]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Animation/Skeleton.cpp
Applied clang-format on all files
[lugaru.git] / Source / Animation / Skeleton.cpp
index 014117c5410fd7c8527e8ca244e404f946ded850..b665625ad414262b1f64656fd5cca86b38bac46e 100644 (file)
@@ -23,8 +23,8 @@ along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 #include "Animation/Animation.hpp"
 #include "Audio/openal_wrapper.hpp"
 #include "Game.hpp"
-#include "Utils/Folders.hpp"
 #include "Tutorial.hpp"
+#include "Utils/Folders.hpp"
 
 extern float multiplier;
 extern float gravity;
@@ -37,20 +37,20 @@ extern int detail;
 extern int whichjointstartarray[26];
 extern int whichjointendarray[26];
 
-Skeleton::Skeleton() :
-    selected(0),
-    id(0),
-    num_models(0),
-    clothes(false),
-    spinny(false),
-    skinsize(0),
-    checkdelay(0),
-    longdead(0),
-    broken(false),
-    free(0),
-    oldfree(0),
-    freetime(0),
-    freefall(false)
+Skeleton::Skeleton()
+    : selected(0)
+    , id(0)
+    , num_models(0)
+    , clothes(false)
+    , spinny(false)
+    , skinsize(0)
+    , checkdelay(0)
+    , longdead(0)
+    , broken(false)
+    , free(0)
+    , oldfree(0)
+    , freetime(0)
+    freefall(false)
 {
     memset(forwardjoints, 0, sizeof(forwardjoints));
     memset(lowforwardjoints, 0, sizeof(lowforwardjoints));
@@ -105,14 +105,12 @@ void Skeleton::FindForwards()
  * Person/Person::DoStuff
  * Person/IKHelper
  */
-float Skeleton::DoConstraints(XYZ *coords, float *scale)
+float Skeleton::DoConstraints(XYZ* coords, float* scale)
 {
-    float friction = 1.5;
     const float elasticity = .3;
     XYZ bounceness;
     const int numrepeats = 3;
     float groundlevel = .15;
-    int k, m;
     unsigned i;
     XYZ temp;
     XYZ terrainnormal;
@@ -138,20 +136,20 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale)
             joints[i].position = joints[i].position + joints[i].velocity * multiplier;
 
             switch (joints[i].label) {
-            case head:
-                groundlevel = .8;
-                break;
-            case righthand:
-            case rightwrist:
-            case rightelbow:
-            case lefthand:
-            case leftwrist:
-            case leftelbow:
-                groundlevel = .2;
-                break;
-            default:
-                groundlevel = .15;
-                break;
+                case head:
+                    groundlevel = .8;
+                    break;
+                case righthand:
+                case rightwrist:
+                case rightelbow:
+                case lefthand:
+                case leftwrist:
+                case leftelbow:
+                    groundlevel = .2;
+                    break;
+                default:
+                    groundlevel = .15;
+                    break;
             }
 
             joints[i].position.y -= groundlevel;
@@ -230,6 +228,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale)
                 muscles[i].DoConstraint(spinny);
             }
 
+            float friction;
             for (i = 0; i < joints.size(); i++) {
                 //Length constraints
                 //Ground constraint
@@ -295,7 +294,6 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale)
                         joints[i].velocity = joints[i].oldvelocity;
                     }
 
-
                     if (joints[i].locked == 0)
                         if (findLengthfast(&joints[i].velocity) < 1)
                             joints[i].locked = 1;
@@ -316,133 +314,129 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale)
                     } else if (findLengthfast(&bounceness) > 500)
                         Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, terrainlight.x, terrainlight.y, terrainlight.z, .5, .2);
 
