#include "Graphic/gamegl.hpp"
#include "Graphic/Texture.hpp"
#include "Math/Frustum.hpp"
-#include "Math/Quaternions.hpp"
+#include "Math/XYZ.hpp"
#include "Utils/ImageIO.hpp"
#define max_terrain_size 256
Texture terraintexture;
short size;
- int patchobjectnum[subdivision][subdivision];
- unsigned int patchobjects[subdivision][subdivision][300];
+ std::vector<unsigned int> patchobjects[subdivision][subdivision];
float scale;
int type;