X-Git-Url: https://git.jsancho.org/?p=gacela.git;a=blobdiff_plain;f=src%2Fvideo.scm;h=0b49679605ce0e2082ee15da3cea7b0b8dad442c;hp=d12e5ecd532f8df768e9111cc329c6a108a0929c;hb=525f2b2cd2b56afe6eca25a67ebb93eed3f69403;hpb=437150d98d8bb5c833cba657f296152762586436 diff --git a/src/video.scm b/src/video.scm index d12e5ec..0b49679 100644 --- a/src/video.scm +++ b/src/video.scm @@ -17,29 +17,43 @@ (define-module (gacela video) #:use-module (gacela sdl) - #:use-module (gacela gl) +; #:use-module (gacela gl) + #:use-module (figl gl) + #:use-module (figl glu) #:use-module (gacela ftgl) + #:use-module (gacela math) + #:use-module (gacela utils) #:use-module (ice-9 optargs) #:use-module (ice-9 receive) #:export (init-video get-screen-height get-screen-width get-screen-bpp + set-screen-bpp! resize-screen quit-video clear-screen flip-screen + set-screen-title! + get-screen-title set-2d-mode set-3d-mode 3d-mode? + get-frames-per-second + set-frames-per-second! + get-fullscreen + set-fullscreen! + init-frame-time + get-frame-time + delay-frame get-current-color set-current-color with-color progn-textures draw - load-image - resize-surface load-texture + load-texture-without-cache + get-texture-properties draw-texture draw-line draw-quad @@ -53,93 +67,108 @@ set-camera camera-look load-font - render-text)) + load-font-without-texture + render-text) + #:re-export (with-gl-push-matrix)) + ;;; Screen -(define init-video #f) -(define get-screen-height #f) -(define get-screen-width #f) -(define get-screen-bpp #f) -(define resize-screen #f) -(define quit-video #f) - -(let ((screen #f) (flags 0)) - (set! init-video - (lambda* (width height bpp #:key (mode '2d) (title "")) - (cond ((not screen) - (SDL_Init SDL_INIT_VIDEO) - (let ((info (SDL_GetVideoInfo))) - (SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER 1) - (set! flags (+ SDL_OPENGL SDL_GL_DOUBLEBUFFER SDL_HWPALETTE SDL_RESIZABLE - (if (= (assoc-ref info 'hw_available) 0) SDL_SWSURFACE SDL_HWSURFACE) - (if (= (assoc-ref info 'blit_hw) 0) 0 SDL_HWACCEL))) - (set! screen (SDL_SetVideoMode width height bpp flags)) - (SDL_WM_SetCaption title "") - (init-gl) - (if (eq? mode '3d) (set-3d-mode) (set-2d-mode)))) - (else #t)))) - - (set! get-screen-height - (lambda () - (surface-h screen))) - - (set! get-screen-width - (lambda () - (surface-w screen))) - - (set! get-screen-bpp - (lambda () - (surface-format-BytesPerPixel screen))) - - (set! resize-screen - (lambda (width height) - (cond (screen - (set! screen (SDL_SetVideoMode width height (get-screen-bpp) flags)) - (resize-screen-GL width height))))) - - (set! quit-video - (lambda () - (SDL_FreeSurface screen) - (set! screen #f) - (SDL_Quit)))) +(define screen #f) +(define flags 0) + +(define* (init-video width height bpp #:key (mode '2d) (title "") (fps 20) (fullscreen 'off)) + (SDL_Init SDL_INIT_VIDEO) + (let ((info (SDL_GetVideoInfo))) + (SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER 1) + (set! flags (+ SDL_OPENGL SDL_GL_DOUBLEBUFFER SDL_HWPALETTE SDL_RESIZABLE + (if (= (assoc-ref info 'hw_available) 0) SDL_SWSURFACE SDL_HWSURFACE) + (if (= (assoc-ref info 'blit_hw) 0) 0 SDL_HWACCEL) + (if (eq? fullscreen 'on) SDL_FULLSCREEN 0))) + (set! screen (SDL_SetVideoMode width height bpp flags)) + (set-screen-title! title) + (set-frames-per-second! fps) + (set-fullscreen! fullscreen #f) + (init-gl) + (if (eq? mode '3d) (set-3d-mode) (set-2d-mode)))) + +(define (get-screen-height) + (surface-h screen)) + +(define (get-screen-width) + (surface-w screen)) + +(define (get-screen-bpp) + (* (surface-format-BytesPerPixel screen) 8)) + +(define (set-screen-bpp! bpp) + (cond (screen + (set! screen (SDL_SetVideoMode (get-screen-width) (get-screen-height) (get-screen-bpp) flags))))) + +(define (resize-screen width height) + (cond (screen + (set! screen (SDL_SetVideoMode width height (get-screen-bpp) flags)) + (resize-screen-GL width height)))) + +(define (quit-video) + (cond (screen + (SDL_FreeSurface screen) + (set! screen #f) + (SDL_Quit)))) (define (clear-screen) - (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))) + (gl-clear (clear-buffer-mask color-buffer depth-buffer))) (define (flip-screen) (SDL_GL_SwapBuffers)) -(define set-2d-mode #f) -(define set-3d-mode #f) -(define 3d-mode? #f) +(define screen-title "") + +(define (set-screen-title! title) + (set! screen-title title) + (SDL_WM_SetCaption title "")) + +(define (get-screen-title) + screen-title) + + +(define mode '2d) + +(define (set-2d-mode) + (set! mode '2d) + (gl-disable depth-test) + (resize-screen-GL (get-screen-width) (get-screen-height))) + +(define (set-3d-mode) + (set! mode '3d) + (sel-gl-clear-depth 1) + (gl-enable depth-test) + (set-gl-depth-function lequal) + (resize-screen-GL (get-screen-width) (get-screen-height))) + +(define (3d-mode?) + (eq? mode '3d)) -(let ((mode '2d)) - (set! set-2d-mode - (lambda () - (set! mode '2d) - (glDisable GL_DEPTH_TEST) - (resize-screen-GL (get-screen-width) (get-screen-height)))) - (set! set-3d-mode - (lambda () - (set! mode '3d) - (glClearDepth 1) - (glEnable GL_DEPTH_TEST) - (glDepthFunc GL_LEQUAL) - (resize-screen-GL (get-screen-width) (get-screen-height)))) +(define fullscreen 'off) - (set! 3d-mode? - (lambda () - (eq? mode '3d)))) +(define* (set-fullscreen! fs #:optional (toggle #t)) + (cond ((or (and (eq? fullscreen 'on) (eq? fs 'off)) + (and (eq? fullscreen 'off) (eq? fs 'on))) + (set! fullscreen fs) + (cond (toggle + (SDL_WM_ToggleFullScreen screen)))))) + +(define (get-fullscreen) + fullscreen) (define (init-gl) - (glShadeModel GL_SMOOTH) + (set-gl-shade-model GL_SMOOTH) (glClearColor 0 0 0 0) - (glEnable GL_BLEND) + (gl-enable GL_BLEND) (glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA) (glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST)) @@ -157,36 +186,57 @@ (glLoadIdentity)) +;;; Frames per second + +(define time 0) +(define frames-per-second 20) +(define time-per-frame 50) ;in ms + +(define (get-frames-per-second) + frames-per-second) + +(define (set-frames-per-second! fps) + (set! frames-per-second fps) + (set! time-per-frame (/ 1000.0 fps))) + +(define (init-frame-time) + (set! time (SDL_GetTicks))) + +(define (get-frame-time) + time) + +(define (delay-frame) + (let ((frame-time (- (SDL_GetTicks) time))) + (cond ((< frame-time time-per-frame) + (SDL_Delay (- time-per-frame frame-time)))))) + + ;;; Drawing -(define get-current-color #f) -(define set-current-color #f) +(define current-color '(1 1 1 1)) -(let ((current-color '(1 1 1 1))) - (set! get-current-color - (lambda () - current-color)) +(define (get-current-color) + current-color) - (set! set-current-color - (lambda* (red green blue #:optional (alpha 1)) - (set! current-color (list red green blue alpha)) - (glColor4f red green blue alpha)))) +(define* (set-current-color red green blue #:optional (alpha 1)) + (set! current-color (list red green blue alpha)) + (glColor4f red green blue alpha)) (define-macro (with-color color . code) - (cond (color - `(let ((original-color (get-current-color)) + `(cond (,color + (let ((original-color (get-current-color)) (result #f)) (apply set-current-color ,color) (set! result (begin ,@code)) (apply set-current-color original-color) result)) - (else `(begin ,@code)))) + (else (begin ,@code)))) (define-macro (progn-textures . code) `(let ((result #f)) - (glEnable GL_TEXTURE_2D) + (gl-enable GL_TEXTURE_2D) (set! result (begin ,@code)) - (glDisable GL_TEXTURE_2D) + (gl-disable GL_TEXTURE_2D) result)) (define (draw . vertexes) @@ -197,7 +247,8 @@ (define (begin-draw number-of-points) (cond ((= number-of-points 2) (glBegin GL_LINES)) ((= number-of-points 3) (glBegin GL_TRIANGLES)) - ((= number-of-points 4) (glBegin GL_QUADS)))) + ((= number-of-points 4) (glBegin GL_QUADS)) + ((> number-of-points 4) (glBegin GL_POLYGON)))) (define (draw-vertexes vertexes) (cond ((not (null? vertexes)) @@ -205,12 +256,8 @@ (draw-vertexes (cdr vertexes))))) (define* (draw-vertex vertex #:key texture-coord) - (cond ((list? (car vertex)) - (with-color (car vertex) - (apply simple-draw-vertex (cadr vertex)))) - (else - (cond (texture-coord (apply glTexCoord2f texture-coord))) - (apply simple-draw-vertex vertex)))) + (cond (texture-coord (apply glTexCoord2f texture-coord))) + (apply simple-draw-vertex vertex)) (define* (simple-draw-vertex x y #:optional (z 0)) (cond ((3d-mode?) (glVertex3f x y z)) @@ -222,7 +269,6 @@ (SDL_DisplayFormatAlpha image))))) (define (load-image-for-texture filename) - (init-sdl) (let ((image (load-image filename))) (cond (image (let* ((width (surface-w image)) (height (surface-h image)) @@ -240,95 +286,101 @@ (else (let ((zoomx (/ (+ width 0.5) old-width)) (zoomy (/ (+ height 0.5) old-height))) (zoomSurface surface zoomx zoomy 0)))))) -(define* (load-texture filename #:key (min-filter GL_LINEAR) (mag-filter GL_LINEAR)) - (let* ((key (list filename min-filter mag-filter)) - (res (get-resource-from-cache key))) - (cond (res res) - (else - (progn-textures - (receive - (image real-w real-h) (load-image-for-texture filename) - (cond (image - (let ((width (surface-w image)) (height (surface-h image)) - (byteorder (if (= SDL_BYTEORDER SDL_LIL_ENDIAN) - (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA) - (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA))) - (texture (car (glGenTextures 1)))) - - (glBindTexture GL_TEXTURE_2D texture) - (glTexImage2D GL_TEXTURE_2D 0 4 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image)) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) - (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) - (set-texture-size! texture real-w real-h) - (insert-resource-into-cache key texture) - texture))))))))) - -(define* (draw-texture texture #:optional (zoom 1)) +(define* (load-texture-without-cache filename #:key (min-filter GL_LINEAR) (mag-filter GL_LINEAR)) + (progn-textures + (receive + (image real-w real-h) (load-image-for-texture filename) + (cond (image + (let ((width (surface-w image)) (height (surface-h image)) + (byteorder (if (= SDL_BYTEORDER SDL_LIL_ENDIAN) + (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA) + (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA))) + (texture (car (glGenTextures 1)))) + + (glBindTexture GL_TEXTURE_2D texture) + (glTexImage2D GL_TEXTURE_2D 0 4 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image)) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter) + (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter) + (set-texture-size! texture real-w real-h) + texture)))))) + +(define load-texture (use-cache-with load-texture-without-cache)) + +(define (get-texture-properties texture) + `((width . ,(texture-w texture)) (height . ,(texture-h texture)))) + +(define* (draw-texture texture #:key (zoom 1) (sprite '((0 0) (1 1)))) (cond (texture (let ((width (texture-w texture)) (height (texture-h texture))) - (draw-rectangle (* zoom width) (* zoom height) #:texture texture))))) + (draw-rectangle (* zoom width (- (caadr sprite) (caar