X-Git-Url: https://git.jsancho.org/?p=guile-irrlicht.git;a=blobdiff_plain;f=src%2Fanimated-mesh-md2.cpp;h=3cd2d39e82a9451566e3df83df2ee8fd8253d1b6;hp=83d6aafc6d5a5fd8121fb7a820cac05f1d2f8f39;hb=6537f348407a540c027d92d0b766a8684f0fdf95;hpb=5ceb16a66d2d082b5000322570ad87ef7afa5907 diff --git a/src/animated-mesh-md2.cpp b/src/animated-mesh-md2.cpp index 83d6aaf..3cd2d39 100644 --- a/src/animated-mesh-md2.cpp +++ b/src/animated-mesh-md2.cpp @@ -23,93 +23,97 @@ #include #include "animated-mesh-md2.h" -irr::scene::EMD2_ANIMATION_TYPE + +using namespace irr; + + +scene::EMD2_ANIMATION_TYPE scm_to_md2_animation_type (SCM md2_animation_type) { char* flag = scm_to_utf8_stringn (scm_symbol_to_string (md2_animation_type), NULL); if (!strcmp (flag, "stand")) { - return irr::scene::EMAT_STAND; + return scene::EMAT_STAND; } else if (!strcmp (flag, "run")) { - return irr::scene::EMAT_RUN; + return scene::EMAT_RUN; } else if (!strcmp (flag, "attack")) { - return irr::scene::EMAT_ATTACK; + return scene::EMAT_ATTACK; } else if (!strcmp (flag, "pain-a")) { - return irr::scene::EMAT_PAIN_A; + return scene::EMAT_PAIN_A; } else if (!strcmp (flag, "pain-b")) { - return irr::scene::EMAT_PAIN_B; + return scene::EMAT_PAIN_B; } else if (!strcmp (flag, "pain-c")) { - return irr::scene::EMAT_PAIN_C; + return scene::EMAT_PAIN_C; } else if (!strcmp (flag, "jump")) { - return irr::scene::EMAT_JUMP; + return scene::EMAT_JUMP; } else if (!strcmp (flag, "flip")) { - return irr::scene::EMAT_FLIP; + return scene::EMAT_FLIP; } else if (!strcmp (flag, "salute")) { - return irr::scene::EMAT_SALUTE; + return scene::EMAT_SALUTE; } else if (!strcmp (flag, "fallback")) { - return irr::scene::EMAT_FALLBACK; + return scene::EMAT_FALLBACK; } else if (!strcmp (flag, "wave")) { - return irr::scene::EMAT_WAVE; + return scene::EMAT_WAVE; } else if (!strcmp (flag, "point")) { - return irr::scene::EMAT_POINT; + return scene::EMAT_POINT; } else if (!strcmp (flag, "crouch-stand")) { - return irr::scene::EMAT_CROUCH_STAND; + return scene::EMAT_CROUCH_STAND; } else if (!strcmp (flag, "crouch-walk")) { - return irr::scene::EMAT_CROUCH_WALK; + return scene::EMAT_CROUCH_WALK; } else if (!strcmp (flag, "crouch-attack")) { - return irr::scene::EMAT_CROUCH_ATTACK; + return scene::EMAT_CROUCH_ATTACK; } else if (!strcmp (flag, "crouch-pain")) { - return irr::scene::EMAT_CROUCH_PAIN; + return scene::EMAT_CROUCH_PAIN; } else if (!strcmp (flag, "crouch-death")) { - return irr::scene::EMAT_CROUCH_DEATH; + return scene::EMAT_CROUCH_DEATH; } else if (!strcmp (flag, "death-fallback")) { - return irr::scene::EMAT_DEATH_FALLBACK; + return scene::EMAT_DEATH_FALLBACK; } else if (!strcmp (flag, "death-fallforward")) { - return irr::scene::EMAT_DEATH_FALLFORWARD; + return scene::EMAT_DEATH_FALLFORWARD; } else if (!strcmp (flag, "death-fallbackslow")) { - return irr::scene::EMAT_DEATH_FALLBACKSLOW; + return scene::EMAT_DEATH_FALLBACKSLOW; } else if (!strcmp (flag, "boom")) { - return irr::scene::EMAT_BOOM; + return scene::EMAT_BOOM; } else {