project(lugaru) cmake_minimum_required(VERSION 3.0) cmake_policy(SET CMP0004 OLD) include(FindPkgConfig) include(GNUInstallDirs) ### Helpers set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source") if(UNIX AND NOT APPLE) set(LINUX TRUE) endif() ### CMake config if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE RelWithDebInfo) endif(NOT CMAKE_BUILD_TYPE) message(STATUS "CMake build type: ${CMAKE_BUILD_TYPE}") set(CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-parentheses -pedantic --std=gnu++11 ${CMAKE_CXX_FLAGS}") if(APPLE) set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX") set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value") set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.11.sdk" CACHE PATH "The product will be built against the headers and libraries located inside the indicated SDK.") endif(APPLE) if(LINUX) option(SYSTEM_INSTALL "Enable system-wide installation, with hardcoded data directory defined with CMAKE_INSTALL_DATADIR" OFF) endif(LINUX) ### Version # Version for the current (stable) or next (development) release set(LUGARU_VERSION_MAJOR 1) set(LUGARU_VERSION_MINOR 3) set(LUGARU_VERSION_PATCH 0) # MAJOR.MINOR, or MAJOR.MINOR.PATCH if PATCH != 0 set(LUGARU_VERSION_NUMBER "${LUGARU_VERSION_MAJOR}.${LUGARU_VERSION_MINOR}") if(LUGARU_VERSION_PATCH) set(LUGARU_VERSION_NUMBER "${LUGARU_VERSION_NUMBER}.${LUGARU_VERSION_PATCH}") endif() # Set to "" for stable (tagged) builds, "-dev" for dev builds set(LUGARU_VERSION_SUFFIX "-dev") # development #set(LUGARU_VERSION_SUFFIX "") # stable # Set to 7-char git commit hash if available, otherwise "". # On stable (tagged) builds, this is ignored. set(LUGARU_VERSION_HASH "") if(LUGARU_VERSION_SUFFIX STREQUAL "-dev" AND EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/.git) find_package(Git) if(GIT_FOUND) execute_process( COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" OUTPUT_VARIABLE "LUGARU_VERSION_HASH" ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) message(STATUS "Git commit hash: ${LUGARU_VERSION_HASH}") endif() endif() set(LUGARU_VERSION_RELEASE "" CACHE STRING "Optional release string, e.g. for distro packages release number") # Final string built from the above constants, following the scheme: # MAJOR.MINOR[.PATCH][-dev] [(git HASH)] [[RELEASE]] set(LUGARU_VERSION_STRING "${LUGARU_VERSION_NUMBER}${LUGARU_VERSION_SUFFIX}") if(NOT LUGARU_VERSION_HASH STREQUAL "") set(LUGARU_VERSION_STRING "${LUGARU_VERSION_STRING} (git ${LUGARU_VERSION_HASH})") endif() if(NOT LUGARU_VERSION_RELEASE STREQUAL "") set(LUGARU_VERSION_STRING "${LUGARU_VERSION_STRING} [${LUGARU_VERSION_RELEASE}]") endif() message(STATUS "Version string: ${LUGARU_VERSION_STRING}") configure_file(${SRCDIR}/Version.hpp.in ${SRCDIR}/Version.hpp ESCAPE_QUOTES @ONLY) ### Sources set(LUGARU_SRCS ${SRCDIR}/main.cpp ${SRCDIR}/Animation/Animation.cpp ${SRCDIR}/Animation/Joint.cpp ${SRCDIR}/Animation/Muscle.cpp ${SRCDIR}/Animation/Skeleton.cpp ${SRCDIR}/Audio/openal_wrapper.cpp ${SRCDIR}/Audio/Sounds.cpp ${SRCDIR}/Devtools/ConsoleCmds.cpp ${SRCDIR}/Environment/Lights.cpp ${SRCDIR}/Environment/Skybox.cpp ${SRCDIR}/Environment/Terrain.cpp ${SRCDIR}/Graphic/Decal.cpp ${SRCDIR}/Graphic/Models.cpp ${SRCDIR}/Graphic/Sprite.cpp ${SRCDIR}/Graphic/Stereo.cpp ${SRCDIR}/Graphic/Text.cpp ${SRCDIR}/Graphic/Texture.cpp ${SRCDIR}/Level/Awards.cpp ${SRCDIR}/Level/Campaign.cpp ${SRCDIR}/Level/Dialog.cpp ${SRCDIR}/Level/Hotspot.cpp ${SRCDIR}/Math/Frustum.cpp ${SRCDIR}/Math/XYZ.cpp ${SRCDIR}/Menu/Menu.cpp ${SRCDIR}/Objects/Object.cpp ${SRCDIR}/Objects/Person.cpp ${SRCDIR}/Objects/PersonType.cpp ${SRCDIR}/Objects/Weapons.cpp ${SRCDIR}/Platform/PlatformUnix.cpp ${SRCDIR}/Platform/PlatformWindows.cpp ${SRCDIR}/User/Account.cpp ${SRCDIR}/User/Settings.cpp ${SRCDIR}/Utils/Folders.cpp ${SRCDIR}/Utils/ImageIO.cpp ${SRCDIR}/Utils/Input.cpp ${SRCDIR}/Utils/pack.c ${SRCDIR}/Utils/private.c ${SRCDIR}/Utils/unpack.c ${SRCDIR}/Game.cpp ${SRCDIR}/GameDraw.cpp ${SRCDIR}/GameInitDispose.cpp ${SRCDIR}/GameTick.cpp ${SRCDIR}/Globals.cpp ${SRCDIR}/Tutorial.cpp ) set(LUGARU_H ${SRCDIR}/Animation/Animation.hpp ${SRCDIR}/Animation/Joint.hpp ${SRCDIR}/Animation/Muscle.hpp ${SRCDIR}/Animation/Skeleton.hpp ${SRCDIR}/Audio/openal_wrapper.hpp ${SRCDIR}/Audio/Sounds.hpp ${SRCDIR}/Devtools/ConsoleCmds.hpp ${SRCDIR}/Environment/Lights.hpp ${SRCDIR}/Environment/Skybox.hpp ${SRCDIR}/Environment/Terrain.hpp ${SRCDIR}/Graphic/Decal.hpp ${SRCDIR}/Graphic/gamegl.hpp ${SRCDIR}/Graphic/Models.hpp ${SRCDIR}/Graphic/Sprite.hpp ${SRCDIR}/Graphic/Stereo.hpp ${SRCDIR}/Graphic/Text.hpp ${SRCDIR}/Graphic/Texture.hpp ${SRCDIR}/Level/Campaign.hpp ${SRCDIR}/Level/Dialog.hpp ${SRCDIR}/Level/Hotspot.hpp ${SRCDIR}/Math/Frustum.hpp ${SRCDIR}/Math/XYZ.hpp ${SRCDIR}/Math/Random.hpp ${SRCDIR}/Menu/Menu.hpp ${SRCDIR}/Objects/Object.hpp ${SRCDIR}/Objects/Person.hpp ${SRCDIR}/Objects/PersonType.hpp ${SRCDIR}/Objects/Weapons.hpp ${SRCDIR}/Platform/Platform.hpp ${SRCDIR}/Thirdparty/optionparser.h ${SRCDIR}/User/Account.hpp ${SRCDIR}/User/Settings.hpp ${SRCDIR}/Utils/binio.h ${SRCDIR}/Utils/Folders.hpp ${SRCDIR}/Utils/ImageIO.hpp ${SRCDIR}/Utils/Input.hpp ${SRCDIR}/Utils/private.h ${SRCDIR}/Game.hpp ${SRCDIR}/Tutorial.hpp ) set(LUGARU_OBJS "") if(WIN32) add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/Lugaru.res COMMAND ${CMAKE_RC_COMPILER} -o ${CMAKE_CURRENT_BINARY_DIR}/Lugaru.res -i${SRCDIR}/Lugaru.rc DEPENDS ${SRCDIR}/Lugaru.rc ) set(LUGARU_OBJS "Lugaru.res") endif(WIN32) if(APPLE) set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL") endif(APPLE) ### Dependencies find_package(OpenGL REQUIRED) # Windows is funky about OpenAL detection if(WIN32) pkg_check_modules(OPENAL openal REQUIRED) set(OPENAL_LIBRARY ${OPENAL_LIBRARIES}) else(WIN32) find_package(OpenAL REQUIRED) endif(WIN32) # macOS has problems with using pkgconfig to find SDL2 if(APPLE) find_package(sdl2 REQUIRED) else(APPLE) pkg_check_modules(SDL2 sdl2 REQUIRED) endif(APPLE) find_package(PNG REQUIRED) find_package(JPEG REQUIRED) pkg_check_modules(VORBISFILE vorbisfile REQUIRED) include_directories( ${OPENAL_INCLUDE_DIR} ${JPEG_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS} ${VORBISFILE_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/Source ) set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${SDL2_LIBRARIES} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARIES} ${PLATFORM_LIBS}) ### Definitions add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H} ${LUGARU_OBJS}) target_link_libraries(lugaru ${LUGARU_LIBS}) if(WIN32) add_definitions(-DBinIO_STDINT_HEADER=) if(MINGW) # An alternative would be to use _WIN32 consistently instead of WIN32 add_definitions(-DWIN32) endif(MINGW) else(WIN32) add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DBinIO_STDINT_HEADER=) endif(WIN32) ### Installation