]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Game.h
Various SDL input and Game::* cleanups
[lugaru.git] / Source / Game.h
index 1297fbdc4f6c016076c7bdbe308e563b2a53b5d7..389db5aea69f8d8f8871d71b6549eb8e22569c12 100644 (file)
@@ -40,9 +40,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "TGALoader.h"
 
-#if !PLATFORM_MACOSX
-#include "WinInput.h"
-#else
+#if PLATFORM_MACOSX
 #include "Macinput.h"
 #endif
 
@@ -63,238 +61,250 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include <fstream>
 #include "gamegl.h"
 #include "Stereo.h"
+#include "Account.h"
 
 extern GLuint rabbittexture;
 
 class Game
 {
-public:
-
-       typedef std::map<std::string, GLuint> TextureList;
-       typedef std::map<GLuint, std::string> GLTextureList;
-       typedef TextureList::iterator TexIter;
-       static TextureList textures;
-
-       GLuint terraintexture;
-       GLuint terraintexture2;
-       GLuint terraintexture3;
-       GLuint screentexture;
-       GLuint screentexture2;
-       GLuint logotexture;
-       GLuint loadscreentexture;
-       GLuint Maparrowtexture;
-       GLuint Mapboxtexture;
-       GLuint Mapcircletexture;
-       GLuint cursortexture;
-       GLuint Mainmenuitems[10];
-
-       int nummenuitems;
-       int startx[100];
-       int starty[100];
-       int endx[100];
-       int endy[100];
-       float selectedlong[100];
-       float offsetx[100];
-       float offsety[100];
-       float movex[100];
-       float movey[100];
-       float transition;
-       int anim;
-       int selected;
-       int loaddistrib;
-       int keyselect;
-       int indemo;
-
-       bool won;
-
-       bool entername;
-
-       char menustring[100][256];
-       char registrationname[256];
-       float registrationnumber;
-
-       int newdetail;
-       int newscreenwidth;
-       int newscreenheight;
-
-       bool gameon;
-       float deltah,deltav;
-       int mousecoordh,mousecoordv;
-       int oldmousecoordh,oldmousecoordv;
-       float rotation,rotation2;
-       SkyBox skybox;
-       bool cameramode;
-       bool cameratogglekeydown;
-       bool chattogglekeydown;
-       int olddrawmode;
-       int drawmode;
-       bool drawmodetogglekeydown;
-       bool explodetogglekeydown;
-       bool detailtogglekeydown;
-       bool firstload;
-       bool oldbutton;
-
-       float leveltime;
-       float loadtime;
-
-       Model hawk;
-       XYZ hawkcoords;
-       XYZ realhawkcoords;
-       GLuint hawktexture;
-       float hawkrotation;
-       float hawkcalldelay;
-
-       Model eye;
-       Model iris;
-       Model cornea;
-
-       bool stealthloading;
-
-       int campaignnumlevels;
-       char campaignmapname[50][256];
-       char campaigndescription[50][256];
-       int campaignchoosenext[50];
-       int campaignnumnext[50];
-       int campaignnextlevel[50][10];
-       int campaignchoicesmade;
-       int campaignchoices[5000];
-       int campaignlocationx[50];
-       int campaignlocationy[50];
-       int campaignchoicenum;
-       int campaignchoicewhich[10];
-       int whichchoice;
-
-       int numlevelspassed;
-       int levelorder[5000];
-       int levelvisible[50];
-       int levelhighlight[50];
-
-       bool minimap;
-
-       int musictype,oldmusictype,oldoldmusictype;
-       bool realthreat;
-
-       Model rabbit;
-       XYZ rabbitcoords;
-
-       XYZ mapcenter;
-       float mapradius;
-
-       Text text;
-       float fps;
-
-       XYZ cameraloc;
-       float cameradist;
-
-       bool envtogglekeydown;
-       bool slomotogglekeydown;
-       bool texturesizetogglekeydown;
-       bool freezetogglekeydown;
-       int drawtoggle;
-
-       bool editorenabled;
-       int editortype;
-       float editorsize;
-       float editorrotation;
-       float editorrotation2;
-
-       float brightness;
-
-       int quit;
-       int tryquit;
-
-       XYZ pathpoint[30];
-       int numpathpoints;
-       int numpathpointconnect[30];
-       int pathpointconnect[30][30];
-       int pathpointselected;
-
-       int endgame;
-       bool scoreadded;
-       int numchallengelevels;
-
-       bool console;
-       int archiveselected;
-       char consoletext[15][256];
-       int consolechars[15];
-       bool chatting;
-       char displaytext[15][256];
-       int displaychars[15];
-       float displaytime[15];
-       float displayblinkdelay;
-       bool displayblink;
-       int displayselected;
-       bool consolekeydown;
-       bool consoletogglekeydown;
-       float consoleblinkdelay;
-       bool consoleblink;
-       int consoleselected;
-       int togglekey[140];
-       float togglekeydelay[140];
-       bool registernow;
-       bool autocam;
-
-       unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
-       bool oldattackkey;
-
-       long long MD5_string (char *string);
-       static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
-       static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
-       void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
-       bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
