numawards++;
}
bool alldead = true;
- for (i = 1; i < numplayers; i++) {
+ for (i = 1; i < Person::players.size(); i++) {
if (Person::players[i]->dead != 2)
alldead = 0;
}
numawards++;
}
alldead = 1;
- for (i = 1; i < numplayers; i++) {
+ for (i = 1; i < Person::players.size(); i++) {
if (Person::players[i]->dead != 1)
alldead = 0;
}
awards[numawards] = awardacrobat;
numawards++;
}
- if (numthrowkill == numplayers - 1) {
+ if (numthrowkill == Person::players.size() - 1) {
awards[numawards] = awardlongrange;
numawards++;
}
alldead = 1;
- for (i = 1; i < numplayers; i++) {
+ for (i = 1; i < Person::players.size(); i++) {
if (Person::players[i]->dead != 2)
alldead = 0;
}
awards[numawards] = awardaikido;
numawards++;
}
- if (maxalarmed == 1 && numplayers > 2) {
+ if (maxalarmed == 1 && Person::players.size() > 2) {
awards[numawards] = awardstrategy;
numawards++;
}