# Deal with dependencies...
find_package(OpenGL REQUIRED)
# force this include dir no matter what on Windows, so we get sane headers.
-if(NOT WIN32)
- option (LUGARU_FORCE_INTERNAL_OPENGL "Force internal OpenGL headers, even if there's a system version" True)
- if (LUGARU_FORCE_INTERNAL_OPENGL)
- include_directories("${DEPDIR}/OpenGL")
- endif (LUGARU_FORCE_INTERNAL_OPENGL)
-endif(NOT WIN32)
-
-if(WIN32)
+option (LUGARU_FORCE_INTERNAL_OPENGL "Force internal OpenGL headers, even if there's a system version" True)
+if (LUGARU_FORCE_INTERNAL_OPENGL)
include_directories("${DEPDIR}/OpenGL")
-endif(WIN32)
+endif (LUGARU_FORCE_INTERNAL_OPENGL)
if(MSVC) # More Visual Studio annoyances
include_directories("${DEPDIR}/msinttypes")
option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False)
if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
- find_package(OpenAL REQUIRED)
+ # FIXME: We should remove bundled libs and allow building OpenAL from source, for all platforms
+ if (WIN32)
+ find_package(OpenAL)
+ else (WIN32)
+ find_package(OpenAL REQUIRED)
+ endif()
else(NOT LUGARU_FORCE_INTERNAL_OPENAL)
set(OPENAL_FOUND False)
endif (NOT LUGARU_FORCE_INTERNAL_OPENAL)
${CMAKE_SOURCE_DIR}/Source
)
-set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL2_LIBRARIES} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
+set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL2_LIBRARIES} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
if(WIN32)