X-Git-Url: https://git.jsancho.org/?p=dungeon-master.git;a=blobdiff_plain;f=dungeon-master%2Fgenerators%2Ftown.scm;h=7e93636a28c5c7fcd42c725b047a6a5f678e13bc;hp=2f7013a14d0097ccb62b3f9ee811844108e6098e;hb=602500ffe32004dc0437ed55ac2d25ec69fc9e25;hpb=efcdd7897930ce2ce2f24ef789c8331b6154527b diff --git a/dungeon-master/generators/town.scm b/dungeon-master/generators/town.scm index 2f7013a..7e93636 100644 --- a/dungeon-master/generators/town.scm +++ b/dungeon-master/generators/town.scm @@ -1,3 +1,20 @@ +;;; Dungeon Master --- RPG Adventure Generator +;;; Copyright © 2019 Javier Sancho +;;; +;;; Dungeon Master is free software; you can redistribute it and/or modify it +;;; under the terms of the GNU General Public License as published by +;;; the Free Software Foundation; either version 3 of the License, or +;;; (at your option) any later version. +;;; +;;; Dungeon Master is distributed in the hope that it will be useful, but +;;; WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;;; General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with Dungeon Master. If not, see . + + (define-module (dungeon-master generators town) #:use-module (dungeon-master geom voronoi) #:use-module (dungeon-master geom point) @@ -7,6 +24,7 @@ (= (random 2) 1)) (define pi 3.141592654) +(define relax-steps 3) (define (generate patches) "City generator from https://github.com/watabou/TownGeneratorOS/blob/master/Source/com/watabou/towngenerator/building/Model.hx" @@ -14,9 +32,9 @@ (when (= patches -1) (set! patches 15)) (build-patches patches)) -(define (build-patches patches) +(define (build-patches n-patches) (define* (get-points n seed #:optional (l '())) - (cond ((> n 0) + (cond ((>= n 0) (let* ((a (+ seed (* (sqrt n) 5))) (r (if (= n 0) 0 @@ -28,7 +46,18 @@ (else l))) + (define (relax voronoi n step) + "Relaxing central wards" + (cond ((> step 0) + (let* ((voronoi-points (voronoi-mesh-points voronoi)) + (n-points (length voronoi-points)) + (to-relax (cons (list-ref voronoi-points (- n-points n-patches)) + (list-tail voronoi-points (- n-points 3))))) + (relax (voronoi-mesh-relax voronoi to-relax) n (- step 1)))) + (else + voronoi))) + (let* ((sa (* (random:exp) 2 pi)) - (points (get-points (* 8 patches) sa)) - (voronoi (make-voronoi-mesh points))) - (format #t "~a~%~%~a~%" (voronoi-mesh-frame voronoi) (voronoi-mesh-points voronoi)))) + (points (get-points (* 8 n-patches) sa)) + (voronoi (relax (make-voronoi-mesh points) n-patches relax-steps))) + "end"))