#include "Game.hpp"
#include "Objects/Object.hpp"
#include "Utils/Folders.hpp"
+#include "Tutorial.hpp"
extern XYZ viewer;
extern float viewdistance;
extern float targetblurness;
extern bool visibleloading;
extern bool skyboxtexture;
-extern int tutoriallevel;
//Functions
lightloc.x = 0;
lightloc.z = 0;
}
- if (skyboxtexture && tutoriallevel) {
+ if (skyboxtexture && Tutorial::active) {
lightloc.x *= .4;
lightloc.z *= .4;
}