From: Javier Sancho Date: Sun, 17 Jun 2012 20:01:40 +0000 (+0200) Subject: New game function with its own thread. X-Git-Url: https://git.jsancho.org/?p=gacela.git;a=commitdiff_plain;h=9a0a0b57012ee9c5632e98e881d788c2005aef07 New game function with its own thread. --- diff --git a/src/gacela.scm b/src/gacela.scm index cf72902..7e96a80 100644 --- a/src/gacela.scm +++ b/src/gacela.scm @@ -34,7 +34,6 @@ game-loop gacela-script game-running? - set-game-code show-mob-hash hide-mob-hash get-active-mobs @@ -59,7 +58,6 @@ ;;; Main Loop (define loop-flag #f) -(define game-code #f) (define game-loop-thread #f) (define-macro (run-in-game-loop proc) @@ -90,24 +88,19 @@ (run-in-game-loop resize-screen) (define-macro (game . code) - `(let ((game-function ,(if (null? code) - `(lambda () #f) - `(lambda () ,@code)))) - (set-game-code game-function) - (cond ((not (game-running?)) - (game-loop))))) + (if (null? code) + #f + `(call-with-new-thread (lambda () ,@code)))) (define (init-gacela) (hide-all-mobs) - (set-game-code (lambda () #f)) (cond ((not game-loop-thread) - (set! game-loop-thread (call-with-new-thread (lambda () (game)))))) + (set! game-loop-thread (call-with-new-thread (lambda () (cond ((not (game-running?)) (game-loop)))))))) (while (not loop-flag)) #t) (define (quit-gacela) (hide-all-mobs) - (set-game-code (lambda () #f)) (set! game-loop-thread #f) (set! loop-flag #f)) @@ -125,10 +118,6 @@ (clear-screen) (to-origin) (refresh-active-mobs) - (if (procedure? game-code) - (catch #t - (lambda () (game-code)) - (lambda (key . args) #f))) (run-mobs) (draw-bricks) (flip-screen) @@ -141,9 +130,6 @@ (define (game-running?) loop-flag) -(define (set-game-code game-function) - (set! game-code game-function)) - ;;; Game Properties