]> git.jsancho.org Git - lugaru.git/blobdiff - Source/ConsoleCmds.cpp
It makes no sense to use a player id as key for skinText
[lugaru.git] / Source / ConsoleCmds.cpp
index 4f3dfe1a5e3bd3d1e5a2836b6c37397f60e1d0fb..698c73bf2cc553ab052a636c8e810f75e38b5579 100644 (file)
@@ -141,7 +141,7 @@ static void set_clothes(int pnum, const char *args)
     char buf[64];
     snprintf(buf, 63, ":Data:Textures:%s.png", args);
 
-    if (!AddClothes(buf, &Person::players[pnum]->skeleton.skinText[pnum]))
+    if (!AddClothes(buf, &Person::players[pnum]->skeleton.skinText[0]))
         return;
 
     Person::players[pnum]->DoMipmaps();