X-Git-Url: https://git.jsancho.org/?p=dungeon-master.git;a=blobdiff_plain;f=modules%2Fdungeon-master%2Fgenerators%2Ftown.scm;fp=modules%2Fdungeon-master%2Fgenerators%2Ftown.scm;h=7e93636a28c5c7fcd42c725b047a6a5f678e13bc;hp=0000000000000000000000000000000000000000;hb=8f36ecdca1766ddd2a177fa46dc885c7f8e14130;hpb=4fce641cc077d18f972e250d2fe3be5067618127 diff --git a/modules/dungeon-master/generators/town.scm b/modules/dungeon-master/generators/town.scm new file mode 100644 index 0000000..7e93636 --- /dev/null +++ b/modules/dungeon-master/generators/town.scm @@ -0,0 +1,63 @@ +;;; Dungeon Master --- RPG Adventure Generator +;;; Copyright © 2019 Javier Sancho +;;; +;;; Dungeon Master is free software; you can redistribute it and/or modify it +;;; under the terms of the GNU General Public License as published by +;;; the Free Software Foundation; either version 3 of the License, or +;;; (at your option) any later version. +;;; +;;; Dungeon Master is distributed in the hope that it will be useful, but +;;; WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;;; General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with Dungeon Master. If not, see . + + +(define-module (dungeon-master generators town) + #:use-module (dungeon-master geom voronoi) + #:use-module (dungeon-master geom point) + #:export (generate)) + +(define (random-bool) + (= (random 2) 1)) + +(define pi 3.141592654) +(define relax-steps 3) + +(define (generate patches) + "City generator from https://github.com/watabou/TownGeneratorOS/blob/master/Source/com/watabou/towngenerator/building/Model.hx" + (set! *random-state* (random-state-from-platform)) + (when (= patches -1) (set! patches 15)) + (build-patches patches)) + +(define (build-patches n-patches) + (define* (get-points n seed #:optional (l '())) + (cond ((>= n 0) + (let* ((a (+ seed (* (sqrt n) 5))) + (r (if (= n 0) + 0 + (+ 10 (* n (+ 2 (random:exp)))))) + (point (make-point + (* (cos a) r) + (* (sin a) r)))) + (get-points (- n 1) seed (cons point l)))) + (else + l))) + + (define (relax voronoi n step) + "Relaxing central wards" + (cond ((> step 0) + (let* ((voronoi-points (voronoi-mesh-points voronoi)) + (n-points (length voronoi-points)) + (to-relax (cons (list-ref voronoi-points (- n-points n-patches)) + (list-tail voronoi-points (- n-points 3))))) + (relax (voronoi-mesh-relax voronoi to-relax) n (- step 1)))) + (else + voronoi))) + + (let* ((sa (* (random:exp) 2 pi)) + (points (get-points (* 8 n-patches) sa)) + (voronoi (relax (make-voronoi-mesh points) n-patches relax-steps))) + "end"))