-       void InitGame();
-       void LoadStuff();
-       void LoadingScreen();
-       void FadeLoadingScreen(float howmuch);
-       void Dispose();
-       int DrawGLScene(StereoSide side);
-       void Tick();
-       void TickOnce();
-       void TickOnceAfter();
-       void SetUpLighting();
-       void Loadlevel(int which);
-       void Loadlevel(char *name);
-       void LoadSounds();
-       void Setenvironment(int which);
-       GLvoid ReSizeGLScene(float fov, float near);
-       int findPathDist(int start,int end);
-       int checkcollide(XYZ startpoint, XYZ endpoint);
-       int checkcollide(XYZ startpoint, XYZ endpoint, int what);
-       int loading;
-       float talkdelay;
-
-       int numboundaries;
-       XYZ boundary[360];
-
-       int whichlevel;
-       int oldenvironment;
-       int targetlevel;
-       float changedelay;
-
-       float musicvolume[4];
-       float oldmusicvolume[4];
-       int musicselected;
-       int change;
-       Game();
-       ~Game() {
-               for(int i=0;i<10;i++){
-                       if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
+       public:
+               typedef std::map<std::string, GLuint> TextureList;
+               typedef std::map<GLuint, std::string> GLTextureList;
+               typedef TextureList::iterator TexIter;
+               static TextureList textures;
+
+               GLuint terraintexture;
+               GLuint terraintexture2;
+               GLuint terraintexture3;
+               GLuint screentexture;
+               GLuint screentexture2;
+               GLuint logotexture;
+               GLuint loadscreentexture;
+               GLuint Maparrowtexture;
+               GLuint Mapboxtexture;
+               GLuint Mapcircletexture;
+               GLuint cursortexture;
+               GLuint Mainmenuitems[10];
+
+               int nummenuitems;
+               int startx[100];
+               int starty[100];
+               int endx[100];
+               int endy[100];
+               float selectedlong[100];
+               float offsetx[100];
+               float offsety[100];
+               float movex[100];
+               float movey[100];
+               float transition;
+               int anim;
+               int selected;
+               int keyselect;
+               int loaddistrib;
+               int indemo;
+
+               bool won;
+
+               bool entername;
+
+               char menustring[100][256];
+               char registrationname[256];
+               float registrationnumber;
+
+               int newdetail;
+               int newscreenwidth;
+               int newscreenheight;
+
+               bool gameon;
+               float deltah,deltav;
+               int mousecoordh,mousecoordv;
+               int oldmousecoordh,oldmousecoordv;
+               float rotation,rotation2;
+               SkyBox skybox;
+               bool cameramode;
+               bool cameratogglekeydown;
+               bool chattogglekeydown;
+               int olddrawmode;
+               int drawmode;
+               bool drawmodetogglekeydown;
+               bool explodetogglekeydown;
+               bool detailtogglekeydown;
+               bool firstload;
+               bool oldbutton;
+
+               float leveltime;
+               float loadtime;
+
+               Model hawk;
+               XYZ hawkcoords;
+               XYZ realhawkcoords;
+               GLuint hawktexture;
+               float hawkrotation;
+               float hawkcalldelay;
+
+               Model eye;
+               Model iris;
+               Model cornea;
+
+               bool stealthloading;
+
+               int campaignnumlevels;
+               char campaignmapname[50][256];
+               char campaigndescription[50][256];
+               int campaignchoosenext[50];
+               int campaignnumnext[50];
+               int campaignnextlevel[50][10];
+               int campaignchoicesmade;
+               int campaignchoices[5000];
+               int campaignlocationx[50];
+               int campaignlocationy[50];
+               int campaignchoicenum;
+               int campaignchoicewhich[10];
+               int whichchoice;
+
+               int numlevelspassed;
+               int levelorder[5000];
+               int levelvisible[50];
+               int levelhighlight[50];
+
+               bool minimap;
+
+               int musictype,oldmusictype,oldoldmusictype;
+               bool realthreat;
+
+               Model rabbit;
+               XYZ rabbitcoords;
+
+               XYZ mapcenter;
+               float mapradius;
+
+               Text text;
+               float fps;
+
+               XYZ cameraloc;
+               float cameradist;
+
+               bool envtogglekeydown;
+               bool slomotogglekeydown;
+               bool texturesizetogglekeydown;
+               bool freezetogglekeydown;
+               int drawtoggle;
+
+               bool editorenabled;
+               int editortype;
+               float editorsize;
+               float editorrotation;
