memset(decalposition, 0, sizeof(decalposition));
numdecals = 0;
}
-Terrain::~Terrain()
-{
- terraintexture.destroy();
- shadowtexture.destroy();
- bodyprinttexture.destroy();
- footprinttexture.destroy();
- bloodtexture.destroy();
- bloodtexture2.destroy();
- breaktexture.destroy();
-}
-