X-Git-Url: https://git.jsancho.org/?p=guile-irrlicht.git;a=blobdiff_plain;f=src%2Fscene-manager.cpp;fp=src%2Fscene-manager.cpp;h=0000000000000000000000000000000000000000;hp=31f433075664c02b269ebfd4c1b461febd6cb3d3;hb=d392bfc335713faab44275624d8fd78139880975;hpb=3bb58c2b45af12c0f9c9eac648e67ac6fa90e104 diff --git a/src/scene-manager.cpp b/src/scene-manager.cpp deleted file mode 100644 index 31f4330..0000000 --- a/src/scene-manager.cpp +++ /dev/null @@ -1,367 +0,0 @@ -/* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine - - Copyright (C) 2020 Javier Sancho - - This file is part of guile-irrlicht. - - guile-irrlicht is free software; you can redistribute it and/or modify - it under the terms of the GNU Lesser General Public License as - published by the Free Software Foundation; either version 3 of the - License, or (at your option) any later version. - - guile-irrlicht is distributed in the hope that it will be useful, but - WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with guile-irrlicht. If not, see - . -*/ - -#include -#include -#include "gsubr.h" -#include "scene-manager.h" -#include "vector3d.h" -#include "wrapped.h" - -using namespace irr; - -template -SCM -ISceneManager_addAnimatedMeshSceneNode (SCM scene_manager, - SCM mesh, - SCM parent, - SCM id, - SCM position, - SCM rotation, - SCM scale, - SCM also_add_if_mesh_pointer_zero) -{ - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); - scene::IAnimatedMeshSceneNode* node = - smgr->addAnimatedMeshSceneNode ((scene::IAnimatedMesh*) scm_to_irr_pointer (mesh), - (TParent) scm_to_irr_pointer (parent), - scm_to_int32 (id), - scm_to_vector3df (position), - scm_to_vector3df (rotation), - scm_to_vector3df (scale), - scm_to_bool (also_add_if_mesh_pointer_zero)); - return scm_from_irr_pointer ("", (void*) node); -} - -template -SCM -ISceneManager_addCameraSceneNode (SCM scene_manager, - SCM parent, - SCM position, - SCM lookat, - SCM id, - SCM make_active) -{ - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); - scene::ICameraSceneNode* camera = - smgr->addCameraSceneNode ((TParent) scm_to_irr_pointer (parent), - scm_to_vector3df (position), - scm_to_vector3df (lookat), - scm_to_int32 (id), - scm_to_bool (make_active)); - return scm_from_irr_pointer ("", (void*) camera); -} - -template -SCM -ISceneManager_addCameraSceneNodeFPS (SCM scene_manager, - SCM rest) -{ - SCM parent; - SCM rotate_speed; - SCM move_speed; - SCM id; - SCM key_map_array; - SCM key_map_size; - SCM no_vertical_movement; - SCM jump_speed; - SCM invert_mouse; - SCM make_active; - - scm_c_bind_keyword_arguments ("scene_ISceneManager_addCameraSceneNodeFPS", - rest, (scm_t_keyword_arguments_flags)0, - scm_from_utf8_keyword ("parent"), &parent, - scm_from_utf8_keyword ("rotate-speed"), &rotate_speed, - scm_from_utf8_keyword ("move-speed"), &move_speed, - scm_from_utf8_keyword ("id"), &id, - scm_from_utf8_keyword ("key-map-array"), &key_map_array, - scm_from_utf8_keyword ("key-map-size"), &key_map_size, - scm_from_utf8_keyword ("no-vertical-movement"), &no_vertical_movement, - scm_from_utf8_keyword ("jump-speed"), &jump_speed, - scm_from_utf8_keyword ("invert-mouse"), &invert_mouse, - scm_from_utf8_keyword ("make-active"), &make_active, - SCM_UNDEFINED); - - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); - scene::ICameraSceneNode* camera = - smgr->addCameraSceneNodeFPS ((TParent) scm_to_irr_pointer (parent), - scm_to_double (rotate_speed), - scm_to_double (move_speed), - scm_to_int32 (id), - (SKeyMap*) scm_to_irr_pointer (key_map_array), - scm_to_int32 (key_map_size), - scm_to_bool (no_vertical_movement), - scm_to_double (jump_speed), - scm_to_bool (invert_mouse), - scm_to_bool (make_active)); - return scm_from_irr_pointer ("", (void*) camera); -} - -template -SCM -ISceneManager_addCubeSceneNode (SCM scene_manager, - SCM size, - SCM parent, - SCM id, - SCM position, - SCM rotation, - SCM scale) -{ - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); - scene::IMeshSceneNode* node = - smgr->addCubeSceneNode (scm_to_double (size), - (TParent) scm_to_irr_pointer (parent), - scm_to_int32 (id), - scm_to_vector3df (position), - scm_to_vector3df (rotation), - scm_to_vector3df (scale)); - return scm_from_irr_pointer ("", (void*) node); -} - -template -SCM -ISceneManager_addCustomSceneNode (SCM scene_manager, - SCM proc_render, - SCM proc_get_bounding_box, - SCM proc_get_material_count, - SCM proc_get_material, - SCM parent, - SCM id, - SCM position, - SCM rotation, - SCM scale) -{ - class CustomSceneNode : public scene::ISceneNode - { - SCM scm_render; - SCM scm_get_bounding_box; - SCM scm_get_material_count; - SCM scm_get_material; - - public: - CustomSceneNode (scene::ISceneNode* parent, - scene::ISceneManager* smgr, - s32 id, - const core::vector3df& position, - const core::vector3df& rotation, - const core::vector3df& scale, - SCM render, - SCM get_bounding_box, - SCM get_material_count, - SCM get_material) - : scene::ISceneNode (parent, smgr, id, position, rotation, scale) - { - scm_render = render; - scm_get_bounding_box = get_bounding_box; - scm_get_material_count = get_material_count; - scm_get_material = get_material; - } - - virtual void OnRegisterSceneNode () - { - if (IsVisible) - { - SceneManager->registerNodeForRendering (this); - } - ISceneNode::OnRegisterSceneNode (); - } - - virtual void render () - { - scm_call_0 (scm_render); - } - - virtual const core::aabbox3d& getBoundingBox () const - { - SCM box = scm_call_0 (scm_get_bounding_box); - return *((core::aabbox3d*) scm_to_irr_pointer (box)); - } - - virtual u32 getMaterialCount () const - { - return scm_to_uint32 (scm_call_0 (scm_get_material_count)); - } - - virtual video::SMaterial& getMaterial (u32 i) - { - SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i)); - return *((video::SMaterial*) scm_to_irr_pointer (material)); - } - }; - - CustomSceneNode* node = - new CustomSceneNode ((TParent) scm_to_irr_pointer (parent), - (scene::ISceneManager*) scm_to_irr_pointer (scene_manager), - scm_to_int32 (id), - scm_to_vector3df (position), - scm_to_vector3df (rotation), - scm_to_vector3df (scale), - proc_render, - proc_get_bounding_box, - proc_get_material_count, - proc_get_material); - return scm_from_irr_pointer ("", (void*) node); -} - -template -SCM -ISceneManager_addOctreeSceneNode (SCM scene_manager, - SCM mesh, - SCM parent, - SCM id, - SCM minimal_polys_per_node, - SCM also_add_if_mesh_pointer_zero) -{ - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); - scene::IMeshSceneNode* node = - smgr->addOctreeSceneNode ((TMesh) scm_to_irr_pointer (mesh), - (TParent) scm_to_irr_pointer (parent), - scm_to_int32 (id), - scm_to_int32 (minimal_polys_per_node), - scm_to_bool (also_add_if_mesh_pointer_zero)); - return scm_from_irr_pointer ("", (void*) node); -} - -template -SCM -ISceneManager_addSphereSceneNode (SCM scene_manager, - SCM radius, - SCM poly_count, - SCM parent, - SCM id, - SCM position, - SCM rotation, - SCM scale) -{ - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); - scene::IMeshSceneNode* node = - smgr->addSphereSceneNode (scm_to_double (radius), - scm_to_int32 (poly_count), - (TParent) scm_to_irr_pointer (parent), - scm_to_int32 (id), - scm_to_vector3df (position), - scm_to_vector3df (rotation), - scm_to_vector3df (scale)); - return scm_from_irr_pointer ("", (void*) node); -} - -SCM -ISceneManager_createFlyCircleAnimator (SCM scene_manager, - SCM center, - SCM radius, - SCM speed, - SCM direction, - SCM start_position, - SCM radius_ellipsoid) -{ - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); - scene::ISceneNodeAnimator* anim = - smgr->createFlyCircleAnimator (scm_to_vector3df (center), - scm_to_double (radius), - scm_to_double (speed), - scm_to_vector3df (direction), - scm_to_double (start_position), - scm_to_double (radius_ellipsoid)); - return scm_from_irr_pointer ("", (void*) anim); -} - -SCM -ISceneManager_createFlyStraightAnimator (SCM scene_manager, - SCM start_point, - SCM end_point, - SCM time_for_way, - SCM loop, - SCM pingpong) -{ - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); - scene::ISceneNodeAnimator* anim = - smgr->createFlyStraightAnimator (scm_to_vector3df (start_point), - scm_to_vector3df (end_point), - scm_to_uint32 (time_for_way), - scm_to_bool (loop), - scm_to_bool (pingpong)); - return scm_from_irr_pointer ("", (void*) anim); -} - -SCM -ISceneManager_createRotationAnimator (SCM scene_manager, - SCM rotation_speed) -{ - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); - scene::ISceneNodeAnimator* anim = - smgr->createRotationAnimator (scm_to_vector3df (rotation_speed)); - return scm_from_irr_pointer ("", (void*) anim); -} - -SCM -ISceneManager_drawAll (SCM scene_manager) -{ - ((scene::ISceneManager*) scm_to_irr_pointer (scene_manager))->drawAll (); - return SCM_UNSPECIFIED; -} - -SCM -ISceneManager_getMesh (SCM scene_manager, - SCM filename) -{ - char* cfilename = scm_to_utf8_string (filename); - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); - scene::IAnimatedMesh* mesh = smgr->getMesh(cfilename); - free (cfilename); - return scm_from_irr_pointer ("", (void*) mesh); -} - -SCM -ISceneManager_getRootSceneNode (SCM scene_manager) -{ - scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager); - return scm_from_irr_pointer ("", (void*) smgr->getRootSceneNode ()); -} - -void -init_scene_manager (void) -{ - DEFINE_GSUBR ("ISceneManager_addAnimatedMeshSceneNode_ISceneNode", 8, 0, 0, - ISceneManager_addAnimatedMeshSceneNode); - DEFINE_GSUBR ("ISceneManager_addCameraSceneNode_ISceneNode", 6, 0, 0, - ISceneManager_addCameraSceneNode); - DEFINE_GSUBR ("ISceneManager_addCameraSceneNodeFPS_ISceneNode", 1, 0, 1, - ISceneManager_addCameraSceneNodeFPS); - DEFINE_GSUBR ("ISceneManager_addCubeSceneNode_ISceneNode", 7, 0, 0, - ISceneManager_addCubeSceneNode); - DEFINE_GSUBR ("ISceneManager_addCustomSceneNode_ISceneNode", 10, 0, 0, - ISceneManager_addCustomSceneNode); - DEFINE_GSUBR ("ISceneManager_addOctreeSceneNode_ISceneNode_IAnimatedMesh", 6, 0, 0, - (ISceneManager_addOctreeSceneNode)); - DEFINE_GSUBR ("ISceneManager_addOctreeSceneNode_ISceneNode_IMesh", 6, 0, 0, - (ISceneManager_addOctreeSceneNode)); - DEFINE_GSUBR ("ISceneManager_addSphereSceneNode_ISceneNode", 8, 0, 0, - ISceneManager_addSphereSceneNode); - DEFINE_GSUBR ("ISceneManager_createFlyCircleAnimator", 7, 0, 0, - ISceneManager_createFlyCircleAnimator); - DEFINE_GSUBR ("ISceneManager_createFlyStraightAnimator", 6, 0, 0, - ISceneManager_createFlyStraightAnimator); - DEFINE_GSUBR ("ISceneManager_createRotationAnimator", 2, 0, 0, - ISceneManager_createRotationAnimator); - DEFINE_GSUBR ("ISceneManager_drawAll", 1, 0, 0, ISceneManager_drawAll); - DEFINE_GSUBR ("ISceneManager_getMesh", 2, 0, 0, ISceneManager_getMesh); - DEFINE_GSUBR ("ISceneManager_getRootSceneNode", 1, 0, 0, ISceneManager_getRootSceneNode); -}