along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Animation/Muscle.h"
+#include "Animation/Muscle.hpp"
+
+#include "Utils/binio.h"
extern float multiplier;
extern bool freeze;
Muscle::Muscle()
+ : length(0)
+ , targetlength(0)
+ , parent1(0)
+ , parent2(0)
+ , maxlength(0)
+ , minlength(0)
+ , type(boneconnect)
+ , visible(false)
+ , rotate1(0)
+ , rotate2(0)
+ , rotate3(0)
+ , lastrotate1(0)
+ , lastrotate2(0)
+ , lastrotate3(0)
+ , oldrotate1(0)
+ , oldrotate2(0)
+ , oldrotate3(0)
+ , newrotate1(0)
+ , newrotate2(0)
+ , newrotate3(0)
+ ,
+
+ strength(0)
+{
+}
+
+void Muscle::load(FILE* tfile, int vertexNum, std::vector<Joint>& joints)
{
- vertices = 0;
- verticeslow = 0;
- verticesclothes = 0;
-
- numvertices = 0;
- numverticeslow = 0;
- numverticesclothes = 0;
- length = 0;
- targetlength = 0;
- parent1 = 0;
- parent2 = 0;
- maxlength = 0;
- minlength = 0;
- type = boneconnect;
- visible = 0;
- rotate1 = 0, rotate2 = 0, rotate3 = 0;
- lastrotate1 = 0, lastrotate2 = 0, lastrotate3 = 0;
- oldrotate1 = 0, oldrotate2 = 0, oldrotate3 = 0;
- newrotate1 = 0, newrotate2 = 0, newrotate3 = 0;
-
- strength = 0;
+ int numvertices, vertice, parentID;
+
+ // read info
+ funpackf(tfile, "Bf Bf Bf Bf Bf Bi Bi", &length, &targetlength, &minlength, &maxlength, &strength, &type, &numvertices);
+
+ // read vertices
+ for (int j = 0; j < numvertices; j++) {
+ funpackf(tfile, "Bi", &vertice);
+ if (vertice < vertexNum) {
+ vertices.push_back(vertice);
+ }
+ }
+
+ // read more info
+ funpackf(tfile, "Bb Bi", &visible, &parentID);
+ parent1 = &joints[parentID];
+ funpackf(tfile, "Bi", &parentID);
+ parent2 = &joints[parentID];
}
-Muscle::~Muscle()
+void Muscle::loadVerticesLow(FILE* tfile, int vertexNum)
{
- free(vertices);
- free(verticeslow);
- free(verticesclothes);
+ int numvertices, vertice;
+
+ // read numvertices
+ funpackf(tfile, "Bi", &numvertices);
+
+ // read vertices
+ for (int j = 0; j < numvertices; j++) {
+ funpackf(tfile, "Bi", &vertice);
+ if (vertice < vertexNum) {
+ verticeslow.push_back(vertice);
+ }
+ }
}
+void Muscle::loadVerticesClothes(FILE* tfile, int vertexNum)
+{
+ int numvertices, vertice;
+
+ // read numvertices
+ funpackf(tfile, "Bi", &numvertices);
+
+ // read vertices
+ for (int j = 0; j < numvertices; j++) {
+ funpackf(tfile, "Bi", &vertice);
+ if (vertice < vertexNum) {
+ verticesclothes.push_back(vertice);
+ }
+ }
+}
/* EFFECT
* sets strength, length,
strength = 1;
length -= (length - relaxlength) * (1 - strength) * multiplier * 10000;
- length -= (length - targetlength) * (strength) * multiplier * 10000;
+ length -= (length - targetlength) * strength * multiplier * 10000;
if (strength == 0)
length = relaxlength;