sprite))) + (* zoom height (- (cadadr sprite) (cadar sprite))) + #:texture texture + #:texture-coord sprite))))) -(define* (draw-line length #:optional color) +(define* (draw-line length) (let ((l (/ length 2))) - (cond (color - (with-color color (draw (list 0 l) (list 0 (- l))))) - (else - (draw (list 0 l) (list 0 (- l))))))) + (draw (list 0 l) (list 0 (- l))))) + +(define (draw-circle radius) + (glBegin GL_POLYGON) + (do ((i 0 (1+ i))) + ((>= i 360)) + (let ((a (degrees-to-radians i))) + (draw-vertex (list (* radius (cos a)) (* radius (sin a)))))) + (glEnd)) -(define* (draw-quad v1 v2 v3 v4 #:key texture color) +(define* (draw-quad v1 v2 v3 v4 #:key texture (texture-coord '((0 0) (1 1)))) (cond (texture (progn-textures (glBindTexture GL_TEXTURE_2D texture) (begin-draw 4) - (draw-vertex v1 #:texture-coord '(0 0)) - (draw-vertex v2 #:texture-coord '(1 0)) - (draw-vertex v3 #:texture-coord '(1 1)) - (draw-vertex v4 #:texture-coord '(0 1)) + (draw-vertex v1 #:texture-coord (car texture-coord)) + (draw-vertex v2 #:texture-coord (list (caadr texture-coord) (cadar texture-coord))) + (draw-vertex v3 #:texture-coord (cadr texture-coord)) + (draw-vertex v4 #:texture-coord (list (caar texture-coord) (cadadr texture-coord))) (glEnd))) - (color - (with-color color (draw v1 v2 v3 v4))) (else (draw v1 v2 v3 v4)))) -(define* (draw-rectangle width height #:key texture color) +(define* (draw-rectangle width height #:key texture texture-coord) (let ((w (/ width 2)) (h (/ height 2))) (draw-quad (list (- w) h 0) (list w h 0) (list w (- h) 0) (list (- w) (- h) 0) #:texture texture - #:color color))) + #:texture-coord texture-coord))) -(define* (draw-square #:key (size 1) texture color) - (draw-rectangle size size #:texture texture #:color color)) +(define* (draw-square size #:key texture) + (draw-rectangle size size #:texture texture)) (define* (draw-cube #:key (size 1) texture texture-1 texture-2 texture-3 texture-4 texture-5 texture-6 - color color-1 color-2 color-3 color-4 color-5 color-6) + color-1 color-2 color-3 color-4 color-5 color-6) (let ((-size (- size))) (progn-textures (glNormal3f 0 0 1) - (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) #:texture (or texture-1 texture) #:color (or color-1 color)) + (with-color color-1 (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) #:texture (or texture-1 texture))) (glNormal3f 0 0 -1) - (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) #:texture (or texture-2 texture) #:color (or color-2 color)) + (with-color color-2 (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) #:texture (or texture-2 texture))) (glNormal3f 0 1 0) - (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) #:texture (or texture-3 texture) #:color (or color-3 color)) + (with-color color-3 (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) #:texture (or texture-3 texture))) (glNormal3f 0 -1 0) - (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture (or texture-4 texture) #:color (or color-4 color)) + (with-color color-4 (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) #:texture (or texture-4 texture))) (glNormal3f 1 0 0) - (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture (or texture-5 texture) #:color (or color-5 color)) + (with-color color-5 (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) #:texture (or texture-5 texture))) (glNormal3f -1 0 0) - (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture (or texture-6 texture) #:color (or color-6 color))))) + (with-color color-6 (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) #:texture (or texture-6 texture)))))) -(define* (translate x y #:optional (z 0)) +(define* (gtranslate