]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Animation/Muscle.cpp
Added braces to all statements with clang-tidy and ran clang-format again
[lugaru.git] / Source / Animation / Muscle.cpp
index c4f201a20e5505c4973267aaee0fb39e404e110d..ab94d3c449caf7722bcebae2bbda8699ed751d81 100644 (file)
@@ -18,28 +18,38 @@ You should have received a copy of the GNU General Public License
 along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 */
 
-#include "Animation/Muscle.h"
+#include "Animation/Muscle.hpp"
+
 #include "Utils/binio.h"
 
 extern float multiplier;
 extern bool freeze;
 
 Muscle::Muscle()
+    : length(0)
+    , targetlength(0)
+    , parent1(0)
+    , parent2(0)
+    , maxlength(0)
+    , minlength(0)
+    , type(boneconnect)
+    , visible(false)
+    , rotate1(0)
+    , rotate2(0)
+    , rotate3(0)
+    , lastrotate1(0)
+    , lastrotate2(0)
+    , lastrotate3(0)
+    , oldrotate1(0)
+    , oldrotate2(0)
+    , oldrotate3(0)
+    , newrotate1(0)
+    , newrotate2(0)
+    , newrotate3(0)
+    ,
+
+    strength(0)
 {
-    length = 0;
-    targetlength = 0;
-    parent1 = 0;
-    parent2 = 0;
-    maxlength = 0;
-    minlength = 0;
-    type = boneconnect;
-    visible = 0;
-    rotate1 = 0, rotate2 = 0, rotate3 = 0;
-    lastrotate1 = 0, lastrotate2 = 0, lastrotate3 = 0;
-    oldrotate1 = 0, oldrotate2 = 0, oldrotate3 = 0;
-    newrotate1 = 0, newrotate2 = 0, newrotate3 = 0;
-
-    strength = 0;
 }
 
 void Muscle::load(FILE* tfile, int vertexNum, std::vector<Joint>& joints)
@@ -96,7 +106,6 @@ void Muscle::loadVerticesClothes(FILE* tfile, int vertexNum)
     }
 }
 
-
 /* EFFECT
  * sets strength, length,
  *      parent1->position, parent2->position,
@@ -126,27 +135,34 @@ void Muscle::DoConstraint(bool spinny)
     }
 
     // clamp strength
-    if (strength < 0)
+    if (strength < 0) {
         strength = 0;
-    if (strength > 1)
+    }
+    if (strength > 1) {
         strength = 1;
+    }
 
     length -= (length - relaxlength) * (1 - strength) * multiplier * 10000;
-    length -= (length - targetlength) * (strength) * multiplier * 10000;
-    if (strength == 0)
+    length -= (length - targetlength) * strength * multiplier * 10000;
+    if (strength == 0) {
         length = relaxlength;
+    }
 
-    if ((relaxlength - length > 0 && relaxlength - oldlength < 0) || (relaxlength - length < 0 && relaxlength - oldlength > 0))
+    if ((relaxlength - length > 0 && relaxlength - oldlength < 0) || (relaxlength - length < 0 && relaxlength - oldlength > 0)) {
         length = relaxlength;
+    }
 
     // clamp length
-    if (length < minlength)
+    if (length < minlength) {
         length = minlength;
-    if (length > maxlength)
+    }
+    if (length > maxlength) {
         length = maxlength;
+    }
 
-    if (length == relaxlength)
+    if (length == relaxlength) {
         return;
+    }
 
     // relax muscle?