X-Git-Url: https://git.jsancho.org/?p=dungeon-master.git;a=blobdiff_plain;f=src%2Fmods.cpp;h=dea09b633b0e40261e5d25c060b849e95bc3339b;hp=c6fa4b6d7f0c29cc67e33250e912c7f32cb59b0e;hb=feed3accdc0482b11535c72119ea73f627f633ed;hpb=fe9df14f96d3f1d45a26438a5df06e2259893eac diff --git a/src/mods.cpp b/src/mods.cpp index c6fa4b6..dea09b6 100644 --- a/src/mods.cpp +++ b/src/mods.cpp @@ -1,4 +1,4 @@ -/* Dungeon Master --- Adventure generator for GNU Guile +/* Dungeon Master --- RPG Adventure Generator Copyright © 2019 Javier Sancho Dungeon Master is free software; you can redistribute it and/or modify it @@ -12,7 +12,7 @@ General Public License for more details. You should have received a copy of the GNU General Public License - along with Haunt. If not, see . + along with Dungeon Master. If not, see . */ #include @@ -23,49 +23,60 @@ #include "paths.h" -SCM register_scene_generator(SCM name, SCM type, SCM proc) +SCM register_scene_generator (SCM name, SCM type, SCM proc) { - SceneGenerator generator {scm_to_locale_string(name), scm_to_locale_string(type), proc }; - register_generator(generator); - printf ("Register: %s (%s)\n", generator.name.c_str(), generator.type.c_str()); - scm_call_1(proc, scm_from_int(-1)); + SceneGenerator generator {scm_to_locale_string (name), scm_to_locale_string (type), proc }; + //register_generator (generator); + printf ("Register: %s (%s)\n", generator.name.c_str (), generator.type.c_str ()); + scm_call_1 (proc, scm_from_int (-1)); return SCM_UNSPECIFIED; } -void init_dungeon_master_module(void *unused) +void init_dungeon_master_module (void *unused) { - scm_c_define_gsubr("register-scene-generator", 3, 0, 0, (scm_t_subr)register_scene_generator); - scm_c_export("register-scene-generator", NULL); + scm_c_define_gsubr ("register-scene-generator", 3, 0, 0, (scm_t_subr) register_scene_generator); + scm_c_export ("register-scene-generator", NULL); } -void scm_init_dungeon_master_module() +void scm_init_dungeon_master_module () { - scm_c_define_module("dungeon-master", init_dungeon_master_module, NULL); + scm_c_define_module ("dungeon-master", init_dungeon_master_module, NULL); } -void load_mods() +void add_to_load_path (std::string path) { - scm_init_guile(); - scm_init_dungeon_master_module(); + // Add path to %load-path variable, needed for modules created in mods + std::string exp = "(add-to-load-path \"" + path + "\")"; + scm_c_eval_string (exp.c_str ()); +} + +void load_dmaster_mods () +{ + scm_init_guile (); + scm_init_dungeon_master_module (); - std::set paths = get_dm_paths(); + std::set paths = get_dmaster_paths (); DIR* mods_dir; struct dirent* mod; std::string mods_path, mod_main; - for (const std::string &path : paths) { - mods_path = path + DIR_DELIM + "mods"; - mods_dir = opendir(mods_path.c_str()); - if (mods_dir != NULL) { - while (mod = readdir(mods_dir)) { - if (strcmp(mod->d_name, ".") != 0 && strcmp(mod->d_name, "..") != 0) { - mod_main = mods_path + DIR_DELIM + mod->d_name + DIR_DELIM + "main.scm"; - scm_primitive_load(scm_from_locale_string(mod_main.c_str())); - } - } + for (const std::string &path : paths) + { + mods_path = path + PATH_DELIM + "mods"; + add_to_load_path (mods_path); + mods_dir = opendir (mods_path.c_str ()); + if (mods_dir != NULL) + { + while (mod = readdir (mods_dir)) + { + if (strstr (mod->d_name, ".scm") != NULL) { + mod_main = mods_path + PATH_DELIM + mod->d_name; + scm_primitive_load (scm_from_locale_string (mod_main.c_str ())); + } + } + } + closedir (mods_dir); } - closedir(mods_dir); - } }