+               float editorrotation2;
+
+               float brightness;
+
+               int quit;
+               int tryquit;
+
+               XYZ pathpoint[30];
+               int numpathpoints;
+               int numpathpointconnect[30];
+               int pathpointconnect[30][30];
+               int pathpointselected;
+
+               int endgame;
+               bool scoreadded;
+               int numchallengelevels;
+
+               bool console;
+               int archiveselected;
+               char consoletext[15][256];
+               int consolechars[15];
+               bool chatting;
+               char displaytext[15][256];
+               int displaychars[15];
+               float displaytime[15];
+               float displayblinkdelay;
+               bool displayblink;
+               int displayselected;
+               bool consolekeydown;
+               bool consoletogglekeydown;
+               float consoleblinkdelay;
+               bool consoleblink;
+               int consoleselected;
+               //int togglekey[140];
+               //float togglekeydelay[140];
+               bool registernow;
+               bool autocam;
+
+               unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
+               bool oldattackkey;
+
+               long long MD5_string (char *string);
+               static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
+               static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
+               void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
+               bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
+               void InitGame();
+               void LoadStuff();
+               void LoadingScreen();
+               void FadeLoadingScreen(float howmuch);
+               void Dispose();
+               int DrawGLScene(StereoSide side);
+               void Tick();
+               void TickOnce();
+               void TickOnceAfter();
+               void SetUpLighting();
+               void Loadlevel(int which);
+               void Loadlevel(char *name);
+               void LoadSounds();
+               void Setenvironment(int which);
+               GLvoid ReSizeGLScene(float fov, float near);
+               int findPathDist(int start,int end);
+               int checkcollide(XYZ startpoint, XYZ endpoint);
+               int checkcollide(XYZ startpoint, XYZ endpoint, int what);
+               int loading;
+               float talkdelay;
+               
+               void fireSound(int sound=fireendsound);
+               void setKeySelected();
+
+               int numboundaries;
+               XYZ boundary[360];
+
+               int whichlevel;
+               int oldenvironment;
+               int targetlevel;
+               float changedelay;
+
+               float musicvolume[4];
+               float oldmusicvolume[4];
+               int musicselected;
+               int change;
+               Game();
+               ~Game() {
+                       for(int i=0;i<10;i++){
+                               if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
+                       }
+                       glDeleteTextures( 1, &cursortexture );
+                       glDeleteTextures( 1, &Maparrowtexture );
+                       glDeleteTextures( 1, &Mapboxtexture );
+                       glDeleteTextures( 1, &Mapcircletexture );
+                       glDeleteTextures( 1, &terraintexture );
+                       glDeleteTextures( 1, &terraintexture2 );
+                       if(screentexture>0)glDeleteTextures( 1, &screentexture );
+                       if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
+                       glDeleteTextures( 1, &hawktexture );
+                       glDeleteTextures( 1, &logotexture );
+                       glDeleteTextures( 1, &loadscreentexture );
+
+                       Dispose();
                }
-               glDeleteTextures( 1, &cursortexture );
-               glDeleteTextures( 1, &Maparrowtexture );
-               glDeleteTextures( 1, &Mapboxtexture );
-               glDeleteTextures( 1, &Mapcircletexture );
-               glDeleteTextures( 1, &terraintexture );
-               glDeleteTextures( 1, &terraintexture2 );
-               if(screentexture>0)glDeleteTextures( 1, &screentexture );
-               if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
-               glDeleteTextures( 1, &hawktexture );
-               glDeleteTextures( 1, &logotexture );
-               glDeleteTextures( 1, &loadscreentexture );
-
-               Dispose();
-       }
-
+               bool isWaiting() { return waiting; };
+       private:
+               void setKeySelected_thread();
+               static int thread(void *data);
+               void inputText(char* str, int* charselected, int* nb_chars);
+               void flash();
+               bool waiting;
+               bool mainmenutogglekeydown;
+               //int mainmenu;
+               Account* accountactive;
 };
 
 #ifndef __forceinline