2017-02-03 |
Côme Chilliet | Moved proportions system in a PersonType class |
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2017-02-01 |
Côme Chilliet | Fixes #88 Fixed joints and muscles loading for an exist... |
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2017-01-31 |
Rémi Verschelde | Enhancements to devtools input processing code |
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2017-01-30 |
Rémi Verschelde | GameTick: Move input processing to a dedicated method |
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2017-01-30 |
Côme Chilliet | This should fix the segfault from #89 |
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2017-01-30 |
Côme Chilliet | Fixed bindings or documentation to make sure both are... |
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2017-01-29 |
Rémi Verschelde | Fix feedback on prev commits from MCMic |
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2017-01-28 |
Rémi Verschelde | Update copyright year to 2017 |
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2017-01-28 |
Rémi Verschelde | Fix a few GCC5 and GCC6 warnings |
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2017-01-28 |
Rémi Verschelde | Split distribution stuff per platform |
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2017-01-28 |
Rémi Verschelde | Unify platform-specific definitions and clean .rc file |
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2017-01-28 |
Rémi Verschelde | AI: Prevent division by 0 when enemy has no velocity |
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2017-01-28 |
Rémi Verschelde | Dialogs: Fix long lines overflowing the box |
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2017-01-25 |
Rémi Verschelde | Empire: Restore Ash's black fur as intended by the... |
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2017-01-24 |
Rémi Verschelde | Output version info to stdout and show in menu |
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2017-01-24 |
Rémi Verschelde | CMake: Add version logic and make it generate Version.hpp |
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2017-01-24 |
Rémi Verschelde | Remove bogus clothes paths from task15 and task18 |
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2017-01-23 |
Rémi Verschelde | Remove occurences of All.png used as clothes |
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2017-01-23 |
Rémi Verschelde | Devtools: Prevent clothes from saving invalid path |
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2017-01-23 |
Côme Chilliet | Fixed invalid participant focus in svengrotto map ... |
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2017-01-23 |
Rémi Verschelde | Workaround GCC issue with mvt keys in tutorial |
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2017-01-23 |
Côme Chilliet | Reading the campaign end text from campaign file (see... |
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2017-01-23 |
Côme Chilliet | Fixes #40 Scores are now integers |
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2017-01-23 |
Côme Chilliet | Fixed search for closest ally or weapon |
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2017-01-09 |
Côme Chilliet | Added braces to all statements with clang-tidy and... |
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2017-01-09 |
Côme Chilliet | Applied clang-format on all files |
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2017-01-09 |
Côme Chilliet | Added .clang-format file |
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2017-01-09 |
Côme Chilliet | Fixed a few parentheses |
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2017-01-08 |
Côme Chilliet | Replaced patchobjects arrays by vectors, cleaned code... |
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2017-01-08 |
Côme Chilliet | Cleaned up Terrain::AddObject |
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2017-01-08 |
Rémi Verschelde | Fix levels numbering in main.txt |
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2017-01-08 |
Côme Chilliet | Added a helper for getting model triangle vertexes... |
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2017-01-08 |
Côme Chilliet | Fixes #74 Shadow glitch (was using decal.vertex instead... |
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2017-01-06 |
Côme Chilliet | Fixed participantfocus value in a dialogue in sventempl... |
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2017-01-06 |
Côme Chilliet | Creating map saving folder if needed |
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2017-01-06 |
Côme Chilliet | Added .at usage to have clearer crash when dialogue... |
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2017-01-04 |
Rémi Verschelde | Console: Return gracefully when loading missing level |
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2017-01-04 |
Côme Chilliet | Removed unused defines, changed method names case |
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2017-01-04 |
Côme Chilliet | Changed Weapon models and textures to be private |
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2017-01-04 |
Côme Chilliet | Moved Weapon model and texture loading in Weapon class |
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2017-01-04 |
Côme Chilliet | Using an enum for model type |
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2017-01-04 |
Côme Chilliet | Removed unused members in Model class |
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2017-01-04 |
Côme Chilliet | Removed unused method from Model class |
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2017-01-03 |
Rémi Verschelde | Use a mono font for the console text |
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2017-01-03 |
Côme Chilliet | Fixed bushes appearing above ground on first level... |
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2017-01-02 |
Côme Chilliet | Attempt at fixing LoadStuff calling logic |
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2017-01-02 |
Côme Chilliet | Fixed crashes due to trianglesNum having wrong type |
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2017-01-02 |
Côme Chilliet | Replaced a strcpy by strncpy |
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2017-01-02 |
Côme Chilliet | Removed lots of unused code from Math folder, renamed... |
