//keeps track of which textures are loaded
//TODO: delete them properly
-struct TextureInfo{
+struct TextureInfo {
bool isLoaded;
bool isSkin;
const char* fileName;
GLubyte* array;
int* skinsize;
- void load(){
+ void load() {
if(isSkin)
Game::LoadTextureSaveData(fileName,ptextureid,mipmap,array,skinsize,isLoaded);
else