/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
#include "Graphic/gamegl.hpp"
#include "Graphic/Texture.hpp"
#include "Math/Frustum.hpp"
-#include "Math/Quaternions.hpp"
+#include "Math/XYZ.hpp"
#include "Utils/ImageIO.hpp"
#define max_terrain_size 256
Texture terraintexture;
short size;
- int patchobjectnum[subdivision][subdivision];
- unsigned int patchobjects[subdivision][subdivision][300];
+ std::vector<unsigned int> patchobjects[subdivision][subdivision];
float scale;
int type;
std::vector<Decal> decals;
void AddObject(XYZ where, float radius, int id);
+ void DeleteObject(unsigned int id);
void DeleteDecal(int which);
void MakeDecal(decal_type type, XYZ where, float size, float opacity, float rotation);
void MakeDecalLock(decal_type type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);