ACLOCAL_AMFLAGS = -I m4 lib_LTLIBRARIES = libCIrrlicht.la libCIrrlicht_la_SOURCES = \ src/aabbox3d.cpp \ src/CIrrlicht.cpp \ src/IAnimatedMeshSceneNode.cpp \ src/ICursorControl.cpp \ src/IFileSystem.cpp \ src/IGUIEnvironment.cpp \ src/IReferenceCounted.cpp \ src/IrrlichtDevice.cpp \ src/ISceneManager.cpp \ src/ISceneNode.cpp \ src/IVideoDriver.cpp libCIrrlicht_la_CPPFLAGS = -I$(top_srcdir)/include libCIrrlicht_la_LDFLAGS = -version-info 0:1 pkginclude_HEADERS = \ include/aabbox3d.h \ include/cirrlicht.h \ include/dimension2d.h \ include/EDriverTypes.h \ include/EMaterialFlags.h \ include/EPrimitiveTypes.h \ include/IAnimatedMesh.h \ include/IAnimatedMeshMD2.h \ include/IAnimatedMeshSceneNode.h \ include/ICameraSceneNode.h \ include/ICursorControl.h \ include/IFileArchive.h \ include/IFileSystem.h \ include/IGUIElement.h \ include/IGUIEnvironment.h \ include/IGUIStaticText.h \ include/IMeshSceneNode.h \ include/IReferenceCounted.h \ include/IrrlichtDevice.h \ include/irrTypes.h \ include/ISceneManager.h \ include/ISceneNode.h \ include/ISceneNodeAnimator.h \ include/ITexture.h \ include/IVideoDriver.h \ include/matrix4.h \ include/rect.h \ include/S3DVertex.h \ include/SColor.h \ include/SExposedVideoData.h \ include/SKeyMap.h \ include/SMaterial.h \ include/SVertexIndex.h \ include/vector2d.h \ include/vector3d.h