X-Git-Url: https://git.jsancho.org/?p=guile-irrlicht.git;a=blobdiff_plain;f=irrlicht%2Fscene.scm;h=425d01ec026bd8c08fa666beb6d764518deab0f8;hp=c1fac94bea43aa1d63b0f6737d25a77d0af56a3d;hb=0c415f2f23b5351bdd8e3901ccc29073fe98d9f6;hpb=cda8d6e3636e9ad6878b8e6b0c4449f6f9c635f0 diff --git a/irrlicht/scene.scm b/irrlicht/scene.scm index c1fac94..425d01e 100644 --- a/irrlicht/scene.scm +++ b/irrlicht/scene.scm @@ -30,21 +30,28 @@ ;; IMesh (define-class () - (irr-class #:init-value "IMesh" #:getter irr-class)) + (irr-class #:init-value "IMesh")) (export ) ;; IAnimatedMesh (define-class () - (irr-class #:init-value "IAnimatedMesh" #:getter irr-class)) + (irr-class #:init-value "IAnimatedMesh")) (export ) +;; ISceneNodeAnimator +(define-class ( ) + (irr-class #:init-value "ISceneNodeAnimator")) + +(export ) + + ;; ISceneManager (define-class () - (irr-class #:init-value "ISceneManager" #:getter irr-class)) + (irr-class #:init-value "ISceneManager")) (define-method (add-animated-mesh-scene-node! (scene-manager ) (mesh ) @@ -59,9 +66,9 @@ (make #:irr-pointer ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent) - (irr-pointer scene-manager) - (irr-pointer mesh) - (irr-pointer parent) + scene-manager + mesh + parent id position rotation @@ -78,49 +85,144 @@ (make #:irr-pointer ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent) - (irr-pointer scene-manager) - (irr-pointer parent) + scene-manager + parent position lookat id make-active)))) +(define-method (add-camera-scene-node-fps! (scene-manager ) . rest) + (let-keywords rest #f + ((parent (make )) + (rotate-speed 100) + (move-speed 0.5) + (id -1) + (key-map-array (make )) + (key-map-size 0) + (no-vertical-movement #f) + (jump-speed 0) + (invert-mouse #f) + (make-active #t)) + (let ((addCameraSceneNodeFPS (get-irrlicht-proc "addCameraSceneNodeFPS" + scene-manager parent))) + (make + #:irr-pointer + (addCameraSceneNodeFPS scene-manager #:parent parent #:rotate-speed rotate-speed + #:move-speed move-speed #:id id #:key-map-array key-map-array + #:key-map-size key-map-size + #:no-vertical-movement no-vertical-movement + #:jump-speed jump-speed #:invert-mouse invert-mouse + #:make-active make-active))))) + +(define-method (add-custom-scene-node! (scene-manager ) proc-render + proc-get-bounding-box proc-get-material-count + proc-get-material . rest) + (let-keywords rest #f + ((parent (make )) + (id -1) + (position '(0 0 0)) + (rotation '(0 0 0)) + (scale '(1 1 1))) + (let ((addCustomSceneNode (get-irrlicht-proc "addCustomSceneNode" scene-manager parent))) + (make + #:irr-pointer + (addCustomSceneNode scene-manager proc-render proc-get-bounding-box proc-get-material-count + proc-get-material parent id position rotation scale))))) + +(define-method (add-octree-scene-node! (scene-manager ) + (mesh ) + . rest) + (let-keywords rest #f + ((parent (make )) + (id -1) + (minimal-polys-per-node 512) + (also-add-if-mesh-pointer-zero #f)) + (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh))) + (make + #:irr-pointer + (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node + also-add-if-mesh-pointer-zero))))) + +(define-method (add-octree-scene-node! (scene-manager ) + (mesh ) + . rest) + (let-keywords rest #f + ((parent (make )) + (id -1) + (minimal-polys-per-node 256) + (also-add-if-mesh-pointer-zero #f)) + (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh))) + (make + #:irr-pointer + (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node + also-add-if-mesh-pointer-zero))))) + +(define-method (create-rotation-animator (scene-manager ) rotation-speed) + (let ((createRotationAnimator (get-irrlicht-proc "createRotationAnimator" scene-manager))) + (make + #:irr-pointer + (createRotationAnimator scene-manager rotation-speed)))) + +(define-method (draw-all (scene-manager )) + ((get-irrlicht-proc "drawAll" scene-manager) + scene-manager)) + (define-method (get-mesh (scene-manager ) filename) (make #:irr-pointer ((get-irrlicht-proc "getMesh" scene-manager) - (irr-pointer scene-manager) + scene-manager filename))) -(export add-animated-mesh-scene-node! add-camera-scene-node! get-mesh) +(define-method (get-root-scene-node (scene-manager )) + (let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager))) + (make #:irr-pointer (getRootSceneNode scene-manager)))) + +(export add-animated-mesh-scene-node! add-camera-scene-node! + add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node! + create-rotation-animator draw-all get-root-scene-node get-mesh) ;; ISceneNode (define-class () - (irr-class #:init-value "ISceneNode" #:getter irr-class)) + (irr-class #:init-value "ISceneNode")) + +(define-method (add-animator! (node ) (animator )) + (let ((addAnimator (get-irrlicht-proc "addAnimator" node))) + (addAnimator node animator))) + +(define-method (get-absolute-transformation (node )) + (let ((getAbsoluteTransformation (get-irrlicht-proc "getAbsoluteTransformation" node))) + (getAbsoluteTransformation node))) (define-method (set-material-flag! (node ) flag new-value) ((get-irrlicht-proc "setMaterialFlag" node) - (irr-pointer node) + node flag new-value)) (define-method (set-material-texture! (node ) texture-layer (texture )) ((get-irrlicht-proc "setMaterialTexture" node) - (irr-pointer node) + node texture-layer - (irr-pointer texture))) + texture)) + +(define-method (set-position! (node ) new-pos) + (let ((setPosition (get-irrlicht-proc "setPosition" node))) + (setPosition node new-pos))) -(export set-material-flag! set-material-texture!) +(export add-animator! get-absolute-transformation set-material-flag! + set-material-texture! set-position!) ;; IAnimatedMeshSceneNode (define-class () - (irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class)) + (irr-class #:init-value "IAnimatedMeshSceneNode")) (define-method (set-md2-animation! (node ) anim) ((get-irrlicht-proc "setMD2Animation" node) - (irr-pointer node) + node anim)) (export set-md2-animation!) @@ -128,6 +230,13 @@ ;; ICameraSceneNode (define-class () - (irr-class #:init-value "ICameraSceneNode" #:getter irr-class)) + (irr-class #:init-value "ICameraSceneNode")) (export ) + + +;; IMeshSceneNode +(define-class () + (irr-class #:init-value "IMeshSceneNode")) + +(export )