X-Git-Url: https://git.jsancho.org/?p=guile-assimp.git;a=blobdiff_plain;f=assimp.scm;fp=assimp.scm;h=11a3d091d67188be4b36ee003c546aa3bc1d2ca6;hp=0000000000000000000000000000000000000000;hb=9c753299c5306a5f896a2ec582221b341fc80a93;hpb=d90f35ebd1816b818700badf108882040e82c5cb diff --git a/assimp.scm b/assimp.scm new file mode 100644 index 0000000..11a3d09 --- /dev/null +++ b/assimp.scm @@ -0,0 +1,386 @@ +;;; guile-assimp, foreign interface to libassimp +;;; Copyright (C) 2014 by Javier Sancho Fernandez +;;; +;;; This program is free software: you can redistribute it and/or modify +;;; it under the terms of the GNU General Public License as published by +;;; the Free Software Foundation, either version 3 of the License, or +;;; (at your option) any later version. +;;; +;;; This program is distributed in the hope that it will be useful, +;;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +;;; GNU General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program. If not, see . + + +(define-module (assimp) + #:use-module (assimp low-level) + #:use-module (assimp low-level cimport) + #:use-module (assimp low-level color) + #:use-module (assimp low-level material) + #:use-module (assimp low-level matrix) + #:use-module (assimp low-level mesh) + #:use-module (assimp low-level postprocess) + #:use-module (assimp low-level scene) + #:use-module (assimp low-level types) + #:use-module (assimp low-level vector) + #:use-module (system foreign) + #:export (ai-import-file + ai-release-import + ai-attach-predefined-log-stream + ai-transform-vec-by-matrix4 + ai-multiply-matrix3 + ai-multiply-matrix4 + ai-identity-matrix3 + ai-identity-matrix4 + ai-transpose-matrix3 + ai-transpose-matrix4) + #:re-export (ai-material-key + ai-process-steps + ai-process-convert-to-left-handed + ai-process-preset-target-realtime-fast + ai-process-preset-target-realtime-quality + ai-process-preset-target-realtime-max-quality + ai-default-log-stream + (aiDetachAllLogStreams . ai-detach-all-log-streams))) + + +;;; Scenes + +(define-conversion-type parse-aiScene -> ai-scene + (flags (field 'mFlags)) + (root-node (wrap (field 'mRootNode) wrap-ai-node)) + (meshes (wrap (array (field 'mNumMeshes) (field 'mMeshes)) wrap-ai-mesh)) + (materials (wrap (array (field 'mNumMaterials) (field 'mMaterials)) wrap-ai-material)) + (animations (array (field 'mNumAnimations) (field 'mAnimations))) + (textures (array (field 'mNumTextures) (field 'mTextures))) + (lights (array (field 'mNumLights) (field 'mLights))) + (cameras (array (field 'mNumCameras) (field 'mCameras)))) + +(export ai-scene? + ai-scene-contents + ai-scene-flags + ai-scene-root-node + ai-scene-meshes + ai-scene-materials + ai-scene-animations + ai-scene-textures + ai-scene-lights + ai-scene-cameras) + + +;;; Nodes + +(define-conversion-type parse-aiNode -> ai-node + (name (sized-string (field 'mName))) + (transformation (wrap (parse-aiMatrix4x4 (field 'mTransformation) #:reverse #t) wrap-ai-matrix4x4)) + (parent (wrap (field 'mParent) wrap-ai-node)) + (children (wrap (array (field 'mNumChildren) (field 'mChildren)) wrap-ai-node)) + (meshes (array (field 'mNumMeshes) (field 'mMeshes)))) + +(export ai-node? + ai-node-contents + ai-node-name + ai-node-transformation + ai-node-parent + ai-node-children + ai-node-meshes) + + +;;; Meshes + +(define-conversion-type parse-aiMesh -> ai-mesh + (name (sized-string (field 'mName))) + (primitive-types (field 'mPrimitiveTypes)) + (vertices (wrap + (array (field 'mNumVertices) (field 'mVertices) #:element-size 12 #:element-proc get-element-address) + wrap-ai-vector3d)) + (faces (wrap + (array (field 'mNumFaces) (field 'mFaces) #:element-size 8 #:element-proc get-element-address) + wrap-ai-face)) + (normals (wrap + (array (field 'mNumVertices) (field 'mNormals) #:element-size 12 #:element-proc get-element-address) + wrap-ai-vector3d)) + (tangents (wrap + (array (field 'mNumVertices) (field 'mTangents) #:element-size 12 #:element-proc get-element-address) + wrap-ai-vector3d)) + (bitangents (wrap + (array (field 'mNumVertices) (field 'mBitangents) #:element-size 12 #:element-proc get-element-address) + wrap-ai-vector3d)) + (colors (map + (lambda (c) + (wrap + (array (field 'mNumVertices) c #:element-size 16 #:element-proc get-element-address) + wrap-ai-color4d)) + (field 'mColors))) + (texture-coords (map + (lambda (tc) + (wrap + (array (field 'mNumVertices) tc #:element-size 12 #:element-proc get-element-address) + wrap-ai-vector3d)) + (field 'mTextureCoords))) + (num-uv-components (field 'mNumUVComponents)) + (bones (wrap (array (field 'mNumBones) (field 'mBones)) wrap-ai-bone)) + (material-index (field 'mMaterialIndex))) + +(export ai-mesh? + ai-mesh-contents + ai-mesh-name + ai-mesh-primitive-types + ai-mesh-vertices + ai-mesh-faces + ai-mesh-normals + ai-mesh-tangents + ai-mesh-bitangents + ai-mesh-colors + ai-mesh-texture-coords + ai-mesh-num-uv-components + ai-mesh-bones + ai-mesh-material-index) + + +;;; Materials + +(define-conversion-type parse-aiMaterial -> ai-material + (properties (array (field 'mNumProperties) (field 'mProperties))) + (num-allocated (field 'mNumAllocated))) + +(export ai-material? + ai-material-contents + ai-material-properties + ai-material-num-allocated) + + +(define-public (ai-get-material-color mat color-type) + (let ((pmat (unwrap-ai-material mat)) + (pkey (string->pointer (car color-type))) + (type (cadr color-type)) + (index (caddr color-type)) + (pout (parse-aiColor4D (make-list 4 0) #:reverse #t))) + (let ((res (aiGetMaterialColor pmat pkey type index pout))) + (if (< res 0) + res + (wrap-ai-color4d pout))))) + +(define-public (ai-get-material-float-array mat color-type max) + (let ((pmat (unwrap-ai-material mat)) + (pkey (string->pointer (car color-type))) + (type (cadr color-type)) + (index (caddr color-type)) + (pout (bytevector->pointer (list->f32vector (make-list max 0)))) + (pmax (bytevector->pointer (list->u32vector (list max))))) + (let ((res (aiGetMaterialFloatArray pmat pkey type index pout pmax))) + (if (< res 0) + res + (f32vector->list (pointer->bytevector pout max 0 'f32)))))) + +(define-public (ai-get-material-integer-array mat color-type max) + (let ((pmat (unwrap-ai-material mat)) + (pkey (string->pointer (car color-type))) + (type (cadr color-type)) + (index (caddr color-type)) + (pout (bytevector->pointer (list->s32vector (make-list max 0)))) + (pmax (bytevector->pointer (list->u32vector (list max))))) + (let ((res (aiGetMaterialIntegerArray pmat pkey type index pout pmax))) + (if (< res 0) + res + (s32vector->list (pointer->bytevector pout max 0 's32)))))) + + +;;; Faces + +(define-conversion-type parse-aiFace -> ai-face + (indices (array (field 'mNumIndices) (field 'mIndices)))) + +(export ai-face? + ai-face-contents + ai-face-indices) + + +;;; Vectors + +(define-conversion-type parse-aiVector2D -> ai-vector2d + (x (field 'x)) + (y (field 'y))) + +(export ai-vector2d? + ai-vector2d-contents + ai-vector2d-x + ai-vector2d-y) + +(define-conversion-type parse-aiVector3D -> ai-vector3d + (x (field 'x)) + (y (field 'y)) + (z (field 'z))) + +(export ai-vector3d? + ai-vector3d-contents + ai-vector3d-x + ai-vector3d-y + ai-vector3d-z) + + +;;; Matrixes + +(define-conversion-type parse-aiMatrix3x3 -> ai-matrix3x3 + (a1 (field 'a1)) + (a2 (field 'a2)) + (a3 (field 'a3)) + (b1 (field 'b1)) + (b2 (field 'b2)) + (b3 (field 'b3)) + (c1 (field 'c1)) + (c2 (field 'c2)) + (c3 (field 'c3))) + +(export