X-Git-Url: https://git.jsancho.org/?p=guile-irrlicht.git;a=blobdiff_plain;f=irrlicht%2Fscene.scm;h=6a6486fe8565f8bf5ecdce34723df012112211a3;hp=f3191a0b808844dd1c112d86e26352b0a79a9eda;hb=e6792f323493078dceac0566f5d27786fc76225d;hpb=fb9011bf9160be890e0a6b98fcff9ed95ae0bd77 diff --git a/irrlicht/scene.scm b/irrlicht/scene.scm index f3191a0..6a6486f 100644 --- a/irrlicht/scene.scm +++ b/irrlicht/scene.scm @@ -1,5 +1,5 @@ ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine -;;; Copyright (C) 2019 Javier Sancho +;;; Copyright (C) 2020 Javier Sancho ;;; ;;; This file is part of guile-irrlicht. ;;; @@ -19,28 +19,155 @@ (define-module (irrlicht scene) - #:export (add-animated-mesh-scene-node - get-mesh - set-material-flag! - set-material-texture! - set-md2-animation!)) - -(load-extension "libguile-irrlicht" "init_guile_irrlicht") - -(define irr-add-animated-mesh-scene-node add-animated-mesh-scene-node) -(define* (add-animated-mesh-scene-node scene-manager mesh - #:key - (parent #f) - (id -1) - (position '(0 0 0)) - (rotation '(0 0 0)) - (scale '(1 1 1)) - (also-add-if-mesh-pointer-zero #f)) - (irr-add-animated-mesh-scene-node scene-manager - mesh - parent - id - position - rotation - scale - also-add-if-mesh-pointer-zero)) + #:use-module (oop goops) + #:use-module (ice-9 optargs) + #:use-module (irrlicht base) + #:use-module (irrlicht foreign) + #:use-module (irrlicht io) + #:use-module (irrlicht irr) + #:use-module (irrlicht video)) + + +;; IMesh +(define-class () + (irr-class #:init-value "IMesh")) + +(export ) + + +;; IAnimatedMesh +(define-class () + (irr-class #:init-value "IAnimatedMesh")) + +(export ) + + +;; ISceneManager +(define-class () + (irr-class #:init-value "ISceneManager")) + +(define-method (add-animated-mesh-scene-node! (scene-manager ) + (mesh ) + . rest) + (let-keywords rest #f + ((parent (make )) + (id -1) + (position '(0 0 0)) + (rotation '(0 0 0)) + (scale '(1 1 1)) + (also-add-if-mesh-pointer-zero #f)) + (make + #:irr-pointer + ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent) + scene-manager + mesh + parent + id + position + rotation + scale + also-add-if-mesh-pointer-zero)))) + +(define-method (add-camera-scene-node! (scene-manager ) . rest) + (let-keywords rest #f + ((parent (make )) + (position '(0 0 0)) + (lookat '(0 0 100)) + (id -1) + (make-active #t)) + (make + #:irr-pointer + ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent) + scene-manager + parent + position + lookat + id + make-active)))) + +(define-method (add-octree-scene-node! (scene-manager ) + (mesh ) + . rest) + (let-keywords rest #f + ((parent (make )) + (id -1) + (minimal-polys-per-node 512) + (also-add-if-mesh-pointer-zero #f)) + (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh))) + (make + #:irr-pointer + (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node + also-add-if-mesh-pointer-zero))))) + +(define-method (add-octree-scene-node! (scene-manager ) + (mesh ) + . rest) + (let-keywords rest #f + ((parent (make )) + (id -1) + (minimal-polys-per-node 256) + (also-add-if-mesh-pointer-zero #f)) + (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh))) + (make + #:irr-pointer + (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node + also-add-if-mesh-pointer-zero))))) + +(define-method (draw-all (scene-manager )) + ((get-irrlicht-proc "drawAll" scene-manager) + scene-manager)) + +(define-method (get-mesh (scene-manager ) filename) + (make + #:irr-pointer + ((get-irrlicht-proc "getMesh" scene-manager) + scene-manager + filename))) + +(export add-animated-mesh-scene-node! add-camera-scene-node! add-octree-scene-node! + draw-all get-mesh) + + +;; ISceneNode +(define-class () + (irr-class #:init-value "ISceneNode")) + +(define-method (set-material-flag! (node ) flag new-value) + ((get-irrlicht-proc "setMaterialFlag" node) + node + flag + new-value)) + +(define-method (set-material-texture! (node ) texture-layer (texture )) + ((get-irrlicht-proc "setMaterialTexture" node) + node + texture-layer + texture)) + +(export set-material-flag! set-material-texture!) + + +;; IAnimatedMeshSceneNode +(define-class () + (irr-class #:init-value "IAnimatedMeshSceneNode")) + +(define-method (set-md2-animation! (node ) anim) + ((get-irrlicht-proc "setMD2Animation" node) + node + anim)) + +(export set-md2-animation!) + + +;; ICameraSceneNode +(define-class () + (irr-class #:init-value "ICameraSceneNode")) + +(export ) + + +;; IMeshSceneNode +(define-class () + (irr-class #:init-value "IMeshSceneNode")) + +(export )