X-Git-Url: https://git.jsancho.org/?p=gacela.git;a=blobdiff_plain;f=src%2Fvideo.scm;h=0b49679605ce0e2082ee15da3cea7b0b8dad442c;hp=d19796e02371ffbc6563ee2902da17903f6868a1;hb=525f2b2cd2b56afe6eca25a67ebb93eed3f69403;hpb=3346993d550ce875c99870f8a3c097cc1a772dd3 diff --git a/src/video.scm b/src/video.scm index d19796e..0b49679 100644 --- a/src/video.scm +++ b/src/video.scm @@ -17,7 +17,9 @@ (define-module (gacela video) #:use-module (gacela sdl) - #:use-module (gacela gl) +; #:use-module (gacela gl) + #:use-module (figl gl) + #:use-module (figl glu) #:use-module (gacela ftgl) #:use-module (gacela math) #:use-module (gacela utils) @@ -67,9 +69,7 @@ load-font load-font-without-texture render-text) - #:re-export (glPushMatrix - glPopMatrix) - #:export-syntax (glmatrix-block)) + #:re-export (with-gl-push-matrix)) @@ -118,7 +118,7 @@ (SDL_Quit)))) (define (clear-screen) - (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))) + (gl-clear (clear-buffer-mask color-buffer depth-buffer))) (define (flip-screen) (SDL_GL_SwapBuffers)) @@ -138,14 +138,14 @@ (define (set-2d-mode) (set! mode '2d) - (glDisable GL_DEPTH_TEST) + (gl-disable depth-test) (resize-screen-GL (get-screen-width) (get-screen-height))) (define (set-3d-mode) (set! mode '3d) - (glClearDepth 1) - (glEnable GL_DEPTH_TEST) - (glDepthFunc GL_LEQUAL) + (sel-gl-clear-depth 1) + (gl-enable depth-test) + (set-gl-depth-function lequal) (resize-screen-GL (get-screen-width) (get-screen-height))) (define (3d-mode?) @@ -166,9 +166,9 @@ (define (init-gl) - (glShadeModel GL_SMOOTH) + (set-gl-shade-model GL_SMOOTH) (glClearColor 0 0 0 0) - (glEnable GL_BLEND) + (gl-enable GL_BLEND) (glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA) (glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST)) @@ -223,20 +223,20 @@ (glColor4f red green blue alpha)) (define-macro (with-color color . code) - (cond (color - `(let ((original-color (get-current-color)) + `(cond (,color + (let ((original-color (get-current-color)) (result #f)) (apply set-current-color ,color) (set! result (begin ,@code)) (apply set-current-color original-color) result)) - (else `(begin ,@code)))) + (else (begin ,@code)))) (define-macro (progn-textures . code) `(let ((result #f)) - (glEnable GL_TEXTURE_2D) + (gl-enable GL_TEXTURE_2D) (set! result (begin ,@code)) - (glDisable GL_TEXTURE_2D) + (gl-disable GL_TEXTURE_2D) result)) (define (draw . vertexes) @@ -247,7 +247,8 @@ (define (begin-draw number-of-points) (cond ((= number-of-points 2) (glBegin GL_LINES)) ((= number-of-points 3) (glBegin GL_TRIANGLES)) - ((= number-of-points 4) (glBegin GL_QUADS)))) + ((= number-of-points 4) (glBegin GL_QUADS)) + ((> number-of-points 4) (glBegin GL_POLYGON)))) (define (draw-vertexes vertexes) (cond ((not (null? vertexes)) @@ -255,12 +256,8 @@ (draw-vertexes (cdr vertexes))))) (define* (draw-vertex vertex #:key texture-coord) - (cond ((list? (car vertex)) - (with-color (car vertex) - (apply simple-draw-vertex (cadr vertex)))) - (else - (cond (texture-coord (apply glTexCoord2f texture-coord))) - (apply simple-draw-vertex vertex)))) + (cond (texture-coord (apply glTexCoord2f texture-coord))) + (apply simple-draw-vertex vertex)) (define* (simple-draw-vertex x y #:optional (z 0)) (cond ((3d-mode?) (glVertex3f x y z)) @@ -321,14 +318,19 @@ #:texture texture #:texture-coord sprite))))) -(define* (draw-line length #:optional color) +(define* (draw-line length) (let ((l (/ length 2))) - (cond (color - (with-color color (draw (list 0 l) (list 0 (- l))))) - (else - (draw (list 0 l) (list 0 (- l))))))) + (draw (list 0 l) (list 0 (- l))))) + +(define (draw-circle radius) + (glBegin GL_POLYGON) + (do ((i 0 (1+ i))) + ((>= i 360)) + (let ((a (degrees-to-radians i))) + (draw-vertex (list (* radius (cos a)) (* radius (sin a)))))) + (glEnd)) -(define* (draw-quad v1 v2 