x y #:optional (z 0)) (glTranslatef x y z)) -(define* (rotate #:rest rot) +(define (grotate . rot) (cond ((3d-mode?) (apply 3d-rotate rot)) (else - (apply 2d-rotate rot)))) + (2d-rotate (car (last-pair rot)))))) (define (3d-rotate xrot yrot zrot) (glRotatef xrot 1 0 0) @@ -345,44 +397,215 @@ ;;; Lights -(define* (add-light #:key light position ambient (id GL_LIGHT1) (turn-on t)) - (init-lighting) - (and light (glLightfv id GL_DIFFUSE (first light) (second light) (third light) (fourth light))) - (and light position (glLightfv GL_POSITION (first position) (second position) (third position) (fourth position))) - (and ambient (glLightfv id GL_AMBIENT (first ambient) (second ambient) (third ambient) (fourth ambient))) - (and turn-on (glEnable id)) - id) +;; (define* (add-light #:key light position ambient (id GL_LIGHT1) (turn-on t)) +;; (init-lighting) +;; (and light (glLightfv id GL_DIFFUSE (car light) (cadr light) (caddr light) (cadddr light))) +;; (and light position (glLightfv GL_POSITION (car position) (cadr position) (caddr position) (cadddr position))) +;; (and ambient (glLightfv id GL_AMBIENT (car ambient) (cadr ambient) (caddr ambient) (cadddr ambient))) +;; (and turn-on (gl-enable id)) +;; id) ;;; Camera -(define set-camera #f) -(define camera-look #f) +(define camera-eye '(0 0 0)) +(define camera-center '(0 0 -100)) +(define camera-up '(0 1 0)) -(let ((camera-eye '(0 0 0)) (camera-center '(0 0 -100)) (camera-up '(0 1 0))) - (set! set-camera - (lambda* (#:key eye center up) - (cond (eye (set! camera-eye eye))) - (cond (center (set! camera-center center))) - (cond (up (set! camera-up up))))) +(define* (set-camera #:key eye center up) + (cond (eye (set! camera-eye eye))) + (cond (center (set! camera-center center))) + (cond (up (set! camera-up up)))) - (set! camera-look - (lambda () - (apply gluLookAt (append camera-eye camera-center camera-up))))) +(define (camera-look) + (apply gluLookAt (append camera-eye camera-center camera-up))) ;;; Text and fonts -(define* (load-font font-file #:key (size 40) (encoding ft_encoding_unicode)) - (let* ((key (list font-file)) - (font (get-resource-from-cache key))) - (cond ((not font) - (set! font (ftglCreateTextureFont font-file)) - (insert-resource-into-cache key font))) +(define* (load-font-without-cache font-file #:key (size 40) (encoding ft_encoding_unicode)) + (let ((font (ftglCreateTextureFont font-file size))) (ftglSetFontFaceSize font size 72) (ftglSetFontCharMap font encoding) font)) +(define load-font (use-cache-with load-font-without-cache)) + (define* (render-text text font #:key (size #f)) - (cond (size (ftglSetFontFaceSize font size 72))) + (cond (size + (cond ((not (= (ftglGetFontFaceSize font) size)) + (ftglSetFontFaceSize font size 72)))) + ((not (= (ftglGetFontFaceSize font) (font-size font))) + (ftglSetFontFaceSize font (font-size font) 72))) (ftglRenderFont font text FTGL_RENDER_ALL)) + + +;;; Meshes + +(define mesh-type + (make-record-type "mesh" + '(draw translate turn rotate color inner-properties inner-property properties properties-set! property property-set!) + (lambda (record port) + (format port "#" port)))) + +(define mesh? (record-predicate mesh-type)) + +(define* (make-mesh type proc) + (apply + (record-constructor mesh-type) + (let ((px 0) (py 0) (pz 0) + (ax 0) (ay 0) (az 0) + (rx 0) (ry 0) (rz 0) + (color #f) + (properties '())) + (let ((inner-properties + (lambda () + `((type . ,type) (color . ,color) + (x . ,px) (y . ,py) (z . ,pz) + (ax . ,ax) (ay . ,ay) (az . ,az) + (rx . ,rx) (ry . ,ry) (rz . ,rz))))) + (list + (lambda () + "draw" + (glmatrix-block + (grotate ax ay az) + (gtranslate px py