]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Environment/Terrain.hpp
Replaced patchobjects arrays by vectors, cleaned code a bit
[lugaru.git] / Source / Environment / Terrain.hpp
index 3afaa2874d3f6371dbb973ba9c17a6d944f30ab7..207c8fd341b652d56b38171dabace05785c01316 100644 (file)
@@ -26,7 +26,7 @@ along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 #include "Graphic/gamegl.hpp"
 #include "Graphic/Texture.hpp"
 #include "Math/Frustum.hpp"
-#include "Math/Quaternions.hpp"
+#include "Math/XYZ.hpp"
 #include "Utils/ImageIO.hpp"
 
 #define max_terrain_size        256
@@ -40,15 +40,6 @@ along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 
 #define max_decals 1000
 
-#define shadowdecal 0
-#define footprintdecal 1
-#define blooddecal 2
-#define blooddecalfast 3
-#define shadowdecalpermanent 4
-#define breakdecal 5
-#define blooddecalslow 6
-#define bodyprintdecal 7
-
 #define snowyenvironment 0
 #define grassyenvironment 1
 #define desertenvironment 2
@@ -68,8 +59,7 @@ public:
     Texture terraintexture;
     short size;
 
-    int patchobjectnum[subdivision][subdivision];
-    unsigned int patchobjects[subdivision][subdivision][300];
+    std::vector<unsigned int> patchobjects[subdivision][subdivision];
 
     float scale;
     int type;
@@ -98,8 +88,8 @@ public:
 
     void AddObject(XYZ where, float radius, int id);
     void DeleteDecal(int which);
-    void MakeDecal(int type, XYZ where, float size, float opacity, float rotation);
-    void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
+    void MakeDecal(decal_type type, XYZ where, float size, float opacity, float rotation);
+    void MakeDecalLock(decal_type type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
     int lineTerrain(XYZ p1, XYZ p2, XYZ *p);
     float getHeight(float pointx, float pointz);
     float getOpacity(float pointx, float pointz);