X-Git-Url: https://git.jsancho.org/?p=guile-irrlicht.git;a=blobdiff_plain;f=src%2Fscene-node.cpp;h=f587c05ec28f86662a435bd178b096550c53d605;hp=684ad3fa4b57e9fd7a2ee2f74c175bcf1d3ff0b2;hb=789237bc01f8b2172725b51dbc7ae72b9a30be7a;hpb=e88bb6a9636fd75d12e71993cac35b9d4cff0d77 diff --git a/src/scene-node.cpp b/src/scene-node.cpp index 684ad3f..f587c05 100644 --- a/src/scene-node.cpp +++ b/src/scene-node.cpp @@ -23,6 +23,7 @@ #include #include "animated-mesh-scene-node.h" +#include "material-flags.h" #include "matrix4.h" #include "mesh-scene-node.h" #include "scene-node.h" @@ -65,28 +66,63 @@ extern "C" { return scm_from_matrix4 (node->getAbsoluteTransformation ()); } + SCM + irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node, + SCM flag, + SCM newvalue) + { + irr::scene::ISceneNode* node; + + if (animated_mesh_scene_node_p (wrapped_scene_node)) + { + node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node); + } + else if (scene_node_p (wrapped_scene_node)) + { + node = unwrap_scene_node (wrapped_scene_node); + } + else + { + scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S", + scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); + } + + node->setMaterialFlag (scm_to_material_flag (flag), + scm_to_bool (newvalue)); + return SCM_UNSPECIFIED; + } + SCM irr_scene_setMaterialTexture (SCM wrapped_scene_node, SCM texture_layer, SCM texture) { + irr::scene::ISceneNode* node; + if (animated_mesh_scene_node_p (wrapped_scene_node)) { - unwrap_animated_mesh_scene_node (wrapped_scene_node)-> - setMaterialTexture (scm_to_uint32 (texture_layer), - unwrap_texture (texture)); + node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node); + } + else if (mesh_scene_node_p (wrapped_scene_node)) + { + node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node); } else if (scene_node_p (wrapped_scene_node)) { - unwrap_scene_node (wrapped_scene_node)-> - setMaterialTexture (scm_to_uint32 (texture_layer), - unwrap_texture (texture)); + node = unwrap_scene_node (wrapped_scene_node); } else { scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S", scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node)); } + + node->setMaterialTexture (scm_to_uint32 (texture_layer), + unwrap_texture (texture)); return SCM_UNSPECIFIED; }