X-Git-Url: https://git.jsancho.org/?p=dungeon-master.git;a=blobdiff_plain;f=src%2Fmods.cpp;h=c6fa4b6d7f0c29cc67e33250e912c7f32cb59b0e;hp=a1dccfa74b437863e2d9e34b08e6e70acfa1eb93;hb=9d35c3ae2a2571bb3fb47d359f70ac43f0f2427d;hpb=1f856dd6077fa25c8236146cf15d95e759b96b5e diff --git a/src/mods.cpp b/src/mods.cpp index a1dccfa..c6fa4b6 100644 --- a/src/mods.cpp +++ b/src/mods.cpp @@ -1,17 +1,41 @@ +/* Dungeon Master --- Adventure generator for GNU Guile + Copyright © 2019 Javier Sancho + + Dungeon Master is free software; you can redistribute it and/or modify it + under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + Dungeon Master is distributed in the hope that it will be useful, but + WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + General Public License for more details. + + You should have received a copy of the GNU General Public License + along with Haunt. If not, see . +*/ + +#include +#include #include +#include "generators.h" #include "mods.h" +#include "paths.h" -SCM register_generator(SCM name, SCM proc) + +SCM register_scene_generator(SCM name, SCM type, SCM proc) { - printf ("Register: %s\n", scm_to_locale_string(name)); + SceneGenerator generator {scm_to_locale_string(name), scm_to_locale_string(type), proc }; + register_generator(generator); + printf ("Register: %s (%s)\n", generator.name.c_str(), generator.type.c_str()); scm_call_1(proc, scm_from_int(-1)); return SCM_UNSPECIFIED; } void init_dungeon_master_module(void *unused) { - scm_c_define_gsubr("register-generator", 2, 0, 0, (scm_t_subr)register_generator); - scm_c_export("register-generator", NULL); + scm_c_define_gsubr("register-scene-generator", 3, 0, 0, (scm_t_subr)register_scene_generator); + scm_c_export("register-scene-generator", NULL); } void scm_init_dungeon_master_module() @@ -23,5 +47,25 @@ void load_mods() { scm_init_guile(); scm_init_dungeon_master_module(); - scm_primitive_load(scm_from_locale_string("mods/default/main.scm")); + + std::set paths = get_dm_paths(); + DIR* mods_dir; + struct dirent* mod; + std::string + mods_path, + mod_main; + + for (const std::string &path : paths) { + mods_path = path + DIR_DELIM + "mods"; + mods_dir = opendir(mods_path.c_str()); + if (mods_dir != NULL) { + while (mod = readdir(mods_dir)) { + if (strcmp(mod->d_name, ".") != 0 && strcmp(mod->d_name, "..") != 0) { + mod_main = mods_path + DIR_DELIM + mod->d_name + DIR_DELIM + "main.scm"; + scm_primitive_load(scm_from_locale_string(mod_main.c_str())); + } + } + } + closedir(mods_dir); + } }