char campaignmapname[50][256];
char campaigndescription[50][256];
int campaignchoosenext[50];
- int campaignnumnext[50];
+ int campaignnumnext[50]; // Set this to 0 on final level. As David said: he meant to add story branching, but he eventually hadn't.
int campaignnextlevel[50][10];
int campaignlocationx[50];
int campaignlocationy[50];