void ch_funnybunny(const char*)
{
- Person::players[0]->creature = rabbittype;
- Person::players[0]->skeletonLoad(true);
- Person::players[0]->scale = .2;
+ Person::players[0]->changeCreatureType(rabbittype);
Person::players[0]->headless = 0;
- Person::players[0]->damagetolerance = 200;
set_proportion(0, "1 1 1 1");
}
void ch_wolfie(const char*)
{
- Person::players[0]->creature = wolftype;
- Person::players[0]->skeletonLoad();
- Person::players[0]->scale = .23;
- Person::players[0]->damagetolerance = 300;
+ Person::players[0]->changeCreatureType(wolftype);
set_proportion(0, "1 1 1 1");
}
Person::players[0]->metallow = 1;
Person::players[0]->power = 1;
Person::players[0]->speedmult = 1;
- if (Person::players[0]->creature == wolftype) {
- Person::players[0]->scale = .23;
- } else if (Person::players[0]->creature == rabbittype) {
- Person::players[0]->scale = .2;
- }
+ Person::players[0]->scale = PersonType::types[Person::players[0]->creature].defaultScale;
Person::players[0]->setProportions(1, 1, 1, 1);