if(NOT CMAKE_INSTALL_PREFIX AND WIN32) set(CMAKE_INSTALL_PREFIX "C:/Lugaru") endif(NOT CMAKE_INSTALL_PREFIX AND WIN32) # OS-specific installation paths set(LUGARU_DOCDIR ${CMAKE_INSTALL_PREFIX}) if(LINUX) endif(LINUX) if(APPLE) set(LUGARU_APP_ROOT ${CMAKE_INSTALL_PREFIX}/Lugaru.app) set(LUGARU_BINDIR ${LUGARU_APP_ROOT}/Contents/MacOS) set(LUGARU_RESDIR ${LUGARU_APP_ROOT}/Contents/Resources) endif(APPLE) # Actual installation instructions if(WIN32) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX}) install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) if(MINGW) # Based off Mageia/Fedora MinGW toolchain, might not work on other distros or Windows set(LIBGCC_S libgcc_s_sjlj-1.dll) if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64") # MinGW64 set(LIBGCC_S libgcc_s_seh-1.dll) endif(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64") # FIXME: Filter out unneeded DLLs when building against some internal deps set(DLL_ROOT ${CMAKE_FIND_ROOT_PATH}/bin) install(FILES ${DLL_ROOT}/${LIBGCC_S} ${DLL_ROOT}/libjpeg-62.dll ${DLL_ROOT}/libogg-0.dll ${DLL_ROOT}/libpng16-16.dll ${DLL_ROOT}/libstdc++-6.dll ${DLL_ROOT}/libvorbis-0.dll ${DLL_ROOT}/libvorbisfile-3.dll ${DLL_ROOT}/libwinpthread-1.dll ${DLL_ROOT}/OpenAL32.dll ${DLL_ROOT}/SDL2.dll ${DLL_ROOT}/zlib1.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(MINGW) endif(WIN32) if(LINUX) if(SYSTEM_INSTALL) add_definitions(-DDATA_DIR="${CMAKE_INSTALL_FULL_DATADIR}/${PROJECT_NAME}") set(LUGARU_DOCDIR ${CMAKE_INSTALL_DOCDIR}) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_BINDIR}) # Trailing '/' is significant, it installs and _renames_ Data/ as the destination folder install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data/ DESTINATION ${CMAKE_INSTALL_DATADIR}/${PROJECT_NAME}) install(FILES ${CMAKE_SOURCE_DIR}/Dist/Linux/lugaru.appdata.xml DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/appdata) install(FILES ${CMAKE_SOURCE_DIR}/Dist/Linux/lugaru.desktop DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications) install(FILES ${CMAKE_SOURCE_DIR}/Dist/Linux/lugaru.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/128x128/apps) install(FILES ${CMAKE_SOURCE_DIR}/Dist/Linux/lugaru.6 DESTINATION ${CMAKE_INSTALL_MANDIR}/man6) else(SYSTEM_INSTALL) message("You are building Lugaru without having enabled the SYSTEM_INSTALL option. It will default to looking for the data in the 'Data' directory next to the binary.") install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX}) install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(SYSTEM_INSTALL) endif(LINUX) if(APPLE) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${LUGARU_BINDIR}) install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${LUGARU_APP_ROOT}) install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/Lugaru.icns DESTINATION ${LUGARU_RESDIR}) install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/Info.plist DESTINATION ${LUGARU_APP_ROOT}/Contents) endif(APPLE) # Documentation install(FILES ${CMAKE_SOURCE_DIR}/AUTHORS ${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt ${CMAKE_SOURCE_DIR}/COPYING.txt ${CMAKE_SOURCE_DIR}/README.md ${CMAKE_SOURCE_DIR}/RELEASE-NOTES.md ${CMAKE_SOURCE_DIR}/Docs/DEVTOOLS.txt ${CMAKE_SOURCE_DIR}/Docs/README.Empire.txt ${CMAKE_SOURCE_DIR}/Docs/README.SevenTasks.txt ${CMAKE_SOURCE_DIR}/Docs/README.Temple.txt DESTINATION ${LUGARU_DOCDIR})