#ifndef _SKELETON_H_
#define _SKELETON_H_
-#include "Models.h"
-
/**> HEADER FILES <**/
-#include "gamegl.h"
-#include "Quaternions.h"
-#include "Objects.h"
-#include "Sprite.h"
-#include "binio.h"
#include "Animation/Animation.h"
#include "Animation/Joint.h"
#include "Animation/Muscle.h"
+#include "Graphic/gamegl.h"
+#include "Graphic/Models.h"
+#include "Graphic/Sprite.h"
+#include "Math/Quaternions.h"
+#include "Objects/Objects.h"
+#include "Utils/binio.h"
const int max_joints = 50;