From: Javier Sancho Date: Tue, 27 May 2014 07:16:35 +0000 (+0200) Subject: Bug: nodes store index to mesh and not pointer to mesh X-Git-Url: https://git.jsancho.org/?p=guile-assimp.git;a=commitdiff_plain;h=7109f062d51a61a9262711eca439896e63f9348c Bug: nodes store index to mesh and not pointer to mesh --- diff --git a/src/assimp.scm b/src/assimp.scm index 5de82f2..aac4475 100644 --- a/src/assimp.scm +++ b/src/assimp.scm @@ -92,7 +92,17 @@ (cond (wrap-proc (wrap-proc p2)) (else p2))))))))) -(define* (get-pointer-of-pointers-procedure num-index root-index #:optional wrap-proc) +(define (get-array num-index root-index type) + (lambda (pointer) + (let ((num (bv-uint-ref pointer num-index)) + (rootp (make-pointer (bv-uint-ref pointer root-index)))) + (cond ((> num 0) + (array->list + (pointer->bytevector rootp num 0 type))) + (else + '()))))) + +(define* (get-pointer-of-pointers num-index root-index #:optional wrap-proc) (lambda (pointer) (let* ((num (bv-uint-ref pointer num-index)) (rootp (make-pointer (bv-uint-ref pointer root-index)))) @@ -109,12 +119,12 @@ (define-type scene (flags (lambda (p) (bv-uint-ref p 0))) (root-node (lambda (p) (wrap-node (make-pointer (bv-uint-ref p 4))))) - (meshes (get-pointer-of-pointers-procedure 8 12 wrap-mesh)) - (materials (get-pointer-of-pointers-procedure 16 20)) - (animations (get-pointer-of-pointers-procedure 24 28)) - (textures (get-pointer-of-pointers-procedure 32 36)) - (lights (get-pointer-of-pointers-procedure 40 44)) - (cameras (get-pointer-of-pointers-procedure 48 52))) + (meshes (get-pointer-of-pointers 8 12 wrap-mesh)) + (materials (get-pointer-of-pointers 16 20)) + (animations (get-pointer-of-pointers 24 28)) + (textures (get-pointer-of-pointers 32 36)) + (lights (get-pointer-of-pointers 40 44)) + (cameras (get-pointer-of-pointers 48 52))) (define (load-scene filename flags) (wrap-scene @@ -133,8 +143,8 @@ (name (get-aiString 0)) (transformation (lambda (p) (array->list (pointer->bytevector p 16 1028 'f32)))) (parent (get-pointer 1092 wrap-node)) - (children (get-pointer-of-pointers-procedure 1096 1100 wrap-node)) - (meshes (get-pointer-of-pointers-procedure 1104 1108 wrap-mesh))) + (children (get-pointer-of-pointers 1096 1100 wrap-node)) + (meshes (get-array 1104 1108 'u32))) (export node? node-contents) @@ -144,15 +154,15 @@ (define-type mesh (num-primitive-types (lambda (p) (bv-uint-ref p 0))) - (vertices (get-pointer-of-pointers-procedure 4 12)) - (faces (get-pointer-of-pointers-procedure 8 124)) + (vertices (get-pointer-of-pointers 4 12)) + (faces (get-pointer-of-pointers 8 124)) (normals (lambda (p) (bv-uint-ref p 16))) (tangents (lambda (p) (bv-uint-ref p 20))) (bitangents (lambda (p) (bv-uint-ref p 24))) (colors (lambda (p) (bv-uint-ref p 28))) ;AI_MAX_NUMBER_OF_COLOR_SETS (texture-coords (lambda (p) (bv-uint-ref p 60))) ;AI_MAX_NUMBER_OF_TEXTURECOORDS (num-uv-components (lambda (p) (bv-uint-ref p 92))) ;AI_MAX_NUMBER_OF_TEXTURECOORDS - (bones (get-pointer-of-pointers-procedure 128 132)) + (bones (get-pointer-of-pointers 128 132)) (material-index (lambda (p) (bv-uint-ref p 136)))) (export mesh? diff --git a/src/test.c b/src/test.c index fce975a..add9c2b 100644 --- a/src/test.c +++ b/src/test.c @@ -7,6 +7,20 @@ #include #include +void print_node(const struct aiNode* node) { + int i; + + printf("%s: %d %d [", node->mName.data, node->mNumMeshes, node->mNumChildren); + for (i = 0; i < node->mNumMeshes; i++) { + printf("%d ", node->mMeshes[i]); + } + printf("]\n"); + + for (i = 0; i < node->mNumChildren; i++) { + print_node(node->mChildren[i]); + } +} + int main(int argc, char **argv) { const struct aiScene* scene = NULL; @@ -16,4 +30,7 @@ int main(int argc, char **argv) node = scene->mRootNode; printf("Node:\n parent: %d\n children: %d\n meshes: %d\n", node->mParent, node->mNumChildren, node->mNumMeshes); printf(" transformation: %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f\n", node->mTransformation.a1, node->mTransformation.a2, node->mTransformation.a3, node->mTransformation.a4, node->mTransformation.b1, node->mTransformation.b2, node->mTransformation.b3, node->mTransformation.b4, node->mTransformation.c1, node->mTransformation.c2, node->mTransformation.c3, node->mTransformation.c4, node->mTransformation.d1, node->mTransformation.d2, node->mTransformation.d3, node->mTransformation.d4); + + printf("\n\n"); + print_node(node); }