X-Git-Url: https://git.jsancho.org/?p=c-irrlicht.git;a=blobdiff_plain;f=examples%2F02.Quake3Map.c;fp=examples%2F02.Quake3Map.c;h=8d2f2791bb2b44c79f31f461a92d5beafd3ae05b;hp=bbc2c0fa0c10be533291dfa3dff9d7847b7ae533;hb=4f2ca76c7ddfffc0c32bb4875d4cf7ed31792205;hpb=59b625c207d1ee8368f04f3c4d675fa393fe94f4 diff --git a/examples/02.Quake3Map.c b/examples/02.Quake3Map.c index bbc2c0f..8d2f279 100644 --- a/examples/02.Quake3Map.c +++ b/examples/02.Quake3Map.c @@ -50,7 +50,7 @@ int main() // create device and exit if creation failed irr_core_dimension2d_u32 windowSize = {640, 480}; irr_IrrlichtDevice *device = - irr_createDevice(driverType, &windowSize, 16, 0, 0, 0); + irr_createDevice(driverType, &windowSize, 16, false, false, false); if (!device) { @@ -63,13 +63,13 @@ int main() // load Quake3 map irr_io_addFileArchive(irr_getFileSystem(device), "media/map-20kdm2.pk3", - 1, 1, irr_io_EFAT_UNKNOWN, "", NULL); + true, true, irr_io_EFAT_UNKNOWN, "", NULL); irr_scene_IAnimatedMesh* mesh = irr_scene_getMesh(smgr, "20kdm2.bsp"); irr_scene_ISceneNode* node; if (mesh) - node = irr_scene_addOctreeSceneNode(smgr, mesh, NULL, -1, 512, 0); + node = irr_scene_addOctreeSceneNode(smgr, mesh, NULL, -1, 512, false); if (node) { @@ -78,8 +78,8 @@ int main() } // FPS camera - irr_scene_addCameraSceneNodeFPS(smgr, NULL, 100, 0.5, -1, NULL, 0, 0, 0, 0, 1); - irr_gui_setVisibleCursor(irr_getCursorControl(device), 0); + irr_scene_addCameraSceneNodeFPS(smgr, NULL, 100, 0.5, -1, NULL, 0, false, 0, false, true); + irr_gui_setVisibleCursor(irr_getCursorControl(device), false); // loop int lastFPS = -1; @@ -88,7 +88,7 @@ int main() { if (irr_isWindowActive(device)) { - irr_video_beginScene(driver, 1, 1, &bgcolor, NULL, NULL); + irr_video_beginScene(driver, true, true, &bgcolor, NULL, NULL); irr_scene_drawAll(smgr); irr_video_endScene(driver);