X-Git-Url: https://git.jsancho.org/?p=gacela.git;a=blobdiff_plain;f=src%2Fvideo.scm;h=2cf97a62e8517e7b53967a80950d3128b6d50b74;hp=d19796e02371ffbc6563ee2902da17903f6868a1;hb=e7b815abdbba91fd3e06e0fe3265c665c994cac8;hpb=3346993d550ce875c99870f8a3c097cc1a772dd3 diff --git a/src/video.scm b/src/video.scm index d19796e..2cf97a6 100644 --- a/src/video.scm +++ b/src/video.scm @@ -247,7 +247,8 @@ (define (begin-draw number-of-points) (cond ((= number-of-points 2) (glBegin GL_LINES)) ((= number-of-points 3) (glBegin GL_TRIANGLES)) - ((= number-of-points 4) (glBegin GL_QUADS)))) + ((= number-of-points 4) (glBegin GL_QUADS)) + ((> number-of-points 4) (glBegin GL_POLYGON)))) (define (draw-vertexes vertexes) (cond ((not (null? vertexes)) @@ -328,6 +329,14 @@ (else (draw (list 0 l) (list 0 (- l))))))) +(define (draw-circle radius) + (glBegin GL_POLYGON) + (do ((i 0 (1+ i))) + ((>= i 360)) + (let ((a (degrees-to-radians i))) + (draw-vertex (list (* radius (cos a)) (* radius (sin a)))))) + (glEnd)) + (define* (draw-quad v1 v2 v3 v4 #:key texture color (texture-coord '((0 0) (1 1)))) (cond (texture (progn-textures @@ -564,18 +573,6 @@ ;;; Primitives -(define-macro (define-mesh header . body) - (let ((name (car header)) - (args (cdr header))) - `(define* ,header - (let ((m (make-mesh - ',name - (lambda (props) - (apply (lambda* ,args ,@body) - ((@ (gacela utils) arguments-apply) ,name props)))))) - (mesh-properties-set! m (list ,@(map (lambda (a) `(cons ',a ,a)) (names-arguments args)))) - m)))) - (define-macro (primitive header . body) (let* ((type (car header)) (args (cdr header)) @@ -607,8 +604,11 @@ (define-primitive (rectangle width height #:key texture color texture-coord) (draw-rectangle width height #:texture texture #:color color #:texture-coord texture-coord)) -(define-primitive (texture texture #:key (zoom 1) (sprite '((0 0) (1 1)))) - (draw-texture texture #:zoom zoom #:sprite sprite)) +(define-primitive (circle radius) + (draw-circle radius)) + +(define-primitive (picture filename #:key (min-filter GL_LINEAR) (mag-filter GL_LINEAR) (zoom 1) (sprite '((0 0) (1 1)))) + (draw-texture (load-texture filename #:min-filter min-filter #:mag-filter mag-filter) #:zoom zoom #:sprite sprite)) (module-map (lambda (sym var)