-
                     joints[i].position.y = (terrain.getHeight(joints[i].position.x * (*scale) + coords->x, joints[i].position.z * (*scale) + coords->z) + groundlevel - coords->y) / (*scale);
                     if (longdead > 100)
                         broken = 1;
                 }
-                if (terrain.patchobjectnum[whichpatchx][whichpatchz])
-                    for (m = 0; m < terrain.patchobjectnum[whichpatchx][whichpatchz]; m++) {
-                        k = terrain.patchobjects[whichpatchx][whichpatchz][m];
-                        if (k < Object::objects.size() && k >= 0)
-                            if (Object::objects[k]->possible) {
-                                friction = Object::objects[k]->friction;
-                                XYZ start = joints[i].realoldposition;
-                                XYZ end = joints[i].position * (*scale) + *coords;
-                                whichhit = Object::objects[k]->model.LineCheckPossible(&start, &end, &temp, &Object::objects[k]->position, &Object::objects[k]->yaw);
-                                if (whichhit != -1) {
-                                    if (joints[i].label == groin && !joints[i].locked && joints[i].delay <= 0) {
-                                        joints[i].locked = 1;
-                                        joints[i].delay = 1;
-                                        if (!Tutorial::active || id == 0) {
-                                            emit_sound_at(landsound1, joints[i].position * (*scale) + *coords, 128.);
-                                        }
-                                        breaking = true;
+                for (unsigned int m = 0; m < terrain.patchobjects[whichpatchx][whichpatchz].size(); m++) {
+                    unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][m];
+                    if (k < Object::objects.size()) {
+                        if (Object::objects[k]->possible) {
+                            friction = Object::objects[k]->friction;
+                            XYZ start = joints[i].realoldposition;
+                            XYZ end = joints[i].position * (*scale) + *coords;
+                            whichhit = Object::objects[k]->model.LineCheckPossible(&start, &end, &temp, &Object::objects[k]->position, &Object::objects[k]->yaw);
+                            if (whichhit != -1) {
+                                if (joints[i].label == groin && !joints[i].locked && joints[i].delay <= 0) {
+                                    joints[i].locked = 1;
+                                    joints[i].delay = 1;
+                                    if (!Tutorial::active || id == 0) {
+                                        emit_sound_at(landsound1, joints[i].position * (*scale) + *coords, 128.);
                                     }
+                                    breaking = true;
+                                }
 
-                                    if (joints[i].label == head && !joints[i].locked && joints[i].delay <= 0) {
-                                        joints[i].locked = 1;
-                                        joints[i].delay = 1;
-                                        if (!Tutorial::active || id == 0) {
-                                            emit_sound_at(landsound2, joints[i].position * (*scale) + *coords, 128.);
-                                        }
+                                if (joints[i].label == head && !joints[i].locked && joints[i].delay <= 0) {
+                                    joints[i].locked = 1;
+                                    joints[i].delay = 1;
+                                    if (!Tutorial::active || id == 0) {
+                                        emit_sound_at(landsound2, joints[i].position * (*scale) + *coords, 128.);
                                     }
+                                }
 
