X-Git-Url: https://git.jsancho.org/?p=guile-irrlicht.git;a=blobdiff_plain;f=src%2Fanimated-mesh-scene-node.cpp;h=e63541bcfd2692ebb9a260d02150abebd7a0a2fb;hp=3496b3a7b32ae53c4df3c35926d0321e787acd40;hb=3bb58c2b45af12c0f9c9eac648e67ac6fa90e104;hpb=41a6ad96e81a8d8153c54877c4c12f61100677a9 diff --git a/src/animated-mesh-scene-node.cpp b/src/animated-mesh-scene-node.cpp index 3496b3a..e63541b 100644 --- a/src/animated-mesh-scene-node.cpp +++ b/src/animated-mesh-scene-node.cpp @@ -24,16 +24,27 @@ #include "animated-mesh-md2.h" #include "animated-mesh-scene-node.h" #include "gsubr.h" +#include "wrapped.h" using namespace irr; +SCM +IAnimatedMeshSceneNode_setAnimationSpeed (SCM animated_mesh_scene_node, + SCM frames_per_second) +{ + scene::IAnimatedMeshSceneNode* node = + (scene::IAnimatedMeshSceneNode*) scm_to_irr_pointer (animated_mesh_scene_node); + node->setAnimationSpeed (scm_to_double (frames_per_second)); + return SCM_UNSPECIFIED; +} + SCM IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node, SCM begin, SCM end) { return scm_from_bool - (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))-> + (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))-> setFrameLoop (scm_to_int32 (begin), scm_to_int32 (end))); } @@ -43,13 +54,15 @@ IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node, SCM anim) { return scm_from_bool - (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))-> + (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))-> setMD2Animation (scm_to_md2_animation_type (anim))); } void init_animated_mesh_scene_node (void) { + DEFINE_GSUBR ("IAnimatedMeshSceneNode_setAnimationSpeed", 2, 0, 0, + IAnimatedMeshSceneNode_setAnimationSpeed); DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0, IAnimatedMeshSceneNode_setFrameLoop); DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,