]> git.jsancho.org Git - lugaru.git/shortlog
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2017-02-05 Côme ChillietPut some sounds and animations information in creature...
2017-02-04 Côme ChillietFixed default command so that it does not make you...
2017-02-03 Côme ChillietMerge branch 'master' of gitlab.com:osslugaru/lugaru
2017-02-03 Côme ChillietMoved proportions system in a PersonType class
2017-02-01 Rémi VerscheldeDevtools: Fix scaling issue with creature type change
2017-02-01 Côme ChillietFixes #88 Fixed joints and muscles loading for an exist...
2017-01-31 Rémi VerscheldeEnhancements to devtools input processing code
2017-01-30 Rémi VerscheldeGameTick: Move input processing to a dedicated method
2017-01-30 Côme ChillietThis should fix the segfault from #89
2017-01-30 Côme ChillietFixed bindings or documentation to make sure both are...
2017-01-29 Rémi VerscheldeFix feedback on prev commits from MCMic
2017-01-28 Rémi VerscheldeUpdate copyright year to 2017
2017-01-28 Rémi VerscheldeFix a few GCC5 and GCC6 warnings
2017-01-28 Rémi VerscheldeSplit distribution stuff per platform
2017-01-28 Rémi VerscheldeUnify platform-specific definitions and clean .rc file
2017-01-28 Rémi VerscheldeAI: Prevent division by 0 when enemy has no velocity
2017-01-28 Rémi VerscheldeDialogs: Fix long lines overflowing the box
2017-01-25 Rémi VerscheldeEmpire: Restore Ash's black fur as intended by the...
2017-01-24 Rémi VerscheldeOutput version info to stdout and show in menu
2017-01-24 Rémi VerscheldeCMake: Add version logic and make it generate Version.hpp
2017-01-24 Rémi VerscheldeRemove bogus clothes paths from task15 and task18
2017-01-23 Rémi VerscheldeRemove occurences of All.png used as clothes
2017-01-23 Rémi VerscheldeDevtools: Prevent clothes from saving invalid path
2017-01-23 Côme ChillietFixed invalid participant focus in svengrotto map ...
2017-01-23 Rémi VerscheldeWorkaround GCC issue with mvt keys in tutorial
2017-01-23 Côme ChillietReading the campaign end text from campaign file (see...
2017-01-23 Côme ChillietFixes #40 Scores are now integers
2017-01-23 Côme ChillietFixed search for closest ally or weapon
2017-01-09 Côme ChillietAdded braces to all statements with clang-tidy and...
2017-01-09 Côme ChillietApplied clang-format on all files
2017-01-09 Côme ChillietAdded .clang-format file
2017-01-09 Côme ChillietFixed a few parentheses
2017-01-08 Côme ChillietReplaced patchobjects arrays by vectors, cleaned code...
2017-01-08 Côme ChillietCleaned up Terrain::AddObject
2017-01-08 Rémi VerscheldeFix levels numbering in main.txt
2017-01-08 Côme ChillietAdded a helper for getting model triangle vertexes...
2017-01-08 Côme ChillietFixes #74 Shadow glitch (was using decal.vertex instead...
2017-01-06 Côme ChillietFixed participantfocus value in a dialogue in sventempl...
2017-01-06 Côme ChillietCreating map saving folder if needed
2017-01-06 Côme ChillietAdded .at usage to have clearer crash when dialogue...
2017-01-04 Rémi VerscheldeConsole: Return gracefully when loading missing level
2017-01-04 Côme ChillietRemoved unused defines, changed method names case
2017-01-04 Côme ChillietChanged Weapon models and textures to be private
2017-01-04 Côme ChillietMoved Weapon model and texture loading in Weapon class
2017-01-04 Côme ChillietUsing an enum for model type
2017-01-04 Côme ChillietRemoved unused members in Model class
2017-01-04 Côme ChillietRemoved unused method from Model class
2017-01-03 Rémi VerscheldeUse a mono font for the console text
2017-01-03 Côme ChillietFixed bushes appearing above ground on first level...