-                                    terrainnormal = DoRotation(Object::objects[k]->model.facenormals[whichhit], 0, Object::objects[k]->yaw, 0) * -1;
-                                    if (terrainnormal.y > .8)
-                                        freefall = 0;
-                                    bounceness = terrainnormal * findLength(&joints[i].velocity) * (abs(normaldotproduct(joints[i].velocity, terrainnormal)));
-                                    if (findLengthfast(&joints[i].velocity) > findLengthfast(&joints[i].oldvelocity)) {
-                                        bounceness = 0;
-                                        joints[i].velocity = joints[i].oldvelocity;
-                                    }
-                                    if (!Tutorial::active || id == 0)
-                                        if (findLengthfast(&bounceness) > 4000 && breaking) {
-                                            Object::objects[k]->model.MakeDecal(breakdecal, DoRotation(temp - Object::objects[k]->position, 0, -Object::objects[k]->yaw, 0), .4, .5, Random() % 360);
-                                            Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, 4, .2);
-                                            breaking = false;
-                                            camerashake += .6;
-
-                                            emit_sound_at(breaksound2, joints[i].position * (*scale) + *coords);
-
-                                            addEnvSound(*coords, 64);
-                                        }
-                                    if (Object::objects[k]->type == treetrunktype) {
-                                        Object::objects[k]->rotx += joints[i].velocity.x * multiplier * .4;
-                                        Object::objects[k]->roty += joints[i].velocity.z * multiplier * .4;
-                                        Object::objects[k + 1]->rotx += joints[i].velocity.x * multiplier * .4;
-                                        Object::objects[k + 1]->roty += joints[i].velocity.z * multiplier * .4;
-                                    }
-                                    if (!joints[i].locked)
-                                        damage += findLengthfast(&bounceness) / 2500;
-                                    ReflectVector(&joints[i].velocity, &terrainnormal);
-                                    frictionness = abs(normaldotproduct(joints[i].velocity, terrainnormal));
-                                    joints[i].velocity -= bounceness;
-                                    if (1 - friction * frictionness > 0)
-                                        joints[i].velocity *= 1 - friction * frictionness;
-                                    else
-                                        joints[i].velocity = 0;
-                                    if (findLengthfast(&bounceness) > 2500) {
-                                        Normalise(&bounceness);
-                                        bounceness = bounceness * 50;
+                                terrainnormal = DoRotation(Object::objects[k]->model.Triangles[whichhit].facenormal, 0, Object::objects[k]->yaw, 0) * -1;
+                                if (terrainnormal.y > .8)
+                                    freefall = 0;
+                                bounceness = terrainnormal * findLength(&joints[i].velocity) * (abs(normaldotproduct(joints[i].velocity, terrainnormal)));
+                                if (findLengthfast(&joints[i].velocity) > findLengthfast(&joints[i].oldvelocity)) {
+                                    bounceness = 0;
+                                    joints[i].velocity = joints[i].oldvelocity;
+                                }
+                                if (!Tutorial::active || id == 0)
+                                    if (findLengthfast(&bounceness) > 4000 && breaking) {
+                                        Object::objects[k]->model.MakeDecal(breakdecal, DoRotation(temp - Object::objects[k]->position, 0, -Object::objects[k]->yaw, 0), .4, .5, Random() % 360);
+                                        Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, 4, .2);
+                                        breaking = false;
+                                        camerashake += .6;
+
+                                        emit_sound_at(breaksound2, joints[i].position * (*scale) + *coords);
+
+                                        addEnvSound(*coords, 64);
                                     }
-                                    joints[i].velocity += bounceness * elasticity;
-
-
-                                    if (!joints[i].locked)
-                                        if (findLengthfast(&joints[i].velocity) < 1) {
-                                            joints[i].locked = 1;
-                                        }
-                                    if (findLengthfast(&bounceness) > 500)
-                                        Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, .5, .2);
-                                    joints[i].position = (temp - *coords) / (*scale) + terrainnormal * .005;
-                                    if (longdead > 100)
-                                        broken = 1;
+                                if (Object::objects[k]->type == treetrunktype) {
+                                    Object::objects[k]->rotx += joints[i].velocity.x * multiplier * .4;
+                                    Object::objects[k]->roty += joints[i].velocity.z * multiplier * .4;
+                                    Object::objects[k + 1]->rotx += joints[i].velocity.x * multiplier * .4;
+                                    Object::objects[k + 1]->roty += joints[i].velocity.z * multiplier * .4;
+                                }
+                                if (!joints[i].locked)
+                                    damage += findLengthfast(&bounceness) / 2500;
+                                ReflectVector(&joints[i].velocity, &terrainnormal);
+                                frictionness = abs(normaldotproduct(joints[i].velocity, terrainnormal));
+                                joints[i].velocity -= bounceness;
+                                if (1 - friction * frictionness > 0)
+                                    joints[i].velocity *= 1 - friction * frictionness;
+                                else
+                                    joints[i].velocity = 0;
+                                if (findLengthfast(&bounceness) > 2500) {
+                                    Normalise(&bounceness);
+                                    bounceness = bounceness * 50;
                                 }
+                                joints[i].velocity += bounceness * elasticity;
+
+                                if (!joints[i].locked)
+                                    if (findLengthfast(&joints[i].velocity) < 1) {
+                                        joints[i].locked = 1;
+                                    }
+                                if (findLengthfast(&bounceness) > 500)
+                                    Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, .5, .2);
+                                joints[i].position = (temp - *coords) / (*scale) + terrainnormal * .005;
+                                if (longdead > 100)
+                                    broken = 1;
                             }
+                        }
                     }
+                }
                 joints[i].realoldposition = joints[i].position * (*scale) + *coords;
             }
         }
         multiplier = tempmult;
 
