X-Git-Url: https://git.jsancho.org/?p=guile-irrlicht.git;a=blobdiff_plain;f=src%2Fanimated-mesh-scene-node.cpp;h=480c6652ee0e37f2892fbf4347ab5913ff53c25b;hp=27f3872103a41d237ed358dae2d55ffb69f3b0d7;hb=5ceb16a66d2d082b5000322570ad87ef7afa5907;hpb=94fc9a0c82559b6d42b696a4685edea1e88c5ff2 diff --git a/src/animated-mesh-scene-node.cpp b/src/animated-mesh-scene-node.cpp index 27f3872..480c665 100644 --- a/src/animated-mesh-scene-node.cpp +++ b/src/animated-mesh-scene-node.cpp @@ -25,40 +25,39 @@ #include "animated-mesh-md2.h" #include "animated-mesh-scene-node.h" #include "gsubr.h" -#include "wrapped.h" -extern "C" { - void - init_animated_mesh_scene_node (void) - { - init_animated_mesh_scene_node_type (); - DEFINE_GSUBR ("set-frame-loop!", 3, 0, 0, irr_scene_setFrameLoop); - DEFINE_GSUBR ("set-md2-animation!", 2, 0, 0, irr_scene_setMD2Animation); - } +SCM +irr_scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node, + SCM begin, + SCM end) +{ + return scm_from_bool + (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))-> + setFrameLoop (scm_to_int32 (begin), + scm_to_int32 (end))); +} - DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, "animated-mesh-scene-node", - init_animated_mesh_scene_node_type, animated_mesh_scene_node_p, - wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node); - SCM - irr_scene_setFrameLoop (SCM wrapped_animated_mesh_scene_node, - SCM begin, - SCM end) - { - return scm_from_bool - (unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node)-> - setFrameLoop (scm_to_int32 (begin), - scm_to_int32 (end))); - } +SCM +irr_scene_IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node, + SCM anim) +{ + return scm_from_bool + (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))-> + setMD2Animation (scm_to_md2_animation_type (anim))); +} - SCM - irr_scene_setMD2Animation (SCM wrapped_animated_mesh_scene_node, - SCM anim) + +extern "C" { + + void + init_animated_mesh_scene_node (void) { - return scm_from_bool - (unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node)-> - setMD2Animation (scm_to_md2_animation_type (anim))); + DEFINE_GSUBR ("irr_scene_IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0, + irr_scene_IAnimatedMeshSceneNode_setFrameLoop); + DEFINE_GSUBR ("irr_scene_IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0, + irr_scene_IAnimatedMeshSceneNode_setMD2Animation); } }