#include "Game.hpp"
#include "Utils/Folders.hpp"
-extern bool visibleloading;
-
std::vector<Animation> Animation::animations;
void Animation::loadAll()
height = aheight;
attack = aattack;
- if (visibleloading)
- Game::LoadingScreen();
+ Game::LoadingScreen();
// read file in binary mode
tfile = Folders::openMandatoryFile( filepath, "rb" );