-
-        if (terrain.patchobjectnum[whichpatchx][whichpatchz])
-            for (m = 0; m < terrain.patchobjectnum[whichpatchx][whichpatchz]; m++) {
-                k = terrain.patchobjects[whichpatchx][whichpatchz][m];
-                if (Object::objects[k]->possible) {
-                    for (i = 0; i < 26; i++) {
-                        //Make this less stupid
-                        XYZ start = joints[jointlabels[whichjointstartarray[i]]].position * (*scale) + *coords;
-                        XYZ end = joints[jointlabels[whichjointendarray[i]]].position * (*scale) + *coords;
-                        whichhit = Object::objects[k]->model.LineCheckSlidePossible(&start, &end, &temp, &Object::objects[k]->position, &Object::objects[k]->yaw);
-                        if (whichhit != -1) {
-                            joints[jointlabels[whichjointendarray[i]]].position = (end - *coords) / (*scale);
-                            for (unsigned j = 0; j < muscles.size(); j++) {
-                                if ((muscles[j].parent1->label == whichjointstartarray[i] && muscles[j].parent2->label == whichjointendarray[i]) || (muscles[j].parent2->label == whichjointstartarray[i] && muscles[j].parent1->label == whichjointendarray[i]))
-                                    muscles[j].DoConstraint(spinny);
-                            }
+        for (unsigned int m = 0; m < terrain.patchobjects[whichpatchx][whichpatchz].size(); m++) {
+            unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][m];
+            if (Object::objects[k]->possible) {
+                for (i = 0; i < 26; i++) {
+                    //Make this less stupid
+                    XYZ start = joints[jointlabels[whichjointstartarray[i]]].position * (*scale) + *coords;
+                    XYZ end = joints[jointlabels[whichjointendarray[i]]].position * (*scale) + *coords;
+                    whichhit = Object::objects[k]->model.LineCheckSlidePossible(&start, &end, &Object::objects[k]->position, &Object::objects[k]->yaw);
+                    if (whichhit != -1) {
+                        joints[jointlabels[whichjointendarray[i]]].position = (end - *coords) / (*scale);
+                        for (unsigned j = 0; j < muscles.size(); j++) {
+                            if ((muscles[j].parent1->label == whichjointstartarray[i] && muscles[j].parent2->label == whichjointendarray[i]) || (muscles[j].parent2->label == whichjointstartarray[i] && muscles[j].parent1->label == whichjointendarray[i]))
+                                muscles[j].DoConstraint(spinny);
                         }
                     }
                 }
             }
+        }
 
         for (i = 0; i < joints.size(); i++) {
             switch (joints[i].label) {
-            case head:
-                groundlevel = .8;
-                break;
-            case righthand:
-            case rightwrist:
-            case rightelbow:
-            case lefthand:
-            case leftwrist:
-            case leftelbow:
-                groundlevel = .2;
-                break;
-            default:
-                groundlevel = .15;
-                break;
+                case head:
+                    groundlevel = .8;
+                    break;
+                case righthand:
+                case rightwrist:
+                case rightelbow:
+                case lefthand:
+                case leftwrist:
+                case leftelbow:
+                    groundlevel = .2;
+                    break;
+                default:
+                    groundlevel = .15;
+                    break;
             }
             joints[i].position.y += groundlevel;
             joints[i].mass = 1;
@@ -472,19 +466,16 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale)
  * USES:
  * Person/Person::DoStuff
  */
-void Skeleton::DoGravity(float *scale)
+void Skeleton::DoGravity(floatscale)
 {
     for (unsigned i = 0; i < joints.size(); i++) {
         if (
-                (
-                    ((joints[i].label != leftknee) && (joints[i].label != rightknee)) ||
-                    (lowforward.y > -.1) ||
-                    (joints[i].mass < 5)
-                ) && (
-                    ((joints[i].label != leftelbow) && (joints[i].label != rightelbow)) ||
-                    (forward.y < .3)
-                )
-            ) {
+            (
+                ((joints[i].label != leftknee) && (joints[i].label != rightknee)) ||
+                (lowforward.y > -.1) ||
+                (joints[i].mass < 5)) &&
+            (((joints[i].label != leftelbow) && (joints[i].label != rightelbow)) ||
+             (forward.y < .3))) {
             joints[i].velocity.y += gravity * multiplier / (*scale);
         }
     }
@@ -529,39 +520,39 @@ void Skeleton::FindRotationMuscle(int which, int animation)
     const int label1 = muscles[which].parent1->label;
     const int label2 = muscles[which].parent2->label;
     switch (label1) {
-    case head:
-        fwd = specialforward[0];
-        break;
-    case rightshoulder:
-    case rightelbow:
-    case rightwrist:
-    case righthand:
-        fwd = specialforward[1];
-        break;
-    case leftshoulder:
-    case leftelbow:
-    case leftwrist:
-    case lefthand:
-        fwd = specialforward[2];
-        break;
-    case righthip:
-    case rightknee:
-    case rightankle:
-    case rightfoot:
-        fwd = specialforward[3];
-        break;
-    case lefthip:
-    case leftknee:
-    case leftankle:
-    case leftfoot:
-        fwd = specialforward[4];
-        break;
-    default:
-        if (muscles[which].parent1->lower)
-            fwd = lowforward;
-        else
-            fwd = forward;
-        break;
+        case head:
+            fwd = specialforward[0];
+            break;
+        case rightshoulder:
+        case rightelbow:
+        case rightwrist:
+        case righthand:
+            fwd = specialforward[1];
+            break;
+        case leftshoulder:
+        case leftelbow:
+        case leftwrist:
+        case lefthand:
+            fwd = specialforward[2];
+            break;
+        case righthip:
+        case rightknee:
+        case rightankle:
+        case rightfoot:
+            fwd = specialforward[3];
+            break;
+        case lefthip:
+        case leftknee:
+        case leftankle:
+        case leftfoot:
+            fwd = specialforward[4];
+            break;
+        default:
+            if (muscles[which].parent1->lower)
+                fwd = lowforward;
+            else
+                fwd = forward;
+            break;
     }
 