v3 v4 #:key texture color (texture-coord '((0 0) (1 1)))) +(define* (draw-quad v1 v2 v3 v4 #:key texture (texture-coord '((0 0) (1 1)))) (cond (texture (progn-textures (glBindTexture GL_TEXTURE_2D texture) @@ -338,41 +340,38 @@ (draw-vertex v3 #:texture-coord (cadr texture-coord)) (draw-vertex v4 #:texture-coord (list (caar texture-coord) (cadadr texture-coord))) (glEnd))) - (color - (with-color color (draw v1 v2 v3 v4))) (else (draw v1 v2 v3 v4)))) -(define* (draw-rectangle width height #:key texture color texture-coord) +(define* (draw-rectangle width height #:key texture texture-coord) (let ((w (/ width 2)) (h (/ height 2))) (draw-quad (list (- w) h 0) (list w h 0) (list w (- h) 0) (list (- w) (- h) 0) #:texture texture - #:texture-coord texture-coord - #:color color))) + #:texture-coord texture-coord))) -(define* (draw-square size #:key texture color) - (draw-rectangle size size #:texture texture #:color color)) +(define* (draw-square size #:key texture) + (draw-rectangle size size #:texture texture)) (define* (draw-cube #:key (size 1) texture texture-1 texture-2 texture-3 texture-4 texture-5 texture-6 - color color-1 color-2 color-3 color-4 color-5 color-6) + color-1 color-2 color-3 color-4 color-5 color-6) (let ((-size (- size))) (progn-textures (glNormal3f 0 0 1) - (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) #:texture (or texture-1 texture) #:color (or color-1 color)) + (with-color color-1 (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) #:texture (or texture-1 texture))) (glNormal3f 0 0 -1) - (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) #:texture (or texture-2 texture) #:color (or color-2 color)) + (with-color color-2 (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) #:texture (or texture-2 texture))) (glNormal3f 0 1 0) - (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) #:texture (or texture-3 texture) #:color (or color-3 color)) + (with-color color-3 (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) #:texture (or texture-3 texture))) (glNormal3f 0 -1 0) - (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) #:texture (or texture-4 texture) #:color (or color-4 color)) + (with-color color-4 (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) #:texture (or texture-4 texture))) (glNormal3f 1 0 0) - (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) #:texture (or texture-5 texture) #:color (or color-5 color)) + (with-color color-5 (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) #:texture (or texture-5 texture))) (glNormal3f -1 0 0) - (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) #:texture (or texture-6 texture) #:color (or color-6 color))))) + (with-color color-6 (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) #:texture (or texture-6 texture)))))) (define* (gtranslate x y #:optional (z 0)) (glTranslatef x y z)) @@ -395,13 +394,6 @@ (glLoadIdentity) (cond ((3d-mode?) (camera-look)))) -(define-macro (glmatrix-block . code) - `(let ((result #f)) - (glPushMatrix) - (set! result (begin ,@code)) - (glPopMatrix) - result)) - ;;; Lights @@ -410,7 +402,7 @@ ;; (and light (glLightfv id GL_DIFFUSE (car light) (cadr light) (caddr light) (cadddr light))) ;; (and light position (glLightfv GL_POSITION (car position) (cadr position) (caddr position) (cadddr position))) ;; (and ambient (glLightfv id GL_AMBIENT (car ambient) (cadr ambient) (caddr ambient) (cadddr ambient))) -;; (and turn-on (glEnable id)) +;; (and turn-on (gl-enable id)) ;; id) @@ -452,7 +444,7 @@ (define mesh-type (make-record-type "mesh" - '(draw translate turn rotate inner-properties inner-property properties properties-set! property property-set!) + '(draw translate turn rotate color inner-properties inner-property properties properties-set! property property-set!) (lambda (record port) (format port "#