env->addStaticText(L"Dungeon Master", rect<s32>(150,20,350,40), true);
+ IGUITabControl* tab = env->addTabControl(rect<s32>(50, 60, 850, 600));
+ tab->addTab(L"First");
+ tab->addTab(L"Second");
+ tab->addTab(L"Third");
+
while (device->run())
{
driver->beginScene(true, true, SColor(0, 200, 200, 200));