General
~~~~~~~
-~ = console (map mapname, save mapname, quit)
-tab = minimap
+~ = console (see "Console commands" section)
+alt+m = toggle editor mode (see "Map editor" section)
-super+z = restart level
-shift+k = win level
+alt+k = restart challenge
+shift+k = skip challenge
-alt+h = give 2000 health
-alt+j = toggle snow/grass/desert
-alt+c = toggle cameramode
-alt+b = slow motion (with motion blur that might work)
+alt+h = give 200000 health and reset damage
+alt+j = toggle snow/grass/desert environment
+alt+c = toggle camera mode
+alt+v = toggle freeze
+alt+b = toggle slow motion
alt+n = ragdoll
-alt+x = change weapon of nearby player (main player if ctrl is pressed)
-alt+f = spontaneously combust
-alt+o = change enemy's skin (main player if ctrl is pressed)
-alt+shift+o = change enemy's type (rabbit/wolf) (main player if ctrl is pressed)
+alt+x = change weapon of nearby player [mod: ctrl]
+alt+u = change yaw (rotation around Z axis) [mod: ctrl]
+alt+f = put nearby player on fire [mod: ctrl]
+alt+t = change player skin [mod: ctrl]
+alt+shift+t = change player type (rabbit/wolf) [mod: ctrl]
alt+i = explode nearby head
-alt+shift+i = explode nearby enemy
+alt+shift+i = explode nearby player
+* Where noted, the ctrl modifier applies the change to the main player,
+ otherwise to the nearest player.
-Map editor:
+Map editor (alt+m)
+~~~~~~~~~~~~~~~~~~
+
+o = place object
+p = place player
+delete = delete closest object
+shift+delete = delete closest player
-alt+m = toggle editor mode
-m = place object
-p = place enemy
-shift+p = place waypoint
-delete = delete most recently made object
-shift+delete = delete most recently made player
-up/down = change size of next object
-control+up/down = change tilt of next object
-left/right = change rotation of next object
shift+left/right = change type of next object
+up/down = change size of next object
+left/right = change yaw (rotation around Z axis) of next object
+ctrl+up/down = change pitch (tilt) of next object
+shift+ctrl+up/down = change map radius
-control+p = make/connect pathfind waypoint
-period/comma = select pathfind waypoints
+shift+p = place waypoint
+ctrl+p = make/connect pathfind waypoint
+comma/period = select prev/next pathfind waypoints
shift+comma = delete pathfind waypoint
Character attributes
~~~~~~~~~~~~~~~~~~~~
-wolfieisgod - sets the player to a wolf. You gain all of the speed, strength,
+wolfie - sets the player to a wolf. You gain all of the speed, strength,
durability, and attacks of a wolf.
funnybunny - sets the player to a rabbit.
size (float) - changes the overall size of your character.
folder of type ".png". You may add any png file in that folder and use it
with the clothes command. See Decal Editing to create such files.
clothesnear - does the same for the character nearest to you.
+clotheslist - lists the clothes of the main player (and their tint).
+clotheslistnear - does the same for the character nearest to you.
Skybox
~~~~~~
skybox - toggles skybox on and off.
-sky tint (float) (float) (float) - sets the color tint of the sky.
+skytint (float) (float) (float) - sets the color tint of the sky.
Each floating point value corresponds to a red, green, or blue value,
respectively, between 0 and 1.
-sky light (float) (float) (float) - sets the color of the lighting of the sky.
+skylight (float) (float) (float) - sets the color of the lighting of the sky.
Each floating point value corresponds to a red, green, or blue value,
respectively, between 0 and 1.
the map file (make sure to change the byte before the string to the number
of its characters).
+Dialogs
+~~~~~~~
+
+dialog (int) (string) - loads the "string.txt" dialog with type "int" and enter
+ directing mode: Fly around, press numpad 1-10 to change the players' head
+ target, press 1-10 to define who is saying the current line and move on to
+ the next line. The type argument can be one of:
+ 0-9 = player index, activates when "attacking" them
+ 10+ = "special", activates automatically when in range; player ID is
+ the module of the type (e.g. type 18 would be special, player 8)
+ 40-49 = some other thing, someone really needs to cleanup this logic :)
+fixdialog (int) (string) - replaces the dialog of given index by the one
+ described in the "string.txt" file.
+ddialog (int) - deletes given dialog (if no argument or -1, deletes the last
+ dialog). Does not work when actually playing a dialog.
+play (int) - plays given dialog.
+
Graphics
~~~~~~~~