     if (animation == hanganim) {
@@ -603,15 +594,15 @@ void Skeleton::FindRotationMuscle(int which, int animation)
  * load skeleton
  * takes filenames for three skeleton files and various models
  */
-void Skeleton::Load(const std::string& filename,       const std::string& lowfilename, const std::string& clothesfilename,
-                    const std::string& modelfilename,  const std::string& model2filename,
+void Skeleton::Load(const std::string& filename, const std::string& lowfilename, const std::string& clothesfilename,
+                    const std::string& modelfilename, const std::string& model2filename,
                     const std::string& model3filename, const std::string& model4filename,
                     const std::string& model5filename, const std::string& model6filename,
                     const std::string& model7filename, const std::string& modellowfilename,
                     const std::string& modelclothesfilename, bool clothes)
 {
     GLfloat M[16];
-    FILE *tfile;
+    FILEtfile;
     float lSize;
     int j, num_joints, num_muscles;
 
@@ -636,7 +627,7 @@ void Skeleton::Load(const std::string& filename,       const std::string& lowfil
         model[i].CalculateNormals(0);
     }
 
-    drawmodel.load(modelfilename, 0);
+    drawmodel.load(modelfilename);
     drawmodel.Rotate(180, 0, 0);
     drawmodel.Scale(.04, .04, .04);
     drawmodel.FlipTexCoords();
@@ -651,7 +642,7 @@ void Skeleton::Load(const std::string& filename,       const std::string& lowfil
     modellow.Scale(.04, .04, .04);
     modellow.CalculateNormals(0);
 
-    drawmodellow.load(modellowfilename, 0);
+    drawmodellow.load(modellowfilename);
     drawmodellow.Rotate(180, 0, 0);
     drawmodellow.Scale(.04, .04, .04);
     drawmodellow.FlipTexCoords();
@@ -667,7 +658,7 @@ void Skeleton::Load(const std::string& filename,       const std::string& lowfil
         modelclothes.Scale(.041, .04, .041);
         modelclothes.CalculateNormals(0);
 
-        drawmodelclothes.load(modelclothesfilename, 0);
+        drawmodelclothes.load(modelclothesfilename);
         drawmodelclothes.Rotate(180, 0, 0);
         drawmodelclothes.Scale(.04, .04, .04);
         drawmodelclothes.FlipTexCoords();
@@ -679,7 +670,7 @@ void Skeleton::Load(const std::string& filename,       const std::string& lowfil
 
     // load skeleton
 
-    tfile = Folders::openMandatoryFile( Folders::getResourcePath(filename), "rb" );
+    tfile = Folders::openMandatoryFile(Folders::getResourcePath(filename), "rb");
 
     // read num_joints
     funpackf(tfile, "Bi", &num_joints);
@@ -750,24 +741,18 @@ void Skeleton::Load(const std::string& filename,       const std::string& lowfil
 
     // load ???
 
