project(lugaru) cmake_minimum_required(VERSION 3.5) cmake_policy(SET CMP0004 OLD) include(FindPkgConfig) set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source") ### CMake config set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -Wno-parentheses -pedantic -g -pg --std=c++11") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -Wno-parentheses -O2 -std=c++11") if(NOT CMAKE_INSTALL_PREFIX AND WIN32) set(CMAKE_INSTALL_PREFIX "C:/Lugaru") endif(NOT CMAKE_INSTALL_PREFIX AND WIN32) if(APPLE) set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX") set(CMAKE_OSX_DEPLOYMENT_TARGET "10.10" CACHE STRING "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value") set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.10.sdk" CACHE PATH "The product will be built against the headers and libraries located inside the indicated SDK.") endif(APPLE) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") ### Sources set(LUGARU_SRCS ${SRCDIR}/main.cpp ${SRCDIR}/Frustum.cpp ${SRCDIR}/Account.cpp ${SRCDIR}/ConsoleCmds.cpp ${SRCDIR}/Game.cpp ${SRCDIR}/GameDraw.cpp ${SRCDIR}/GameInitDispose.cpp ${SRCDIR}/GameTick.cpp ${SRCDIR}/Globals.cpp ${SRCDIR}/Lights.cpp ${SRCDIR}/Menu.cpp ${SRCDIR}/Models.cpp ${SRCDIR}/Objects.cpp ${SRCDIR}/pack.c ${SRCDIR}/Person.cpp ${SRCDIR}/private.c ${SRCDIR}/Quaternions.cpp ${SRCDIR}/Skeleton.cpp ${SRCDIR}/Skybox.cpp ${SRCDIR}/Sprite.cpp ${SRCDIR}/Terrain.cpp ${SRCDIR}/Texture.cpp ${SRCDIR}/Text.cpp ${SRCDIR}/ImageIO.cpp ${SRCDIR}/unpack.c ${SRCDIR}/Weapons.cpp ${SRCDIR}/openal_wrapper.cpp ${SRCDIR}/Input.cpp ${SRCDIR}/Settings.cpp ${SRCDIR}/Stereo.cpp ${SRCDIR}/Animation.cpp ${SRCDIR}/Sounds.cpp ${SRCDIR}/Awards.cpp ) set(LUGARU_H ${SRCDIR}/Frustum.h ${SRCDIR}/Account.h ${SRCDIR}/ConsoleCmds.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h ${SRCDIR}/Menu.h ${SRCDIR}/Models.h ${SRCDIR}/Objects.h ${SRCDIR}/Person.h ${SRCDIR}/PhysicsMath.h ${SRCDIR}/Quaternions.h ${SRCDIR}/Random.h ${SRCDIR}/Skeleton.h ${SRCDIR}/Skybox.h ${SRCDIR}/Sprite.h ${SRCDIR}/ImageIO.h ${SRCDIR}/Terrain.h ${SRCDIR}/Texture.h ${SRCDIR}/Text.h ${SRCDIR}/Weapons.h ${SRCDIR}/Input.h ${SRCDIR}/binio.h ${SRCDIR}/openal_wrapper.h ${SRCDIR}/optionparser.h ${SRCDIR}/gamegl.h ${SRCDIR}/glstubs.h ${SRCDIR}/private.h ${SRCDIR}/Settings.h ${SRCDIR}/Stereo.h ${SRCDIR}/Animation.h ${SRCDIR}/Sounds.h ) if(UNIX) set(LUGARU_SRCS ${LUGARU_SRCS} ${SRCDIR}/MacCompatibility.cpp ) set(LUGARU_H ${LUGARU_H} ${SRCDIR}/MacCompatibility.h ) endif(UNIX) if(WIN32) add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj COMMAND ${CMAKE_RC_COMPILER} -I${SRCDIR}/win-res -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj -i${SRCDIR}/win-res/Lugaru.rc DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) # FIXME: get rid of this. set(LUGARU_SRCS ${LUGARU_SRCS} ${SRCDIR}/WinDefs.cpp) set(LUGARU_H ${LUGARU_H} ${SRCDIR}/WinDefs.h ${SRCDIR}/win-res/resource.h) endif(WIN32) if(APPLE) set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL") endif(APPLE) ### Dependencies find_package(OpenGL REQUIRED) # Windows is funky about OpenAL detection if(WIN32) pkg_check_modules(OPENAL openal REQUIRED) set(OPENAL_LIBRARY ${OPENAL_LIBRARIES}) else(WIN32) find_package(OpenAL REQUIRED) endif(WIN32) find_package(sdl2 REQUIRED) find_package(PNG REQUIRED) find_package(JPEG REQUIRED) find_package(ZLIB REQUIRED) find_package(OggVorbis REQUIRED) include_directories( ${OPENAL_INCLUDE_DIR} ${JPEG_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS} ${VORBISFILE_INCLUDE_DIR} ${OGG_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/Source ) set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL2_LIBRARIES} ${OPENGL_LIBRARIES} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS}) ### Definitions if(WIN32) add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H} lugaru_resource.obj) else(WIN32) add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H}) endif(WIN32) target_link_libraries(lugaru ${LUGARU_LIBS}) if(WIN32) add_definitions(-DBinIO_STDINT_HEADER=) if(MINGW) # An alternative would be to use _WIN32 consistently instead of WIN32 add_definitions(-DWIN32) endif(MINGW) else(WIN32) add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DBinIO_STDINT_HEADER=) endif(WIN32) ### Installation if(APPLE) set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app") set(APPS_BIN "${APPS_ROOT}/Contents/MacOS") set(APPS_DATA "${APPS_ROOT}/Contents/Resources") endif(APPLE) if(WIN32) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX}) if(MINGW) # Based off Mageia/Fedora MinGW toolchain, might not work on other distros or Windows set(LIBGCC_S libgcc_s_sjlj-1.dll) if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64") # MinGW64 set(LIBGCC_S libgcc_s_seh-1.dll) endif(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64") # FIXME: Filter out unneeded DLLs when building against some internal deps set(DLL_ROOT ${CMAKE_FIND_ROOT_PATH}/bin) install(FILES ${DLL_ROOT}/${LIBGCC_S} ${DLL_ROOT}/libjpeg-62.dll ${DLL_ROOT}/libogg-0.dll ${DLL_ROOT}/libpng16-16.dll ${DLL_ROOT}/libstdc++-6.dll ${DLL_ROOT}/libvorbis-0.dll ${DLL_ROOT}/libvorbisfile-3.dll ${DLL_ROOT}/libwinpthread-1.dll ${DLL_ROOT}/OpenAL32.dll ${DLL_ROOT}/SDL2.dll ${DLL_ROOT}/zlib1.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(MINGW) else(WIN32) if(APPLE) set(CMAKE_INSTALL_PREFIX "${APPS_BIN}") install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA}) install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents) endif(APPLE) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(WIN32) if(NOT APPLE) install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) install(FILES ${CMAKE_SOURCE_DIR}/README.md ${CMAKE_SOURCE_DIR}/COPYING.txt ${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(NOT APPLE) if(APPLE) install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT}) endif(APPLE)