X-Git-Url: https://git.jsancho.org/?p=c-irrlicht.git;a=blobdiff_plain;f=examples%2F01.HelloWorld.c;fp=examples%2F01.HelloWorld.c;h=ed6746937595a61972dc4d135c46beed04b341d0;hp=f350f03f29ca3dde48513a7728fcbf7b9b06b0e6;hb=4f2ca76c7ddfffc0c32bb4875d4cf7ed31792205;hpb=59b625c207d1ee8368f04f3c4d675fa393fe94f4 diff --git a/examples/01.HelloWorld.c b/examples/01.HelloWorld.c index f350f03..ed67469 100644 --- a/examples/01.HelloWorld.c +++ b/examples/01.HelloWorld.c @@ -28,7 +28,7 @@ int main() irr_core_dimension2d_u32 windowSize = {640, 480}; irr_IrrlichtDevice *device = irr_createDevice(irr_video_EDT_SOFTWARE, &windowSize, 16, - 0, 0, 0); + false, false, false); if (!device) { @@ -47,7 +47,7 @@ int main() irr_core_rect_s32 box = {10, 10, 260, 22}; irr_gui_addStaticText(guienv, "Hello World! This is the Irrlicht Software renderer!", - &box, 1, 1, NULL, -1, 0); + &box, true, true, NULL, -1, false); // load a quake2 mesh irr_scene_IAnimatedMesh* mesh = irr_scene_getMesh(smgr, "media/sydney.md2"); @@ -58,11 +58,11 @@ int main() } irr_scene_IAnimatedMeshSceneNode* node = irr_scene_addAnimatedMeshSceneNode(smgr, mesh, NULL, -1, - NULL, NULL, NULL, 0); + NULL, NULL, NULL, false); if (node) { - irr_scene_setMaterialFlag(node, irr_video_EMF_LIGHTING, 0); + irr_scene_setMaterialFlag(node, irr_video_EMF_LIGHTING, false); irr_scene_setMD2Animation(node, irr_scene_EMAT_STAND); irr_video_ITexture* texture = irr_video_getTexture(driver, "media/sydney.bmp"); irr_scene_setMaterialTexture(node, 0, texture); @@ -71,13 +71,13 @@ int main() // camera irr_core_vector3df position = {0, 30, -40}; irr_core_vector3df lookat = {0, 5, 0}; - irr_scene_addCameraSceneNode(smgr, NULL, &position, &lookat, -1, 1); + irr_scene_addCameraSceneNode(smgr, NULL, &position, &lookat, -1, true); // loop irr_video_SColor bgcolor = {255, 100, 101, 140}; while (irr_run(device)) { - irr_video_beginScene(driver, 1, 1, &bgcolor, NULL, NULL); + irr_video_beginScene(driver, true, true, &bgcolor, NULL, NULL); irr_gui_drawAll(guienv); irr_scene_drawAll(smgr); irr_video_endScene(driver);