#include "Animation/Animation.hpp"
#include "Animation/Joint.hpp"
#include "Animation/Muscle.hpp"
-#include "Graphic/gamegl.hpp"
#include "Graphic/Models.hpp"
#include "Graphic/Sprite.hpp"
+#include "Graphic/gamegl.hpp"
#include "Math/XYZ.hpp"
#include "Objects/Object.hpp"
#include "Utils/binio.h"
bool freefall;
void FindForwards();
- float DoConstraints(XYZ *coords, float *scale);
- void DoGravity(float *scale);
+ float DoConstraints(XYZ* coords, float* scale);
+ void DoGravity(float* scale);
void FindRotationJoint(int which);
void FindRotationJointSameTwist(int which);
void FindRotationMuscle(int which, int animation);
inline Joint& joint(int bodypart) { return joints[jointlabels[bodypart]]; }
inline XYZ& jointPos(int bodypart) { return joint(bodypart).position; }
inline XYZ& jointVel(int bodypart) { return joint(bodypart).velocity; }
-
};
#endif