X-Git-Url: https://git.jsancho.org/?p=dungeon-master.git;a=blobdiff_plain;f=src%2Fmods.cpp;h=7b9115e6320618ce749112f79ec9a15203e2c8a5;hp=bbbd6c46818095814f8cfa6e7ab525ef282ba774;hb=4fce641cc077d18f972e250d2fe3be5067618127;hpb=c4a0774d367b5e8ff7a2aeebf1bbe4386621b51f diff --git a/src/mods.cpp b/src/mods.cpp index bbbd6c4..7b9115e 100644 --- a/src/mods.cpp +++ b/src/mods.cpp @@ -1,34 +1,89 @@ -#include +/* Dungeon Master --- RPG Adventure Generator + Copyright © 2019 Javier Sancho + + Dungeon Master is free software; you can redistribute it and/or modify it + under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + Dungeon Master is distributed in the hope that it will be useful, but + WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + General Public License for more details. + + You should have received a copy of the GNU General Public License + along with Dungeon Master. If not, see . +*/ + +#include #include +#include "generators.h" #include "mods.h" #include "paths.h" -SCM register_generator(SCM name, SCM proc) +SCM +register_scene_generator (SCM name, + SCM type, + SCM proc) { - printf ("Register: %s\n", scm_to_locale_string(name)); - scm_call_1(proc, scm_from_int(-1)); + SceneGenerator* generator = + register_generator (scm_to_utf8_string (name), + scm_to_utf8_string (scm_symbol_to_string (type)), + proc); + printf ("Register: %s (%s)\n", generator->name, generator->type); + scm_call_1 (generator->proc, scm_from_int (-1)); return SCM_UNSPECIFIED; } -void init_dungeon_master_module(void *unused) +void +init_dungeon_master_module (void *unused) { - scm_c_define_gsubr("register-generator", 2, 0, 0, (scm_t_subr)register_generator); - scm_c_export("register-generator", NULL); + scm_c_define_gsubr ("register-scene-generator", 3, 0, 0, (scm_t_subr) register_scene_generator); + scm_c_export ("register-scene-generator", NULL); } -void scm_init_dungeon_master_module() +void +scm_init_dungeon_master_module () { - scm_c_define_module("dungeon-master", init_dungeon_master_module, NULL); + scm_c_define_module ("dungeon-master", init_dungeon_master_module, NULL); } -void load_mods() +void +add_to_load_path (std::string path) { - std::set paths = get_dm_paths(); - for (const std::string &path : paths) { - std::cout << path << std::endl; - } - - scm_init_guile(); - scm_init_dungeon_master_module(); - scm_primitive_load(scm_from_locale_string("mods/default/main.scm")); + // Add path to %load-path variable, needed for mods structured like modules + std::string exp = "(add-to-load-path \"" + path + "\")"; + scm_c_eval_string (exp.c_str ()); +} + +void +load_dmaster_mods () +{ + scm_init_guile (); + scm_init_dungeon_master_module (); + + std::set paths = get_dmaster_paths (); + DIR* mods_dir; + struct dirent* mod; + std::string + mods_path, + mod_main; + + for (const std::string &path : paths) + { + mods_path = path + PATH_DELIM + "mods"; + add_to_load_path (mods_path); + mods_dir = opendir (mods_path.c_str ()); + if (mods_dir != NULL) + { + while (mod = readdir (mods_dir)) + { + if (strstr (mod->d_name, ".scm") != NULL) { + mod_main = mods_path + PATH_DELIM + mod->d_name; + scm_primitive_load (scm_from_locale_string (mod_main.c_str ())); + } + } + } + closedir (mods_dir); + } }