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2017-01-02 |
Côme Chilliet | Refactored ugly ifs |
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2017-01-02 |
Côme Chilliet | Replaced Model::possible with a vector |
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2017-01-01 |
Côme Chilliet | Using initialization list in Muscle constructor |
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2017-01-01 |
Côme Chilliet | Cleans up in Object class, factor duplicated code |
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2017-01-01 |
Côme Chilliet | Fixed warnings |
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2016-12-31 |
Rémi Verschelde | CI: Bump expiration limit to keep builds 14 days |
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2016-12-23 |
Côme Chilliet | Using a vector for Model triangles, moved facenormal... |
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2016-12-23 |
Côme Chilliet | Using the Decal class in Model as well |
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2016-12-23 |
Côme Chilliet | Added an enum for decal type |
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2016-12-22 |
Côme Chilliet | Cleaned Terrain Decal handling |
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2016-12-22 |
Rémi Verschelde | Windows: Remove disabled warnings unknown to MinGW |
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2016-12-22 |
Rémi Verschelde | Campaigns: Fix number of levels in seventasks and main |
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2016-12-22 |
Côme Chilliet | Small cleanups |
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2016-12-22 |
Côme Chilliet | Fixed double set of velocity var |
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2016-12-22 |
Côme Chilliet | Added parenthesis to expression |
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2016-12-22 |
Côme Chilliet | Fixed warnings, removed unused attributes, broken audio... |
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2016-12-22 |
Nicola Spanti... | Fixing some warnings of cppcheck |
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2016-12-22 |
Nicola Spanti... | Fixing some warnings |
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2016-12-21 |
Côme Chilliet | Cleaned up a bit Tutorial::active ifs in Person |
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2016-12-21 |
Rémi Verschelde | Fix opacity for splintersprite and always-true condition |
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2016-12-21 |
Côme Chilliet | Removed useless code in GameInitDispose |
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2016-12-20 |
Rémi Verschelde | Settings: Fix string length for strncmp (again) |
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2016-12-20 |
Igor Gnatenko | don't set same variable twice |
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2016-12-20 |
Igor Gnatenko | fix length for strncmp() |
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2016-12-20 |
Igor Gnatenko | remove recurring checks |
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2016-12-19 |
Côme Chilliet | Fixed methods signatures to fix build |
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2016-12-19 |
Côme Chilliet | Moved doAI in Person class |
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2016-12-19 |
Neal Gompa | CMake: Switch to --std=gnu++11 to fix builds with POWER |
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2016-12-17 |
Côme Chilliet | Cleaned a bit mouse button shown names, added names... |
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2016-12-17 |
Côme Chilliet | Fixes #62 fixed button names display |
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2016-12-17 |
Côme Chilliet | Cleaned up a bit Tutorial::DrawTextInfo |
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2016-12-17 |
Côme Chilliet | Renamed method because DrawText is reserved on some... |
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2016-12-16 |
Côme Chilliet | Moved visibleloading check inside LoadingScreen |
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2016-12-16 |
Côme Chilliet | Merged identical switch cases in Tutorial |
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2016-12-16 |
Côme Chilliet | Moved things related to tutorial in new Tutorial class |
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2016-12-16 |
Rémi Verschelde | Add script to fix hardcoded strings in maps |
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2016-12-15 |
Côme Chilliet | Cleaned up TextureRes lifecycle to make sure it’s destr... |
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2016-12-15 |
Côme Chilliet | Ditched unused private list in TextureRes |
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2016-12-15 |
Côme Chilliet | Object type is now an enum |
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2016-12-15 |
Côme Chilliet | Moved checkcollide methods in Object |
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2016-12-15 |
Côme Chilliet | Cleaned up checkcollide methods |
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2016-12-15 |
Côme Chilliet | Removed forgotten debug output |
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2016-12-15 |
Côme Chilliet | Removed unused method Checkcollide |
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2016-12-15 |
Côme Chilliet | Cleaned up Objects handling |
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2016-12-14 |
Côme Chilliet | Deleted duplicated unused method |
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2016-12-14 |
Côme Chilliet | Fixed a few ifs |
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2016-12-14 |
Côme Chilliet | Cleaned up console printing code, replaced global displ... |
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2016-12-14 |
Côme Chilliet | Cleaned up a bit Text class. Using glPrintOutlined... |
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2016-12-14 |
Côme Chilliet | Improved error reporting of screenshot saving, fixed... |
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2016-12-14 |
Côme Chilliet | Removed useless STUBBED define |
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2016-12-14 |
Neal Gompa | CMake: Use correct path for Resources in app root for... |
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