ai-matrix3x3? + ai-matrix3x3-contents + ai-matrix3x3-a1 + ai-matrix3x3-a2 + ai-matrix3x3-a3 + ai-matrix3x3-b1 + ai-matrix3x3-b2 + ai-matrix3x3-b3 + ai-matrix3x3-c1 + ai-matrix3x3-c2 + ai-matrix3x3-c3) + +(define-conversion-type parse-aiMatrix4x4 -> ai-matrix4x4 + (a1 (field 'a1)) + (a2 (field 'a2)) + (a3 (field 'a3)) + (a4 (field 'a4)) + (b1 (field 'b1)) + (b2 (field 'b2)) + (b3 (field 'b3)) + (b4 (field 'b4)) + (c1 (field 'c1)) + (c2 (field 'c2)) + (c3 (field 'c3)) + (c4 (field 'c4)) + (d1 (field 'd1)) + (d2 (field 'd2)) + (d3 (field 'd3)) + (d4 (field 'd4))) + +(export ai-matrix4x4? + ai-matrix4x4-contents + ai-matrix4x4-a1 + ai-matrix4x4-a2 + ai-matrix4x4-a3 + ai-matrix4x4-a4 + ai-matrix4x4-b1 + ai-matrix4x4-b2 + ai-matrix4x4-b3 + ai-matrix4x4-b4 + ai-matrix4x4-c1 + ai-matrix4x4-c2 + ai-matrix4x4-c3 + ai-matrix4x4-c4 + ai-matrix4x4-d1 + ai-matrix4x4-d2 + ai-matrix4x4-d3 + ai-matrix4x4-d4) + + +;;; Colors + +(define-conversion-type parse-aiColor4D -> ai-color4d + (r (field 'r)) + (g (field 'g)) + (b (field 'b)) + (a (field 'a))) + +(export ai-color4d? + ai-color4d-contents + ai-color4d-r + ai-color4d-g + ai-color4d-b + ai-color4d-a) + + +;;; Bones + +(define-conversion-type parse-aiBone -> ai-bone + (name (sized-string (field 'mName))) + (weights (wrap + (array (field 'mNumWeights) (field 'mWeights) #:element-size 8 #:element-proc get-element-address) + wrap-ai-vertex-weight)) + (offset-matrix (wrap (parse-aiMatrix4x4 (field 'mOffsetMatrix) #:reverse #t) wrap-ai-matrix4x4))) + +(export ai-bone? + ai-bone-contents + ai-bone-name + ai-bone-weights + ai-bone-offset-matrix) + + +;;; Weights + +(define-conversion-type parse-aiVertexWeight -> ai-vertex-weight + (vertex-id (field 'mVertexId)) + (weight (field 'mWeight))) + +(export ai-vertex-weight? + ai-vertex-weight-contents + ai-vertex-weight-vertex-id + ai-vertex-weight-weight) + + +;;; Functions + +(define (ai-import-file filename flags) + (wrap-ai-scene + (aiImportFile (string->pointer filename) + flags))) + +(define (ai-release-import scene) + (aiReleaseImport (unwrap-ai-scene scene))) + +(define* (ai-attach-predefined-log-stream type #:optional file) + (aiAttachLogStream + (aiGetPredefinedLogStream + type + (if file + (string->pointer file) + %null-pointer)))) + +(define (ai-transform-vec-by-matrix4 vec mat) + (let ((cvec (parse-aiVector3D (map cdr (ai-vector3d-contents vec)) #:reverse #t)) + (cmat (parse-aiMatrix4x4 (map cdr (ai-matrix4x4-contents mat)) #:reverse #t))) + (aiTransformVecByMatrix4 cvec cmat) + (wrap-ai-vector3d cvec))) + +(define (ai-multiply-matrix3 m1 m2) + (let ((cm1 (parse-aiMatrix3x3 (map cdr (ai-matrix3x3-contents m1)) #:reverse #t)) + (cm2 (parse-aiMatrix3x3 (map cdr (ai-matrix3x3-contents m2)) #:reverse #t))) + (aiMultiplyMatrix3 cm1 cm2) + (wrap-ai-matrix3x3 cm1))) + +(define (ai-multiply-matrix4 m1 m2) + (let ((cm1 (parse-aiMatrix4x4 (map cdr (ai-matrix4x4-contents m1)) #:reverse #t)) + (cm2 (parse-aiMatrix4x4 (map cdr (ai-matrix4x4-contents m2)) #:reverse #t))) + (aiMultiplyMatrix4 cm1 cm2) + (wrap-ai-matrix4x4 cm1))) + +(define (ai-identity-matrix3) + (let ((cmat (parse-aiMatrix3x3 (make-list 9 0) #:reverse #t))) + (aiIdentityMatrix3 cmat) + (wrap-ai-matrix3x3 cmat))) + +(define (ai-identity-matrix4) + (let ((cmat (parse-aiMatrix4x4 (make-list 16 0) #:reverse #t))) + (aiIdentityMatrix4 cmat) + (wrap-ai-matrix4x4 cmat))) + +(define (ai-transpose-matrix3 mat) + (let ((cmat (parse-aiMatrix3x3 (map cdr (ai-matrix3x3-contents mat)) #:reverse #t))) + (aiTransposeMatrix3 cmat) + (wrap-ai-matrix3x3 cmat))) + +(define (ai-transpose-matrix4 mat) + (let ((cmat (parse-aiMatrix4x4 (map cdr (ai-matrix4x4-contents mat)) #:reverse #t))) + (aiTransposeMatrix4 cmat) + (wrap-ai-matrix4x4 cmat)))