int award_awards(int *awards)
{
int numawards = 0, i;
- if (damagetaken == 0 && player[0].bloodloss == 0) {
+ if (damagetaken == 0 && Person::players[0]->bloodloss == 0) {
awards[numawards] = awardflawless;
numawards++;
}
bool alldead = true;
for (i = 1; i < numplayers; i++) {
- if (player[i].dead != 2)
+ if (Person::players[i]->dead != 2)
alldead = 0;
}
if (alldead) {
}
alldead = 1;
for (i = 1; i < numplayers; i++) {
- if (player[i].dead != 1)
+ if (Person::players[i]->dead != 1)
alldead = 0;
}
if (alldead) {
}
alldead = 1;
for (i = 1; i < numplayers; i++) {
- if (player[i].dead != 2)
+ if (Person::players[i]->dead != 2)
alldead = 0;
}
if (numafterkill > 0 && alldead) {