2017-01-02 Côme ChillietAttempt at fixing LoadStuff calling logic
2017-01-02 Côme ChillietFixed crashes due to trianglesNum having wrong type
2017-01-02 Côme ChillietReplaced a strcpy by strncpy
2017-01-02 Côme ChillietRemoved lots of unused code from Math folder, renamed...
2017-01-02 Côme ChillietRefactored ugly ifs
2017-01-02 Côme ChillietReplaced Model::possible with a vector
2017-01-01 Côme ChillietUsing initialization list in Muscle constructor
2017-01-01 Côme ChillietCleans up in Object class, factor duplicated code
2017-01-01 Côme ChillietFixed warnings
2016-12-31 Rémi VerscheldeCI: Bump expiration limit to keep builds 14 days
2016-12-23 Côme ChillietUsing a vector for Model triangles, moved facenormal...
2016-12-23 Côme ChillietUsing the Decal class in Model as well
2016-12-23 Côme ChillietAdded an enum for decal type
2016-12-22 Côme ChillietCleaned Terrain Decal handling
2016-12-22 Rémi VerscheldeWindows: Remove disabled warnings unknown to MinGW
2016-12-22 Rémi VerscheldeCampaigns: Fix number of levels in seventasks and main
2016-12-22 Côme ChillietSmall cleanups
2016-12-22 Côme ChillietFixed double set of velocity var
2016-12-22 Côme ChillietAdded parenthesis to expression
2016-12-22 Côme ChillietFixed warnings, removed unused attributes, broken audio...
2016-12-22 Nicola Spanti... Fixing some warnings of cppcheck
2016-12-22 Nicola Spanti... Fixing some warnings
2016-12-21 Côme ChillietCleaned up a bit Tutorial::active ifs in Person
2016-12-21 Rémi VerscheldeFix opacity for splintersprite and always-true condition
2016-12-21 Côme ChillietRemoved useless code in GameInitDispose
2016-12-20 Rémi VerscheldeSettings: Fix string length for strncmp (again)
2016-12-20 Igor Gnatenkodon't set same variable twice
2016-12-20 Igor Gnatenkofix length for strncmp()
2016-12-20 Igor Gnatenkoremove recurring checks
2016-12-19 Côme ChillietFixed methods signatures to fix build
2016-12-19 Côme ChillietMoved doAI in Person class
2016-12-19 Neal GompaCMake: Switch to --std=gnu++11 to fix builds with POWER
2016-12-17 Côme ChillietCleaned a bit mouse button shown names, added names...
2016-12-17 Côme ChillietFixes #62 fixed button names display
2016-12-17 Côme ChillietCleaned up a bit Tutorial::DrawTextInfo
2016-12-17 Côme ChillietRenamed method because DrawText is reserved on some...
2016-12-16 Côme ChillietMoved visibleloading check inside LoadingScreen
2016-12-16 Côme ChillietMerged identical switch cases in Tutorial
2016-12-16 Côme ChillietMoved things related to tutorial in new Tutorial class
2016-12-16 Rémi VerscheldeAdd script to fix hardcoded strings in maps
2016-12-15 Côme ChillietCleaned up TextureRes lifecycle to make sure it’s destr...
2016-12-15 Côme ChillietDitched unused private list in TextureRes
2016-12-15 Côme ChillietObject type is now an enum
2016-12-15 Côme ChillietMoved checkcollide methods in Object
2016-12-15 Côme ChillietCleaned up checkcollide methods
2016-12-15 Côme ChillietRemoved forgotten debug output
2016-12-15 Côme ChillietRemoved unused method Checkcollide
2016-12-15 Côme ChillietCleaned up Objects handling
2016-12-14 Côme ChillietDeleted duplicated unused method
2016-12-14 Côme ChillietFixed a few ifs
2016-12-14 Côme ChillietCleaned up console printing code, replaced global displ...
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