-    tfile = Folders::openMandatoryFile( Folders::getResourcePath(lowfilename), "rb" );
+    tfile = Folders::openMandatoryFile(Folders::getResourcePath(lowfilename), "rb");
 
     // skip joints section
 
     fseek(tfile, sizeof(num_joints), SEEK_CUR);
     for (int i = 0; i < num_joints; i++) {
         // skip joint info
-        lSize = sizeof(XYZ)
-                + sizeof(float)
-                + sizeof(float)
-                + 1 //sizeof(bool)
-                + 1 //sizeof(bool)
-                + sizeof(int)
-                + 1 //sizeof(bool)
-                + 1 //sizeof(bool)
-                + sizeof(int)
-                + sizeof(int)
-                + 1 //sizeof(bool)
+        lSize = sizeof(XYZ) + sizeof(float) + sizeof(float) + 1 //sizeof(bool)
+                + 1                                             //sizeof(bool)
+                + sizeof(int) + 1                               //sizeof(bool)
+                + 1                                             //sizeof(bool)
+                + sizeof(int) + sizeof(int) + 1                 //sizeof(bool)
                 + sizeof(int);
         fseek(tfile, lSize, SEEK_CUR);
     }
@@ -777,22 +762,17 @@ void Skeleton::Load(const std::string& filename,       const std::string& lowfil
 
     for (int i = 0; i < num_muscles; i++) {
         // skip muscle info
-        lSize = sizeof(float)
-                + sizeof(float)
-                + sizeof(float)
-                + sizeof(float)
-                + sizeof(float)
-                + sizeof(int);
+        lSize = sizeof(float) + sizeof(float) + sizeof(float) + sizeof(float) + sizeof(float) + sizeof(int);
         fseek(tfile, lSize, SEEK_CUR);
 
         muscles[i].loadVerticesLow(tfile, modellow.vertexNum);
 
         // skip more stuff
         lSize = 1; //sizeof(bool);
-        fseek ( tfile, lSize, SEEK_CUR);
+        fseek(tfile, lSize, SEEK_CUR);
         lSize = sizeof(int);
-        fseek ( tfile, lSize, SEEK_CUR);
-        fseek ( tfile, lSize, SEEK_CUR);
+        fseek(tfile, lSize, SEEK_CUR);
+        fseek(tfile, lSize, SEEK_CUR);
     }
 
     for (j = 0; j < num_muscles; j++) {
@@ -825,24 +805,18 @@ void Skeleton::Load(const std::string& filename,       const std::string& lowfil
     // load clothes
 
     if (clothes) {
-        tfile = Folders::openMandatoryFile( Folders::getResourcePath(clothesfilename), "rb" );
+        tfile = Folders::openMandatoryFile(Folders::getResourcePath(clothesfilename), "rb");
 
         // skip num_joints
         fseek(tfile, sizeof(num_joints), SEEK_CUR);
 
         for (int i = 0; i < num_joints; i++) {
             // skip joint info
-            lSize = sizeof(XYZ)
-                    + sizeof(float)
-                    + sizeof(float)
-                    + 1 //sizeof(bool)
-                    + 1 //sizeof(bool)
-                    + sizeof(int)
-                    + 1 //sizeof(bool)
-                    + 1 //sizeof(bool)
-                    + sizeof(int)
-                    + sizeof(int)
-                    + 1 //sizeof(bool)
+            lSize = sizeof(XYZ) + sizeof(float) + sizeof(float) + 1 //sizeof(bool)
+                    + 1                                             //sizeof(bool)
+                    + sizeof(int) + 1                               //sizeof(bool)
+                    + 1                                             //sizeof(bool)
+                    + sizeof(int) + sizeof(int) + 1                 //sizeof(bool)
                     + sizeof(int);
             fseek(tfile, lSize, SEEK_CUR);
         }
@@ -852,22 +826,17 @@ void Skeleton::Load(const std::string& filename,       const std::string& lowfil
 
         for (int i = 0; i < num_muscles; i++) {
             // skip muscle info
-            lSize = sizeof(float)
-                    + sizeof(float)
-                    + sizeof(float)
-                    + sizeof(float)
-                    + sizeof(float)
-                    + sizeof(int);
+            lSize = sizeof(float) + sizeof(float) + sizeof(float) + sizeof(float) + sizeof(float) + sizeof(int);
             fseek(tfile, lSize, SEEK_CUR);
 
             muscles[i].loadVerticesClothes(tfile, modelclothes.vertexNum);
 
             // skip more stuff
             lSize = 1; //sizeof(bool);
-            fseek ( tfile, lSize, SEEK_CUR);
+            fseek(tfile, lSize, SEEK_CUR);
             lSize = sizeof(int);
-            fseek ( tfile, lSize, SEEK_CUR);
-            fseek ( tfile, lSize, SEEK_CUR);
+            fseek(tfile, lSize, SEEK_CUR);
+            fseek(tfile, lSize, SEEK_CUR);
         }
 
         // ???