X-Git-Url: https://git.jsancho.org/?p=guile-irrlicht.git;a=blobdiff_plain;f=irrlicht%2Fscene.scm;h=34853d3967db097b13be70c33d70b4ae9105bbac;hp=6a6486fe8565f8bf5ecdce34723df012112211a3;hb=06d4163c5154f0fd2e934e197bb55d06e1a2b0fa;hpb=e6792f323493078dceac0566f5d27786fc76225d diff --git a/irrlicht/scene.scm b/irrlicht/scene.scm index 6a6486f..34853d3 100644 --- a/irrlicht/scene.scm +++ b/irrlicht/scene.scm @@ -42,6 +42,13 @@ (export ) +;; ISceneNodeAnimator +(define-class ( ) + (irr-class #:init-value "ISceneNodeAnimator")) + +(export ) + + ;; ISceneManager (define-class () (irr-class #:init-value "ISceneManager")) @@ -56,17 +63,15 @@ (rotation '(0 0 0)) (scale '(1 1 1)) (also-add-if-mesh-pointer-zero #f)) - (make - #:irr-pointer - ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent) - scene-manager - mesh - parent - id - position - rotation - scale - also-add-if-mesh-pointer-zero)))) + (let* ((addAnimatedMeshSceneNode (get-irrlicht-proc "addAnimatedMeshSceneNode" + scene-manager + parent)) + (node (addAnimatedMeshSceneNode scene-manager mesh parent id position + rotation scale also-add-if-mesh-pointer-zero))) + (cond ((null-object? node) + (error "In procedure add-animated-mesh-scene-node!: Scene node cannot be created")) + (else + node))))) (define-method (add-camera-scene-node! (scene-manager ) . rest) (let-keywords rest #f @@ -75,15 +80,53 @@ (lookat '(0 0 100)) (id -1) (make-active #t)) - (make - #:irr-pointer - ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent) - scene-manager - parent - position - lookat - id - make-active)))) + (let ((addCameraSceneNode (get-irrlicht-proc "addCameraSceneNode" scene-manager parent))) + (addCameraSceneNode scene-manager parent position lookat id make-active)))) + +(define-method (add-camera-scene-node-fps! (scene-manager ) . rest) + (let-keywords rest #f + ((parent (make )) + (rotate-speed 100) + (move-speed 0.5) + (id -1) + (key-map-array (make )) + (key-map-size 0) + (no-vertical-movement #f) + (jump-speed 0) + (invert-mouse #f) + (make-active #t)) + (let ((addCameraSceneNodeFPS (get-irrlicht-proc "addCameraSceneNodeFPS" + scene-manager parent))) + (addCameraSceneNodeFPS scene-manager #:parent parent #:rotate-speed rotate-speed + #:move-speed move-speed #:id id #:key-map-array key-map-array + #:key-map-size key-map-size + #:no-vertical-movement no-vertical-movement + #:jump-speed jump-speed #:invert-mouse invert-mouse + #:make-active make-active)))) + +(define-method (add-cube-scene-node! (scene-manager ) . rest) + (let-keywords rest #f + ((size 10) + (parent (make )) + (id -1) + (position '(0 0 0)) + (rotation '(0 0 0)) + (scale '(1 1 1))) + (let ((addCubeSceneNode (get-irrlicht-proc "addCubeSceneNode" scene-manager parent))) + (addCubeSceneNode scene-manager size parent id position rotation scale)))) + +(define-method (add-custom-scene-node! (scene-manager ) proc-render + proc-get-bounding-box proc-get-material-count + proc-get-material . rest) + (let-keywords rest #f + ((parent (make )) + (id -1) + (position '(0 0 0)) + (rotation '(0 0 0)) + (scale '(1 1 1))) + (let ((addCustomSceneNode (get-irrlicht-proc "addCustomSceneNode" scene-manager parent))) + (addCustomSceneNode scene-manager proc-render proc-get-bounding-box proc-get-material-count + proc-get-material parent id position rotation scale)))) (define-method (add-octree-scene-node! (scene-manager ) (mesh ) @@ -94,10 +137,8 @@ (minimal-polys-per-node 512) (also-add-if-mesh-pointer-zero #f)) (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh))) - (make - #:irr-pointer - (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node - also-add-if-mesh-pointer-zero))))) + (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node + also-add-if-mesh-pointer-zero)))) (define-method (add-octree-scene-node! (scene-manager ) (mesh ) @@ -108,30 +149,80 @@ (minimal-polys-per-node 256) (also-add-if-mesh-pointer-zero #f)) (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh))) - (make - #:irr-pointer - (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node - also-add-if-mesh-pointer-zero))))) + (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node + also-add-if-mesh-pointer-zero)))) + +(define-method (add-sphere-scene-node! (scene-manager ) . rest) + (let-keywords rest #f + ((radius 5) + (poly-count 16) + (parent (make )) + (id -1) + (position '(0 0 0)) + (rotation '(0 0 0)) + (scale '(1 1 1))) + (let ((addSphereSceneNode (get-irrlicht-proc "addSphereSceneNode" scene-manager parent))) + (addSphereSceneNode scene-manager radius poly-count parent id position rotation scale)))) + +(define-method (create-fly-circle-animator (scene-manager ) . rest) + (let-keywords rest #f + ((center '(0 0 0)) + (radius 100) + (speed 0.001) + (direction '(0 1 0)) + (start-position 0) + (radius-ellipsoid 0)) + (let ((createFlyCircleAnimator (get-irrlicht-proc "createFlyCircleAnimator" scene-manager))) + (createFlyCircleAnimator scene-manager center radius speed direction start-position + radius-ellipsoid)))) + +(define-method (create-fly-straight-animator (scene-manager ) + start-point end-point time-for-way . rest) + (let-keywords rest #f + ((loop #f) + (pingpong #f)) + (let ((createFlyStraightAnimator (get-irrlicht-proc "createFlyStraightAnimator" scene-manager))) + (createFlyStraightAnimator scene-manager start-point end-point time-for-way + loop pingpong)))) + +(define-method (create-rotation-animator (scene-manager ) rotation-speed) + (let ((createRotationAnimator (get-irrlicht-proc "createRotationAnimator" scene-manager))) + (createRotationAnimator scene-manager rotation-speed))) (define-method (draw-all (scene-manager )) ((get-irrlicht-proc "drawAll" scene-manager) scene-manager)) (define-method (get-mesh (scene-manager ) filename) - (make - #:irr-pointer - ((get-irrlicht-proc "getMesh" scene-manager) - scene-manager - filename))) + (let* ((getMesh (get-irrlicht-proc "getMesh" scene-manager)) + (mesh (getMesh scene-manager filename))) + (cond ((null-object? mesh) + (error "In procedure get-mesh: Mesh cannot be created")) + (else + mesh)))) -(export add-animated-mesh-scene-node! add-camera-scene-node! add-octree-scene-node! - draw-all get-mesh) +(define-method (get-root-scene-node (scene-manager )) + (let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager))) + (getRootSceneNode scene-manager))) + +(export add-animated-mesh-scene-node! add-cube-scene-node! add-camera-scene-node! + add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node! + add-sphere-scene-node! create-fly-circle-animator create-fly-straight-animator + create-rotation-animator draw-all get-root-scene-node get-mesh) ;; ISceneNode (define-class () (irr-class #:init-value "ISceneNode")) +(define-method (add-animator! (node ) (animator )) + (let ((addAnimator (get-irrlicht-proc "addAnimator" node))) + (addAnimator node animator))) + +(define-method (get-absolute-transformation (node )) + (let ((getAbsoluteTransformation (get-irrlicht-proc "getAbsoluteTransformation" node))) + (getAbsoluteTransformation node))) + (define-method (set-material-flag! (node ) flag new-value) ((get-irrlicht-proc "setMaterialFlag" node) node @@ -144,19 +235,32 @@ texture-layer texture)) -(export set-material-flag! set-material-texture!) +(define-method (set-position! (node ) new-pos) + (let ((setPosition (get-irrlicht-proc "setPosition" node))) + (setPosition node new-pos))) + +(export add-animator! get-absolute-transformation set-material-flag! + set-material-texture! set-position!) ;; IAnimatedMeshSceneNode (define-class () (irr-class #:init-value "IAnimatedMeshSceneNode")) +(define-method (set-animation-speed! (node ) frames-per-second) + (let ((setAnimationSpeed (get-irrlicht-proc "setAnimationSpeed" node))) + (setAnimationSpeed node frames-per-second))) + +(define-method (set-frame-loop! (node ) begin end) + (let ((setFrameLoop (get-irrlicht-proc "setFrameLoop" node))) + (setFrameLoop node begin end))) + (define-method (set-md2-animation! (node ) anim) ((get-irrlicht-proc "setMD2Animation" node) node anim)) -(export set-md2-animation!) +(export set-animation-speed! set-frame-loop! set-md2-animation!) ;; ICameraSceneNode