)
set(LUGARU_H
- ${SRCDIR}/Animation/Animation.h
- ${SRCDIR}/Animation/Joint.h
- ${SRCDIR}/Animation/Muscle.h
- ${SRCDIR}/Animation/Skeleton.h
- ${SRCDIR}/Audio/openal_wrapper.h
- ${SRCDIR}/Audio/Sounds.h
- ${SRCDIR}/Devtools/ConsoleCmds.h
- ${SRCDIR}/Environment/Lights.h
- ${SRCDIR}/Environment/Skybox.h
- ${SRCDIR}/Environment/Terrain.h
- ${SRCDIR}/Graphic/gamegl.h
- ${SRCDIR}/Graphic/Models.h
- ${SRCDIR}/Graphic/Sprite.h
- ${SRCDIR}/Graphic/Stereo.h
- ${SRCDIR}/Graphic/Text.h
- ${SRCDIR}/Graphic/Texture.h
- ${SRCDIR}/Level/Campaign.h
- ${SRCDIR}/Level/Dialog.h
- ${SRCDIR}/Level/Hotspot.h
- ${SRCDIR}/Math/Frustum.h
- ${SRCDIR}/Math/PhysicsMath.h
- ${SRCDIR}/Math/Quaternions.h
- ${SRCDIR}/Math/Random.h
- ${SRCDIR}/Menu/Menu.h
- ${SRCDIR}/Objects/Objects.h
- ${SRCDIR}/Objects/Person.h
- ${SRCDIR}/Objects/Weapons.h
+ ${SRCDIR}/Animation/Animation.hpp
+ ${SRCDIR}/Animation/Joint.hpp
+ ${SRCDIR}/Animation/Muscle.hpp
+ ${SRCDIR}/Animation/Skeleton.hpp
+ ${SRCDIR}/Audio/openal_wrapper.hpp
+ ${SRCDIR}/Audio/Sounds.hpp
+ ${SRCDIR}/Devtools/ConsoleCmds.hpp
+ ${SRCDIR}/Environment/Lights.hpp
+ ${SRCDIR}/Environment/Skybox.hpp
+ ${SRCDIR}/Environment/Terrain.hpp
+ ${SRCDIR}/Graphic/gamegl.hpp
+ ${SRCDIR}/Graphic/Models.hpp
+ ${SRCDIR}/Graphic/Sprite.hpp
+ ${SRCDIR}/Graphic/Stereo.hpp
+ ${SRCDIR}/Graphic/Text.hpp
+ ${SRCDIR}/Graphic/Texture.hpp
+ ${SRCDIR}/Level/Campaign.hpp
+ ${SRCDIR}/Level/Dialog.hpp
+ ${SRCDIR}/Level/Hotspot.hpp
+ ${SRCDIR}/Math/Frustum.hpp
+ ${SRCDIR}/Math/PhysicsMath.hpp
+ ${SRCDIR}/Math/Quaternions.hpp
+ ${SRCDIR}/Math/Random.hpp
+ ${SRCDIR}/Menu/Menu.hpp
+ ${SRCDIR}/Objects/Objects.hpp
+ ${SRCDIR}/Objects/Person.hpp
+ ${SRCDIR}/Objects/Weapons.hpp
${SRCDIR}/Thirdparty/optionparser.h
- ${SRCDIR}/User/Account.h
- ${SRCDIR}/User/Settings.h
+ ${SRCDIR}/User/Account.hpp
+ ${SRCDIR}/User/Settings.hpp
${SRCDIR}/Utils/binio.h
- ${SRCDIR}/Utils/Folders.h
- ${SRCDIR}/Utils/ImageIO.h
- ${SRCDIR}/Utils/Input.h
+ ${SRCDIR}/Utils/Folders.hpp
+ ${SRCDIR}/Utils/ImageIO.hpp
+ ${SRCDIR}/Utils/Input.hpp
${SRCDIR}/Utils/private.h
- ${SRCDIR}/Game.h
+ ${SRCDIR}/Game.hpp
)
)
set(LUGARU_H
${LUGARU_H}
- ${SRCDIR}/MacCompatibility.h
+ ${SRCDIR}/MacCompatibility.hpp
)
endif(UNIX)
set(LUGARU_H
${LUGARU_H}
- ${SRCDIR}/WinDefs.h
- ${SRCDIR}/win-res/resource.h)
+ ${SRCDIR}/WinDefs.hpp
+ ${SRCDIR}/win-res/resource.hpp)
endif(WIN32)
if(APPLE)