X-Git-Url: https://git.jsancho.org/?p=dungeon-master.git;a=blobdiff_plain;f=src%2Fmain.cpp;h=c469aa1ae3cc7230b283aa2f4eacf6fc7d71c101;hp=3a76eaf70c2f6c3944d95046f4518ff1c491b3ef;hb=9d35c3ae2a2571bb3fb47d359f70ac43f0f2427d;hpb=90b0723a6cfcfa7a8f04cd3a851fb9657903d319 diff --git a/src/main.cpp b/src/main.cpp index 3a76eaf..c469aa1 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,13 +1,62 @@ +/* Dungeon Master --- Adventure generator for GNU Guile + Copyright © 2019 Javier Sancho + + Dungeon Master is free software; you can redistribute it and/or modify it + under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + Dungeon Master is distributed in the hope that it will be useful, but + WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + General Public License for more details. + + You should have received a copy of the GNU General Public License + along with Haunt. If not, see . +*/ + #include -#include +#include "paths.h" + +#include using namespace irr; using namespace core; using namespace video; +using namespace gui; int main() { - scm_init_guile(); - scm_primitive_load(scm_from_locale_string("plugins/default/main.scm")); + std::set paths = get_data_paths(); + for (std::set::iterator it=paths.begin(); it!=paths.end(); it++) + std::cout << *it << std::endl; + IrrlichtDevice* device = + createDevice(EDT_OPENGL, + dimension2d(640, 480), 16, + false, false, false, 0); + if (!device) + return 1; + + device->setWindowCaption(L"Dungeon Master"); + + IVideoDriver* driver = device->getVideoDriver(); + IGUIEnvironment* env = device->getGUIEnvironment(); + + env->addStaticText(L"Dungeon Master", rect(150,20,350,40), true); + + IGUITabControl* tab = env->addTabControl(rect(50, 60, 850, 600)); + tab->addTab(L"First"); + tab->addTab(L"Second"); + tab->addTab(L"Third"); + + while (device->run()) + { + driver->beginScene(true, true, SColor(0, 200, 200, 200)); + env->drawAll(); + driver->endScene(); + } + + device->drop(); + return 0; }