X-Git-Url: https://git.jsancho.org/?p=guile-irrlicht.git;a=blobdiff_plain;f=Makefile.am;h=f814cfa55fd664e263bc3d1509f5c3b9237d3f39;hp=62c4bb742f5b0a03bce318f20bcaaf81fdf8c3b6;hb=19663b6c5766b06c73148fdf803ce3555052a23e;hpb=2dd8c4827c6c6afaba10fd04f50ec1587a750be5 diff --git a/Makefile.am b/Makefile.am index 62c4bb7..f814cfa 100644 --- a/Makefile.am +++ b/Makefile.am @@ -1,13 +1,99 @@ +# guile-irrlicht --- GNU Guile bindings for Irrlicht Engine +# +# Copyright (C) 2020 Javier Sancho +# +# This file is part of guile-irrlicht. +# +# guile-irrlicht is free software; you can redistribute it and/or modify +# it under the terms of the GNU Lesser General Public License as +# published by the Free Software Foundation; either version 3 of the +# License, or (at your option) any later version. +# +# guile-irrlicht is distributed in the hope that it will be useful, but +# WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# General Public License for more details. +# +# You should have received a copy of the GNU Lesser General Public +# License along with guile-irrlicht. If not, see +# . + + +# C++ code ACLOCAL_AMFLAGS = -I m4 lib_LTLIBRARIES = libguile-irrlicht.la libguile_irrlicht_la_SOURCES = \ + src/animated-mesh.cpp \ + src/animated-mesh-md2.cpp \ + src/animated-mesh-scene-node.cpp \ + src/box3d.cpp \ + src/color.cpp \ + src/cursor-control.cpp \ + src/device.cpp \ src/dimension2d.cpp \ - src/EDriverTypes.cpp \ - src/GuileIrrlicht.cpp \ - src/IrrlichtDevice.cpp \ - src/ISceneManager.cpp \ - src/IVideoDriver.cpp + src/driver-types.cpp \ + src/event-receiver.cpp \ + src/file-archive.cpp \ + src/file-system.cpp \ + src/gui.cpp \ + src/gui-environment.cpp \ + src/gui-in-out-fader.cpp \ + src/gui-listbox.cpp \ + src/gui-scrollbar.cpp \ + src/gui-skin.cpp \ + src/gui-toolbar.cpp \ + src/guile-irrlicht.cpp \ + src/io.cpp \ + src/keycodes.cpp \ + src/material.cpp \ + src/material-flags.cpp \ + src/material-types.cpp \ + src/matrix4.cpp \ + src/position2d.cpp \ + src/primitive-types.cpp \ + src/rect.cpp \ + src/reference-counted.cpp \ + src/scene-manager.cpp \ + src/scene-node.cpp \ + src/timer.cpp \ + src/vector2d.cpp \ + src/vector3d.cpp \ + src/vertex3d.cpp \ + src/video-driver.cpp \ + src/wchar.cpp libguile_irrlicht_la_CPPFLAGS = @GUILE_CFLAGS@ libguile_irrlicht_la_LDFLAGS = \ -version-info 0:1 \ @GUILE_LIBS@ + + +# Guile code +GOBJECTS = $(SOURCES:%.scm=%.go) + +nobase_mod_DATA = $(SOURCES) +nobase_go_DATA = $(GOBJECTS) + +guile_install_go_files = install-nobase_goDATA +$(guile_install_go_files): install-nobase_modDATA + +CLEANFILES = $(GOBJECTS) +EXTRA_DIST = $(SOURCES) +GUILE_COMPILE_FLAGS = -L . +GUILE_WARNINGS = -Wunbound-variable -Warity-mismatch -Wformat +SUFFIXES = .scm .go +.scm.go: + $(GUILE_TOOLS) compile $(GUILE_WARNINGS) $(GUILE_COMPILE_FLAGS) -o "$@" "$<" + +moddir = @GUILE_SITE@ +godir = @GUILE_SITE_CCACHE@ + +SOURCES = \ + irrlicht.scm \ + irrlicht/base.scm \ + irrlicht/device.scm \ + irrlicht/foreign.scm \ + irrlicht/gui.scm \ + irrlicht/io.scm \ + irrlicht/irr.scm \ + irrlicht/scene.scm \ + irrlicht/video.scm