pz) + (grotate rx ry rz) + (with-color color (proc properties)))) + (lambda (x y z) + "translate" + (set! px (+ px x)) + (set! py (+ py y)) + (set! pz (+ pz z))) + (lambda (x y z) + "turn" + (set! ax (+ ax x)) + (set! ay (+ ay y)) + (set! az (+ az z))) + (lambda (x y z) + "rotate" + (set! rx (+ rx x)) + (set! ry (+ ry y)) + (set! rz (+ rz z))) + (lambda (c) + "color" + (set! color c)) + (lambda () + "inner-properties" + (inner-properties)) + (lambda (prop-name) + "inner-property" + (assoc-ref (inner-properties) prop-name)) + (lambda () + "properties" + properties) + (lambda (new-properties) + "properties-set!" + (set! properties new-properties)) + (lambda (prop-name) + "property" + (assoc-ref properties prop-name)) + (lambda (prop-name value) + "property-set!" + (set! properties (assoc-set! properties prop-name value)))))))) + +(define (mesh-draw mesh) + (((record-accessor mesh-type 'draw) mesh))) + +(define (mesh-inner-properties mesh) + (((record-accessor mesh-type 'inner-properties) mesh))) + +(define (mesh-inner-property mesh prop-name) + (((record-accessor mesh-type 'inner-property) mesh) prop-name)) + +(define (mesh-properties mesh) + (((record-accessor mesh-type 'properties) mesh))) + +(define (mesh-properties-set! mesh new-properties) + (((record-accessor mesh-type 'properties-set!) mesh) new-properties)) + +(define (mesh-property mesh prop-name) + (((record-accessor mesh-type 'property) mesh) prop-name)) + +(define (mesh-property-set! mesh prop-name value) + (((record-accessor mesh-type 'property-set!) mesh) prop-name value)) + +(define* (translate mesh x y #:optional (z 0)) + (((record-accessor mesh-type 'translate) mesh) x y z) + mesh) + +(define (turn mesh . params) + (apply ((record-accessor mesh-type 'turn) mesh) + (if (>= (length params) 3) + params + (list 0 0 (car params)))) + mesh) + +(define (rotate mesh . params) + (apply ((record-accessor mesh-type 'rotate) mesh) + (if (>= (length params) 3) + params + (list 0 0 (car params)))) + mesh) + +(define (color mesh c) + (((record-accessor mesh-type 'color) mesh) c) + mesh) + + +;;; Advanced meshes + +(define (mesh-join . meshes) + (make-mesh + 'joined-meshes + (lambda (props) + (for-each (lambda (m) (glmatrix-block (mesh-draw m))) meshes)))) + + +;;; Primitives + +(define-macro (primitive header . body) + (let* ((type (car header)) + (args (cdr header)) + (list-args (names-arguments args))) + `(lambda* ,args + (let ((m (make-mesh + ',type + (lambda (props) + (apply (lambda* ,(cons #:key list-args) ,@body) + (list + ,@(let get-params ((l list-args)) + (cond ((null? l) '()) + (else + (cons (symbol->keyword (car l)) + (cons `(assoc-ref props ',(car l)) + (get-params (cdr l))))))))))))) + (mesh-properties-set! m (list ,@(map (lambda (a) `(cons ',a ,a)) list-args))) + m)))) + +(define-macro (define-primitive header . body) + `(define ,(car header) (primitive ,header ,@body))) + + +;;; Primitives definition + +(define-primitive (square size #:key texture) + (draw-square size #:texture texture)) + +(define-primitive (rectangle width height #:key texture texture-coord) + (draw-rectangle width height #:texture texture #:texture-coord texture-coord)) + +(define-primitive (circle radius) + (draw-circle radius)) + +(define-primitive (picture filename #:key (min-filter GL_LINEAR) (mag-filter GL_LINEAR) (zoom 1) (sprite '((0 0) (1 1)))) + (draw-texture (load-texture filename #:min-filter min-filter #:mag-filter mag-filter) #:zoom zoom #:sprite sprite)) + + +(module-map (lambda (sym var) + (if (not (eq? sym '%module-public-interface)) + (module-export! (current-module) (list sym)))) + (current-module)) \ No newline at end of file